Archives for March 2010

April Releases

It’s that time again, time for the long list of monthly releases. April is anemic. Splinter Cell and Monster Hunter Tri and… Let’s Garden? Not much to get excited about this month.

Xbox 360 banner

Week of April 5
Borderlands Double Game Add-On Pack: The Zombie Island of Dr. Ned / Mad Moxxi’s Underdome Riot

Week of April 12
Tom Clancy’s Splinter Cell Conviction– Normally I’d call this a Day One Purchase but with my new Gamefly Day One Rental (and then purchase) Trick. I cannot wait for this game.

Week of April 19
Sherlock Holmes Vs. Jack the Ripper

Week of April 26
NIER– This game win this month’s worst name and best boxart. I have no idea what this game is, but I’m intrigued.
Super Street Fighter IV
Record of Agarest War Limited Edition– I haven’t heard of this one, either, but it’s at least a discrete way to get that mouse pad.
2010 FIFA World Cup
Dead to Rights Retribution

Wii banner

Week of April 12
Pirates Plundarrr
Attack of The Movies 3D
Flip’s Twisted World

Week of April 19
Monster Hunter Tri– I don’t know a whole about this game besides the fact that Monster Hunter is big in Japan. Here’s another game I’m interested in (that I’ll probably never play)

Week of April 26
Let’s Play Garden– Let’s not
2010 FIFA World Cup

Nintendo DS banner

Week of April 5
Montessori Music

Week of April 12
Sea Park Tycoon

Week of April 19
Casual Mania– Isn’t that an oxymoron?
Dementium II– Strong runner up for boxart of the month.
Beat City

Week of April 26
Let’s Play Garden

PC banner

Week of April 5
Margrave Manor 2 The Lost Ship
Borderlands Game Add-On Pack The Zombie Island of Dr. Nex and mad Moxxi’s Underdome Riot

Week of April 12
Pure Hidden
Grand Theft Auto: Episodes from Liberty City
Mystery P.I.: Lost in LA

Week of April 19
3D Hunting 2010 MBX

Week of April 26
Jumpgate Evolution
Tom Clancy’s Splinter Cell Conviction

PS3 banner

Week of April 12
Grand Theft Auto: Episodes from Liberty City

Week of April 26
Dead to Rights Retribution
Super Street Fighter IV
2010 FIFA World Cup
NIER

PSP banner

Week of April 12
Blood Bowl

Week of April 26
2010 FIFA World Cup

What are you picking up?

(Note: As always, all Amazon.com links have our affiliate code embedded in them. If you purchase something through our link, we get a little commission. It’s appreciated.)

Mirror’s Edge on the Go

We kind of had a little bit of a love/hate relationship with the console version of Mirror’s Edge. Some arguments made online is that the game would have been better in third person. It looks like the game has been shrunk down, put in third person, and married with Canabalt for your iPod/iPhone.

It’s not out yet, but my guess is soon.

Feedburner sometimes does not play nice with video. If you don’t see it in your reader, come home.

Demigod for $5? Come Here.

I just received a 75% off coupon code for Stardock’s Demigod. It’s easily worth that even if you don’t play it online. I only have one code, so it’s first come first serve. Nah, it’s good for as many people who want it. Apparently, whoever refers the most buyers gets a prize. Respond in the comments.

Has Wii Sword Play Arrived? [Red Steel 2 Impressions]

I picked up Red Steel 2 yesterday on a lark. I had intended to wait until mid-summer to acquire it. Weakness set in. Here are some initial impressions:

  • This is a “feel good” game. You’ll understand when you execute finishing moves with your katana.
  • Calibration and finding a control scheme that is right for you is a pain. I had to move my sensor bar below the TV, adjust the sensitivity, and experiment with how I hold the wiimote and nunchuck. you don’t really hold it like a sword–at least for me being a lefty.
  • Speaking of nunchuck, what a pain.  Ours tends to disconnect with a little bit of motion. This game encourages you to use full arm motions. Get ready to get used to the connecting wire reaching it’s full length when you swing.
  • No left handed support? Thanks, Ubisoft. I guess reversing the animations and code for the motion controls is just too much for approximately 10% of the world. I enjoy being discriminated. (Of course, this happens in a LOT of Wii and DS games anymore.)
  • Once you get it all figured out and are comfortable with a control scheme, this game really gels. The motions of the swordplay is precise and at least feels accurate–at least there’s more movement options than just swing. Oh, and this game wants you to really swing. For me, standing is not an option.
  • The gunplay/swordplay works really well.
  • The Borderlands-like cel-shaded graphics are a hoot.
  • Sound and music fits perfectly.
  • The bad guy’s lines and voice work is over the top. Think the old Lucasarts game, Outlaws. It’s funny and not annoying–yet.
  • Maybe one of the most intense openings and cutscenes that have appeared in a videogame in a long time.
  • The Asian samurai/western outlaw setting works well. I want to know more about this universe.
  • Some of the initial boss fights are a blast. Inventive.

Is the game worth $50? I cannot say for sure right now. Nitpicking aside, I’m certainly having fun with it. If you don’t have a MotionPlus controller and would like one but not want Wii Sports Resort, you may want to pick this up in the bundle.

Conquered: Bioshock 2

I finished Bioshock 2 late last week and overall I’d give it a thumbs up (with a more detailed review forthcoming). A few bullet points:

  • I loved the little details they added to the weapons after upgrading them in the first game and they packed a bunch of good ones in the sequel. The Steam Punk theme was strong once again
  • Exploration played an obviously huge role in the first game. Exploration in the sequel was fun but a little of the sheen had worn off. The new areas of Rapture were still interesting and slimy.
  • We were given two views of Rapture at its zenith. Both times were excellent. I wish more time was given to Rapture when it was actually rapturous.
  • This will be expanded upon in a future post, but some of the weapons were very satisfying. Playing as a Big Daddy was also equally satisfying. There were times when I didn’t feel as powerful as the Big Daddies seemed in the first game, but overall there was a weight and heft to your actions and it felt good.
  • I don’t feel like playing it again. It was a good game, but I’m ready to move on. That doesn’t usually happen to me with games. There usually isn’t as definitive of an ending for me with games. Even after playing the multiplayer for a while, I felt like I had accomplished everything I wanted to do with the game. I think that’s a good thing.