Archives for July 2008

Bowser’s Minions Revolt

A little foul-mouthed in places (but not really, I just feel obligated to say that), but the payoff is worth it. You can watch the full-sized version here.

(I just noticed this is post 1,001. Nat’s Geometry Wars 2 post was our 1,000th post. Woohoo!)

In [Nat’s] “Digital” Hands: Geometry Wars 2

Let me be brief. Actually, we’re starting to get known around here for our two minute reviews. Here’s a two second review:

Buy it.

My 5-year-old son’s review is better:

Whoa! Awesome!

We’ve had nothing but a blast playing this game and it’s various modes. Heck, we’ve only unlocked two of the six modes. Co-op play is great (either with two ships or one person the flyer and other person the gunner). Everything about this game has been beyond GREAT so far: visuals, audio, the leaderboards, the use of scores as stats. Stats.

Expect a gushing 2 Minute Review.

What We Talk About

I’m a sucker for stuff like this. There are some surprises here. Click for a larger image.

Catch me if you can!

I can’t stop laughing at this video from EA’s NCAA 09 (h/t EDSBS). I was briefly considering a purchase of this game following Bill Abner’s initial reports, but those became less enthusiastic. Then Bill Harris pretty much took the wind out of the sails. This video pretty much capsized the boat.

This is just ridiculous. Even if the CPU sliders were tweaked, this kind of behavior should never happen in a football game. Even Pee Wee football games aren’t this bad.

So now NCAA 09 is on my Gamefly Q, slowly bubbling to the top. I’m not particularly anxious to play it with so many other options at the moment. Which is a shame, because I’m a huge college football fan.

Video is embedded after the jump. (Thank you, EA, for giving us the ability to embed.)
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Metal Gear Solid 4 First Impress…er, Digressions

It has a top-notch presentaiton and the audio and visuals are outstanding. I’m not too deep into the story, but I hear it gets convoluted really fast.

I’ve put about 45 minutes into this game.

I’ve pressed a controller button about ten times.

If this is the future of next generation gaming, count me out. I’m sure that this may change the deeper I get into the game, but for cryin’ out loud, let me play! I don’t know what the (seemingly) recent trend is to put 20-30 minute intros into a game before there is even any real gameplay, but it’s driving me nuts. Here are some recent games I’ve played: Okami, 20 minutes; about every Mario game since the Gamecube, 20 minutes, Eternal Sonata, 15 minutes; Final Fantasy Crisis Core, 10 minutes; and Metal Gear Solid 4, a whopping 40+ minutes.

Yes, some of the fluff can be skipped, but some of it cannot be. I guess that’s why I’m drawn to games such as Space Invaders Extreme and Galaga (a remake coming soon…another trendóbut one I like). Give me the pew pews.

In looking back on the games I’ve enjoyed the most in the last year, they have been those that are either short on story or they use the gaming experience to tell the story. Bioshock is an excellent example of a game that uses itself to advance the storyline and Half-Life 2 is another example (somewhat). Assassin’s Creed with it’s forced cutscenes is not.

There were a lot of moments in the opening scenes of Metal Gear Solid 4 that I could have played, but I guess it was not to be. Apparently, this is the style of play that gamers wantóat least in this instance for PS3 owners, who are coming close to pushing this title to over 1 million sold in the U.S.

Yes, the game is epic. I’ll give it that. The whole “press one button to play” mentality just reminds me of the people in the movie Wall-E. Of course, this trend might be going the other way if a game like Mega Man 9 (possible old-school difficult) proves to sell well.

Hopefully, we’ll have both. Some can pay $60+ for their glorified movie viewer, and some can pay $10+ for their buttonmashing pew pews.