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	<title>Comments on: The infamous Modern Warfare 2 airport shooting</title>
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	<link>http://buttonmashing.com/2009/11/11/the-infamous-modern-warfare-2-airport-shooting/</link>
	<description>Mashing buttons since 1984</description>
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		<title>By: buttonmashing.com &#124; 2 Minute Review &#8211; Call of Duty: Modern Warfare 2</title>
		<link>http://buttonmashing.com/2009/11/11/the-infamous-modern-warfare-2-airport-shooting/comment-page-1/#comment-80875</link>
		<dc:creator>buttonmashing.com &#124; 2 Minute Review &#8211; Call of Duty: Modern Warfare 2</dc:creator>
		<pubDate>Fri, 04 Dec 2009 12:01:30 +0000</pubDate>
		<guid isPermaLink="false">http://buttonmashing.com/?p=6317#comment-80875</guid>
		<description>[...] my earlier comments about the &#8220;No Russian&#8221; mission, the rest of the story is a bust after that point. There is no emotional payoff and the rest of the [...]</description>
		<content:encoded><![CDATA[<p>[...] my earlier comments about the &#8220;No Russian&#8221; mission, the rest of the story is a bust after that point. There is no emotional payoff and the rest of the [...]</p>
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		<title>By: Tony</title>
		<link>http://buttonmashing.com/2009/11/11/the-infamous-modern-warfare-2-airport-shooting/comment-page-1/#comment-80763</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Fri, 13 Nov 2009 16:24:34 +0000</pubDate>
		<guid isPermaLink="false">http://buttonmashing.com/?p=6317#comment-80763</guid>
		<description>I echo Nat&#039;s comment, Jason, I appreciate your point of view and bringing intelligence to the discussion.

I&#039;m just not sure I&#039;m ready to be affected by a game in such a way. At least not yet. Emotional responses such as what you had point to a new direction in gaming, which I encourage. I am also willing to have my view point changed.

Maybe I&#039;m shallow, but for now, I think I am just happy to be entertained.</description>
		<content:encoded><![CDATA[<p>I echo Nat&#8217;s comment, Jason, I appreciate your point of view and bringing intelligence to the discussion.</p>
<p>I&#8217;m just not sure I&#8217;m ready to be affected by a game in such a way. At least not yet. Emotional responses such as what you had point to a new direction in gaming, which I encourage. I am also willing to have my view point changed.</p>
<p>Maybe I&#8217;m shallow, but for now, I think I am just happy to be entertained.</p>
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		<title>By: Nat</title>
		<link>http://buttonmashing.com/2009/11/11/the-infamous-modern-warfare-2-airport-shooting/comment-page-1/#comment-80756</link>
		<dc:creator>Nat</dc:creator>
		<pubDate>Thu, 12 Nov 2009 16:31:50 +0000</pubDate>
		<guid isPermaLink="false">http://buttonmashing.com/?p=6317#comment-80756</guid>
		<description>This.

I find this to be interesting. It&#039;s probably the main reason I don&#039;t play GTA and FPS games all that much is because it&#039;s just too senseless.

It makes me want to go back to a game like Mirror&#039;s Edge and give it its due just for being bold in the area of violence.

I think it would be excellent if there was an FPS that had consequences and emotional involvement in your actions.</description>
		<content:encoded><![CDATA[<p>This.</p>
<p>I find this to be interesting. It&#8217;s probably the main reason I don&#8217;t play GTA and FPS games all that much is because it&#8217;s just too senseless.</p>
<p>It makes me want to go back to a game like Mirror&#8217;s Edge and give it its due just for being bold in the area of violence.</p>
<p>I think it would be excellent if there was an FPS that had consequences and emotional involvement in your actions.</p>
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		<title>By: Jason O</title>
		<link>http://buttonmashing.com/2009/11/11/the-infamous-modern-warfare-2-airport-shooting/comment-page-1/#comment-80754</link>
		<dc:creator>Jason O</dc:creator>
		<pubDate>Thu, 12 Nov 2009 13:51:39 +0000</pubDate>
		<guid isPermaLink="false">http://buttonmashing.com/?p=6317#comment-80754</guid>
		<description>Fortunately &lt;a href=&quot;http://www.theonion.com/content/video/ultra_realistic_modern_warfare?utm_source=videoembed&quot; rel=&quot;nofollow&quot;&gt;Modern Warfare 3 is coming along nicely&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Fortunately <a href="http://www.theonion.com/content/video/ultra_realistic_modern_warfare?utm_source=videoembed" rel="nofollow">Modern Warfare 3 is coming along nicely</a></p>
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		<title>By: Austin</title>
		<link>http://buttonmashing.com/2009/11/11/the-infamous-modern-warfare-2-airport-shooting/comment-page-1/#comment-80750</link>
		<dc:creator>Austin</dc:creator>
		<pubDate>Thu, 12 Nov 2009 00:51:34 +0000</pubDate>
		<guid isPermaLink="false">http://buttonmashing.com/?p=6317#comment-80750</guid>
		<description>Youve all seen the &quot;Infamy&quot; trailer for MW2, right? If you think about it, that trailer is basically saying that up til now youve played FPSs without really thinking about what you were doing. In MW2, youd feel the pain of actually killing someone. This level was probably used for exactly that, to get across that whats going on is real and horrible, not like when you just go around and kill without feeling any sympathy. As gruesome and horrible as this level is, I think it was really needed to shape MW2. and for everyone out there waiting to slaughter Makarov, you better be preapared to wait for MW3.</description>
		<content:encoded><![CDATA[<p>Youve all seen the &#8220;Infamy&#8221; trailer for MW2, right? If you think about it, that trailer is basically saying that up til now youve played FPSs without really thinking about what you were doing. In MW2, youd feel the pain of actually killing someone. This level was probably used for exactly that, to get across that whats going on is real and horrible, not like when you just go around and kill without feeling any sympathy. As gruesome and horrible as this level is, I think it was really needed to shape MW2. and for everyone out there waiting to slaughter Makarov, you better be preapared to wait for MW3.</p>
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		<title>By: Jason O</title>
		<link>http://buttonmashing.com/2009/11/11/the-infamous-modern-warfare-2-airport-shooting/comment-page-1/#comment-80749</link>
		<dc:creator>Jason O</dc:creator>
		<pubDate>Wed, 11 Nov 2009 18:29:40 +0000</pubDate>
		<guid isPermaLink="false">http://buttonmashing.com/?p=6317#comment-80749</guid>
		<description>I think the point was to make the player angry. I don&#039;t think this was as cynical as some people claim since MW2 was going to sell like hotcakes no matter what they did. They could have crapped in the case and made money off the pre-orders alone. This game was predestined to sell.

I think Infinity Ward is assuming a fairly mature audience and I can&#039;t think of a better way to stir the hornet&#039;s nest of emotion then to force you, the &quot;good guy&quot; to do something horrible and then have it be for nothing. I was horrified, utterly horrified, that after all that I was casually executed and used as a pawn. The whole &quot;No Russian&quot; order at the beginning of the level suddenly made sense. The entire massacre was done for my benefit so that an American could take the fall.

I can&#039;t remember the last time I hated an antagonist in a game so much. It was masterfully done.

Could they have found a way to portray how truly &lt;i&gt;evil&lt;/i&gt; Makarov was without that sequence? Certainly, but I think the real point is to get a visceral reaction, and they got one from me.

Interesting that the way the story was told in COD4, I felt a certain satisfaction taking out Zhakeav(sp?) at the end. I will enjoy taking Makarov out even more.</description>
		<content:encoded><![CDATA[<p>I think the point was to make the player angry. I don&#8217;t think this was as cynical as some people claim since MW2 was going to sell like hotcakes no matter what they did. They could have crapped in the case and made money off the pre-orders alone. This game was predestined to sell.</p>
<p>I think Infinity Ward is assuming a fairly mature audience and I can&#8217;t think of a better way to stir the hornet&#8217;s nest of emotion then to force you, the &#8220;good guy&#8221; to do something horrible and then have it be for nothing. I was horrified, utterly horrified, that after all that I was casually executed and used as a pawn. The whole &#8220;No Russian&#8221; order at the beginning of the level suddenly made sense. The entire massacre was done for my benefit so that an American could take the fall.</p>
<p>I can&#8217;t remember the last time I hated an antagonist in a game so much. It was masterfully done.</p>
<p>Could they have found a way to portray how truly <i>evil</i> Makarov was without that sequence? Certainly, but I think the real point is to get a visceral reaction, and they got one from me.</p>
<p>Interesting that the way the story was told in COD4, I felt a certain satisfaction taking out Zhakeav(sp?) at the end. I will enjoy taking Makarov out even more.</p>
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		<title>By: Nat</title>
		<link>http://buttonmashing.com/2009/11/11/the-infamous-modern-warfare-2-airport-shooting/comment-page-1/#comment-80748</link>
		<dc:creator>Nat</dc:creator>
		<pubDate>Wed, 11 Nov 2009 17:50:04 +0000</pubDate>
		<guid isPermaLink="false">http://buttonmashing.com/?p=6317#comment-80748</guid>
		<description>First, you bring so much class to this website. Thank you.

Second, I was not even aware of this scenario in the game until Tony had posted it yesterday, I think.

I played CoD4 and liked it. I did not like the multiplayer. However, I found the C-130 level in the game to be very disconcerting. It reminded me a lot of the scene in the movie Patriot Games that was similar with the satellite recon on the terrorist camp strike. It was just too creepy.

From what I understand this level in the new game is HEAVILY scripted in the terms of the civilian reactions and the gore compared to the rest of the game. My biggest question is, what&#039;s Infinity Ward&#039;s point? Why not just view it as a cutscene? The player has to play it out?

I also don&#039;t understand why the biggest game of the year needs to do something like this to generate a controversy and sales.

However, this seems to be the year of controversy in games. It&#039;s like all the developers are trying to push the envelope in so many areas (GTAIV add-ons, MW2, Assassin&#039;s Creed II, Dragon Age, Mass Effect 2).</description>
		<content:encoded><![CDATA[<p>First, you bring so much class to this website. Thank you.</p>
<p>Second, I was not even aware of this scenario in the game until Tony had posted it yesterday, I think.</p>
<p>I played CoD4 and liked it. I did not like the multiplayer. However, I found the C-130 level in the game to be very disconcerting. It reminded me a lot of the scene in the movie Patriot Games that was similar with the satellite recon on the terrorist camp strike. It was just too creepy.</p>
<p>From what I understand this level in the new game is HEAVILY scripted in the terms of the civilian reactions and the gore compared to the rest of the game. My biggest question is, what&#8217;s Infinity Ward&#8217;s point? Why not just view it as a cutscene? The player has to play it out?</p>
<p>I also don&#8217;t understand why the biggest game of the year needs to do something like this to generate a controversy and sales.</p>
<p>However, this seems to be the year of controversy in games. It&#8217;s like all the developers are trying to push the envelope in so many areas (GTAIV add-ons, MW2, Assassin&#8217;s Creed II, Dragon Age, Mass Effect 2).</p>
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