Weekend Gaming: Ironclad Tactics, Batman: Arkham City

This weekend shall be one of transition, one of endings and beginnings.

Games of the video variety have been on the back burner these past two weeks. The bulk of my attention has gone into Stephen Hunt’s novel The Kingdom Beyond the Waves.

Kinda sorta pretty alright.

Kinda sorta pretty alright.

I’ve had a curious eye side-glancing at Hunt for a while. He is a step out of my comfort zone as he is wont to mingle Steampunk and Fantasy and SciFi (I guess I am a meat & potatoes, one-or-the-other type of reader), and Steampunk has never really struck a chord with me. But my instinct told me that this book was just the shake-up I needed, enough of a romp to pull me away from compulsively and vacantly scrolling through my Steam library looking for something to play (with one exception as shall be elaborated below).

Even now, some 2/3 into it I can declare that Kingdom hasn’t necessarily blown my skirt up but it has still engaged me enough to follow through to the conclusion. And conclude I shall this weekend. I’m doting as to whether or not I’ll pick up another book immediately after this or if I’ll keep my intellectual faculties in reserve for tackling Neal Stephenson’s newest tome Seveneves, which is primed to break the backs of readers worldwide on May 19th.

Hunt’s world hasn’t been the only presence of steampunk during my leisure hours. Indeed. By neither coincidence or design I initiated the single player campaign of Ironclad Tactics.

Ironclad: 1 Human: 0

Ironclad: 1
Human: 0

The game, true to its moniker, is a tactical deck-building game set in an alternate civil war America where clunky steam-machines are the artillery of the battlefield. The campaign follows a story as it moves from city to city on the map of war-torn America. Each location, be it Tallahassee or the Mojave, requires the player to construct a deck with units and parts to draw from in order to complete that objective – it’s almost puzzle-like. The game puts forth a lot of interesting mechanics and is as challenging as it is flawed as it is fun. I am three objectives away from completing the main campaign, of which I plan to accomplish this weekend.

With the book and the game nearing completion I now see my Steam library with fresh and eager eyes once again. The age of steam is propelling me forward! Propelling me… to Arkham City! Yes. This only seems like a natural progression and change of pace after reading a novel and completing a very tactical game. So, forget starting a new book for now; Sunday night I will throw all in and assume the role of the winged crusader, effortlessly zipping and zooming. And brawling – oh lordy lordy, yes, the brawling. I had a blast in Arkham Asylum, and I’m hearing that Arkham City improves on a lot of it. YISS!

What are you playing this weekend? (how about that Dota patch, eh?)


  1. Arkham City didn’t have the charm of Asylum but it still had plenty of brawling. Some of the most satisfying fight mechanics ever.

    I have neglected Pillars of Eternity for a couple weeks, so I need to get back in there and save the world from evil.

    That is, of course, I can pull myself away from Dota 2 and the new patch. And the new items. And a brand-spanking-new COMPENDIUM.

    I am such a Dota junkie.

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