BLIZZCON! BLIZZCON! BLIZZCON! (Shouted to the tune of a monster truck rally)
Blizzard’s dog-and-pony took place this past weekend. There was much news and enticing reveals. Really, the only area of interest for me was any and all information about the upcoming Hearthstone expansion Goblins Vs. Gnomes, and more specifically a preview into some of the new cards. I am enough of a filthy casual to not absolutely need these cards; I still have many holes in my collection as it stands (Defender of Argus plz). But I was curious enough and aware of the meta enough to anticipate what Blizzard is cooking up. And what exactly are they cooking up? More RNG, that’s what.
Some of these cards are absolutely nuts on the randomness! PC Gamer posted 37 of these new cards, and I’m wondering (hoping, perhaps) if these cards are some of the more extreme cases. For example: Enhance-o Mechano, a 4 mana 3/2 minion whose Battlecry is (you ready for this?) Give your other minions Windfury, Taunt, or Divine Shield (at random). I don’t know if I laugh because of genuine giddiness or irony. This is one of the more extreme samples but other cards share in a lesser degree of this menagerie of functions.
I’m still not sure how to all the way feel about this. In a great interview with Blizzard senior producer Yong Woo, he says that this increased randomness is designed to heighten a player’s emotional amplitude and to mix up the meta. This is all well and good, but perhaps ultimately not for me. All this extra randomness, all this zaniness… I will be all about it at first. The new cards will help revive some of my lesser-used ones, find a new synthesis for them. Indeed. People are going to be constructing all kinds of creative and whacko decks. I just fear that overtime the Goblins Vs. Gnomes will (to steal from Mitch Hedberg) be like pancakes: You’re all excited at first but by the end you’re f#*@in sick of ‘em. All this RNG just sounds too dang slippery for me. I’m still up in the air about it. But we’ve also only seen, what, only 20-ish% of the new cards. I’ll bet there will be some sexy new silence cards somewhere there.
I am old. I remember stand-up arcade games like Zaxxon, Elevator Action and Joust. My kids do not. They have been raised on Minecraft, 3DSes and Wii-U’s. Is a history lesson necessary? I would like them to understand where games have come from and appreciate what they have now. So, thanks to the Internet Archive, I can let them play (read: suffer) through some old-school classics. I give you The Internet Arcade:
The Internet Arcade is a web-based library of arcade (coin-operated) video games from the 1970s through to the 1990s, emulated in JSMAME, part of the JSMESS software package. Containing hundreds of games ranging through many different genres and styles, the Arcade provides research, comparison, and entertainment in the realm of the Video Game Arcade.
The game collection ranges from early “bronze-age” videogames, with black and white screens and simple sounds, through to large-scale games containing digitized voices, images and music. Most games are playable in some form, although some are useful more for verification of behavior or programming due to the intensity and requirements of their systems.
The Internet Arcade can even detect and use a gamepad. Some of the games I played around with are a bit sluggish and clunky to control, but it was a fun little trip down nostalgia lane. I don’t think the kids were impressed.
I’ve only played a few matches of Dota 2 so far this week. Both of the matches I played were a landslide victory with the first matches having the other team rage quit. A rage-quit win can be satisfying, but the best is when you can dominate a team without any extra handicaps. This is where the second match comes in: EPIC WIN!
I really enjoy playing Centaur Warrunner because he has some really great burst damage with an area of effect stun and his ultimate can effect everyone on your team wherever they are. His ultimate allows all allies to run at a fast speed and they also gain the ability to run through enemies and in the process damage/slow them down. It is definitely a great ability when you notice someone trying to run away from an engagement that went bad or if you need to give a teammate a boost in speed to catch a retreating enemy.
I’m looking forward to playing some more Dota 2, possibly some Smite, StarCraft 2, or even Diablo 3 on Thursday night.
An unexpected arrival on my front porch turned my digital gaming experience this week into an analog one. Until recently Marvel Dice Masters, a dice based magic the gathering style game, had been unavailable to the masses due to a production shortage. They’ve recently released a second set to meet the demand and I couldn’t help picking it up.
It arrived on Monday and I couldn’t wait to rip it open of the box and play a few games against my wife. The gist: you work to acquire dice from a pool in the center of the table to build your arsenal of superheroes that attack, defend, and acquire more dice. It’s a great mix of luck and strategy and at less than 15 bucks it’s worth every penny. Amazon still has a few copies available.
The only downside is that it has roots in the CCG blind acquisition model. You buy booster packs that contain a random assortment of new dice and the heroes and villains that go with them. However, each booster comes in at a cool $.99. I couldn’t tell you the last time I saw a game component sell for less than a dollar. It’s likely that I’ll pick up a good handful of them before all is said and done.
WizKids definitely knows what they’re doing.