Gameplay impressions (Resident Evil 5 and Prototype)

I haven’t posted much lately about games. It seems like I’ve been talking about talking about games, but not actually the games. So, finally, I’ve got some games to talk about: Resident Evil 5 and Prototype.

Resident Evil 5

Resident Evil 5 – After playing the demo a while ago, I told myself I just needed to have an RE4 state of mind to enjoy it. But it didn’t work. I wasn’t “feeling it.” Despite previous experience, I decided to grab a copy of the game and give it a try anyway. After 20 minutes by myself I realized this wasn’t going to work. The AI-controlled Sheva was frustrating almost immediately. I didn’t want to give up, though, and figured it couldn’t get any worse if I played it with James (aka Ehergeiz, who will go by James from now on, since that’s his name) so after scoring a copy for him, we decided to give it a play through together.

I will say this: this game is Resident Evil 4.5. I will also say this: this is not a bad thing. RE4 holds a special place in my heart and I love that RE5 feels so familiar. From the laser sight to the ridiculous idea that first-aid spray is a real thing, this feels like home. That being said, RE4 was four years ago. Game design has changed, for the better. When the game first cam out, gamers complaining about not being able to run and shoot made me want to scream (you try shooting a 12-gauge on the run, big guy!) but now I see what they mean. It can be frustrating. There are other little issues that crop up, but they are harmless gnats on the windshield at 55 MPH.

We’re almost done with RE5. I’m probably not going to review the game, but I would have given it a BUY rating. I am liking it very much. I miss the “What are ya selling?” guy, no matter how ridiculous the weapon upgrade system is (my revolver holds 12 bullets!). I still love this game.

Prototype

Prototype: The obvious comparisons are going to come up — an open world, a superpowered character and the opportunities for destruction abound. I can’t compare it to inFamous but I can compare it to Crackdown. The similarities are there — climbing to insane heights, jumping, throwing cars, collecting “orbs” and upgrading abilities. But where Crackdowns upgrades were limited and linear, Prototype has tons. Both games have “challenges” outside the main story-line, but again, Prototype outnumbers Crackdown in every way. What Crackdown does have more of than Prototype is charm. The satisfaction you get from climbing buildings in Crackdown is absent in Prototype. You just run up the building and you’re done. No challenge. No frustration, either, but it’s not the same. This is a feeling I get quite a bit with Prototype. I’m enjoying it, but it’s not quite satisfying.

The combat conflicts me. I can’t tell if I’m good or it’s easy. I’d prefer the former, of course, but the challenge hasn’t been there for me. I’ve died my share of times in the course of a mission, but the enemies keep you in health orbs and you can always run away (or hide in a disguise) if things get dicey. Disguise mode is a blast. Anyone you “consume” allows you to become that person. So you can blend in the crowd by consuming a bystander or you can get into an army base by consuming a soldier. It’s a riot. Especially consuming an old man, picking up a car, and run through the streets at high speed. It’s a riot.

The mission structure is fine. It’s easy to navigate your way around the city and find what your looking for. Their version of NYC lacks character that GTAIV’s had, but the game does look gorgeous.

Overall, Prototype has strong BUY potential.

Comments

  1. Hey! What does this, “it couldnt get any worse if I played it with James.” mean? lol

    Those headshots that save your life every chapter aren’t just bullets flying from heaven you know. 😉

    But seriously, I felt the same way about the RE5 demo. I thought that it was fun but nothing special but after playing through it I’ve gained a new appreciation for the series in general. Can’t wait for a 4-player co-op. Even though a 2-player works just fine.

  2. 4 player co-op would be interesting and confusing but it would be a blast. We also need to give the multiplayer a try. And another run-through on harder difficulty.

    It’s good to be back in an Resident Evil state of mind.

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