Archives for October 2012

Weekend Gaming

(A little late this afternoon due to being SUPER busy this week. Hopefully you’ll excuse the lack of content, too)

This will be our first weekend of crummy weather in a long time, which is probably marking the beginning of the end of fall and the approach of winter. I always feel more at home gaming when it’s cold outside and gets dark earlier in the day. When are your prime gaming times?

For this week, I think I am getting really close to finishing Borderlands 2. I know I still owe a post or two about my experience with that game, but right now my limited time means either playing the game or writing about it, and you can probably surmise I’ve been playing more than writing. So it will probably be another Borderlands 2 weekend for me. I just started the Pirates Booty DLC and have enjoyed that so far. I really like the new environment and of course all the great new loot.

Speaking of loot, we finished the five rounds in the Creature Slaughter Dome and were rewarded with Moxxxi’s Rocket Launcher which is the equivalent of a personal nuclear device. That will be getting us out of tight situations in the future.

If there’s time outside of the world of Pandora, I’ll probably dive into some PC gaming in my large, mostly unplayed Steam library. What will you be playing?

Weekend Gaming

So what games of the video variety do you think you’ll be playing this weekend?

Me, I am having too much fun right now with Borderlands 2 to consider playing anything else. My Commando partner and I (me, the Assassin Zero) have recently stumbled upon the Creature Slaughter Dome and had an absolute riot rampaging through the first two rounds. I have no idea how we’re going to survive three more rounds of that madness, but we are definitely going to give it a try.

BUT, I will admit that the new additions that Bioware has added to the multiplayer portion of Mass Effect 3 has me itching to get back into some multiplayer ME3. Add in the upcoming Omega DLC has me wanting more.

Oh, and pay no nevermind to those other Grade-A titles coming out all this month. Who has time for that?

What are you playing?

The way Steampunk ought to be: or, a ‘Clockwork Empires’ preview

Steampunk as a form of literature is contrived and stupid. Steampunk as an aesthetic, as a style, is fantastic and attractive. Although the gnarly mechanisms, clankity gizmos and outlandish outfits have origins in the literature, it has not been until recently that visual artists have taken the concept of Steampunk to the next level.The new millennium finds Steampunk just beyond the border of what is familiar. Now that our world operates silently in the aether, the sensations associated with late 19th century technology, in all its industrial grandeur, is compelling because it is recognizable, and yet, just antiquated enough to warrant a sort of mythological wonder. This is a heady visual world that operates more soundly in personal sketchpads, comic books, movies, and video games…

INDEED! To be released in 2013 for the PC and Mac

Clockwork Empires is being developed by Gaslamp Games. The game is being defined as an imperialistic city-building RTS. There is no set release date, not even an estimated quarter. So, I’m left to use some good old fashioned imagination. I’m picturing something akin to SimCity, Majesty, and perhaps Sid Meier’s Civ games – minus the turn-taking.  All of these with Steampunk characteristics in artwork and gameplay. Being that I have zero (0) artistic ability in all things visual I will relish the opportunity to build and fine-tune, however garishly, my own Steampunk-esqe city, to utilize gears and copper tubing. I will expand the empire for the glory of the Queen! Indeed, developers have mentioned that the game map will place itself outside the comfort of established cities into a fantastical, wild world inhabited by monstrous unknowns – true to the mentality of the days of yore. But in Clockwork Empires the monsters are real, and more often than not will assume the hideous form of human ambition.

The player must plan, build and micromanage: Yes, yes and yes. Each citizen in your burgeoning outpost has plans and ambitions of his own. Therefore, you cannot directly command. Instead, you must influence; thus, making this imperialistic arrangement all the more cutthroat. One must be resourceful, industrious – both being primary attributes that I visualize in a Steampunk universe. And let us not overlook the artistic intent. Steampunk is more effective when it is seen and not read about. I am made giddy by the promise that I will have a palate abundant with styles and artistic control over many elements of the game. I imagine playing dress up while mustachioed engineers in overalls outfit my zeppelins with hand-cranked railguns. rata-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat Jolly good, Guvna!

As a literature, Steampunk is nothing more than a crappy off-shoot of what cyberpunk meant to represent, and represented well. Where cyberpunk was reactionary to the emerging ubiquity of the hyper-reality of the ’80s, Steampunk attained mainstream attention simply as a reaction to cyberpunk just because it, well, could – as if it had nothing better to do. Relative to its techno-noir contemporary, Steampunk offers nothing more in content than a shoddy attempt to rebuild our virtual world using late 19th century technology; A place where optical cables are copper tubes, and prosthetic limbs are constructed of old pocket-watch parts. This is not literature. It is misplaced imagination. With an opportunity like Clockwork Empires I can don the gown of Steampunk and realize my own strange and fascinating world far more effectively than any assembly of words and punctuation marks. So SHUT UP AND TAKE MY MONEY!

When worlds collide

It’s no secret that: A) I love video games and B) I love Ohio State Football. These two loves usually don’t collide outside the yearly release of NCAA Football.

Well, this past Saturday at half-time of the Ohio State vs. Nebraska football game, the Ohio State Marching band (AKA TBDBITL) put on this show:

There are so many things in this video that I love that I can’t single any one of them out as a favorite.

The Best Damn Band In The Land, indeed.

Guild Wars 2: An Asura’s Tale (Part 2)

Welcome Back!

Solymir here;

Lets continue with our story where we left off in Ventry Bay:

After swimming out into the bay I peered down through the water and saw something that captured my attention. As an inquisitive Asura, of course I had to check it out!

I decided to take a dive down and see what was going on under the surface.

Turns out some poor souls had crashed their ship to the bottom of the bay. There were some cages with frogmen locked inside. That wasn’t right! Turns out the snake men (they have a specific name but, I didn’t catch it) are not to happy with the frog guys.

After saving some frog guys and unlocking some underwater attacks (being underwater makes you use a different set of attacks then on land) I started to head to shore.

Looks like the frog – snake war made its way onto land. The fight seemed neverending…

and there were losses…

After doing what I could to help frog guys I moved further inland.

Oooo! This little mound of dirt says its a skill challenge. What kind of skill challenge could it be? Maybe it is a challenge to see who could dig the most dirt? Lets find out!

Uhhhhh… why is the earth shaking?!?

Oh. Crap.

Only one thing to do in a situation like this:

Look out for: An Asura’s Tale (Part 3) coming soon!

(Catch Part 1 if you haven’t already)