Bungie has dropped their latest update regarding Halo 2 and Xbox Live and it is a doosie. If you haven’t read it already, you can read it here: Bungie.net : Top Story
I’ve got mixed feelings about this “patch” business. Up until now, console games have been “what you see is what you get,” and if some glitch happened to make it through QA then thousands of purchasers were stuck with it. Now, with the Xbox Live connected console, games can be patched to fix, among other things, “weapon balance issues.” To me, the troubling quote is
Grenade attacks will be one of the most significant changes for the 1.1 version of Halo 2. In many ways, the new grenade balance is a reflection of the way we really wanted them to be.
If that’s the way they really wanted them then why aren’t they that way? Even though all the gameplay tweaks ands changes seem like steps in the right direction, I’m still troubled by this trend.
Next generation of consoles will surely all be connected to the net and this trend will continue. The question is whether or not gamers will embrace it or reject. The blurring of the line between PC games and console games continues.
That being said, I’m excited about the changes. The enhanced melee attack and improved grenades are welcome additions to my style of play. And the mid-jump melee attack? That’s my specialty, just ask my clan mate, Ted. I caught him with a mid-air, rocket launcher melee attack and BEAT HIM DOWN. Making this common place is okay with me. It is interesting to see the nerf-bat, normally reserved for MMOGs, has been found in Bungie’s offices. Once people start learning how to exploit this round of changes, Halo 2 ver. 1.2 won’t be far behind. This is what troubles me most about these updates. The vicious circle of “re-balancing”.