Archives for September 2009

One Company Gets It Right

While Sony seems to be bungling the PSPgo, one PSP publisher seems to see what works for gamers. NIS is heavily discounting digital versions of it’s games for one week starting tomorrow. They are priced from $5-$10.

I’ll be picking up one title for sure. Can you guess which one? Oh, and hey, I won’t be getting a PSPgo to play it.

Wheel Chair Tank

Nat and I are planning on a huge Dead Rising 2 mega-post, including screen shots, videos and previews. But this video was too good to wait. I give you the Wheel Chair Tank:

This game is going to kick so much butt.

Left 4 Dead for $15

I’ve never played Left 4 Dead. However, Valve is selling it at 50% off for $15 with the new DLC. Sign me up. Let me know how many of you guys have it so we can play.

One To Watch: Half-Minute Hero

If you’ve been a long-time reader of the site you’ll know that we tend to gravitate towards a little quirk here and there. Some of us even revel in it.

One such game that has flown under our radar as a small blip on the screen has been Half-Minute Hero published by XSEED. Essentially, it’s just like it reads: You have 30 seconds to beat an RPG.

Yes. 30 seconds, not hours. For a person who likes RPGs but cannot devote 100 hours in to a title, this is a dream come true.

hmh1 From what little background I’ve gathered you play a young hero who has 30 seconds to stop an evil baddie from taking over or destroying a land. During that time, you need to level up, acquire gear, and recruit help—in 30 seconds.

Oh, along the way, you can perform various side quests—in 30 seconds.

Released earlier this year in Japan for the PSP, Half-Minute Hero really flips the genre on its head with retro 8-and-16-bit graphics, sounds, and text. Everything in this game moves fast. However, time stops when you enter a village and various other locations. From there you’ll need to gather clues on how to defeat the boss, what items to carry, and to heal up.

Battles are an automatic affair consisting of more more than 3-5 seconds. Run out into a field and—poof—random enemy. You can run to avoid fighting (handy if you need to get somewhere), but it also drains your health.  Fighting though is rather hilarious as you bounce and bump the mobs coming at you. Kill an enemy. Level up. Rinse and repeat until you think you are high enough.

hmh2 While this is happening, your time is draining, but there is one help in praying to the Time Goddess located in various towns. There’s a catch: it’ll cost you. The more you pray to her the higher it gets. Run out of gold? No problem. She’ll take your clothes. You’ll want to use her as a last resort because you’ll need that gold for future quests.

But wait. There’s more. This is only one mode of the game. Evil Lord 30 is where you play as one of the baddies and things have not gone well for your baddie-girlie-friend. In turn you need to save people and transform to a hero in order to save her. The trick with this mode is that you summon help and transform dead monsters to your aid—all in 30 seconds. In Princess 30 mode you play the part of, yep a princess. However, this part of the game plays more like a shump. You have to run all over the map collecting various items to help defend your castle from baddies—in 30 seconds. The last mode, Knight 30, was the hardest to come by in info. It appears that this plays out like a tower defense game or king of the hill type of style. Of course, one assumes this is done in, well, you know.

This would be an excellent title on the PSN at a reasonable price, but after some digging that might not be the case. It appears that Amazon is selling it as a UMD title for $30. The game boasts over 15 hours of game play, but time will tell (geesh) if it’ll be worth it or not.

You can currently download two small demos from the PSN (Hero 30 and Evil Lord 30) and the game appears to come out October 13. Give it a try. It won’t take long.

Sources: Kotaku, Destructoid (large image gallery), IGN, and Siliconera

Sony to Its Entire PSP User-base: “Screw you.”

sony-psp-go-1 Sony’s new PSPgo—a system we’ve not talked much about here—is launching next week. It’s basically an all digital version of the PSP. You can only get games for it via a download service—the overpriced, old-game Playstation Network Store.

Here is a firm list of “screw you’s” from Sony to basically anyone who breathes air:

  1. The price of the unit: $250
  2. The price of games are the same if not more on their download service when compared to the UMD versions. (We’ll come back to that.)
  3. They’ve announced today that there is no UMD conversion service for those who already own games. Want the new system? Buy the games all over again—at the same price years later. Oh, and there’s not many games available yet.

Now, let’s deconstruct this:

  1. Why buy a UMD-less system when you can get the model they sell now for $70 cheaper—sometimes with an included game?
  2. Why buy games at a premium when you can go to a retailer and get the same titles at almost two-thirds less brand new? (cheaper if you go used)
  3. Why buy a new system when your old library will not work? The crazy thing is that it’s the exact same library that should be able to play on it.

Who is the PSPgo marketed to again?

We fantasized about a memory-based PSP a while back. It’s like Sony listened to us with one ear wearing earplugs—under water.

A death knell usually comes from a third party, never from yourself. Golf clap to Sony. Golf clap all around.