When worlds collide

It’s no secret that: A) I love video games and B) I love Ohio State Football. These two loves usually don’t collide outside the yearly release of NCAA Football.

Well, this past Saturday at half-time of the Ohio State vs. Nebraska football game, the Ohio State Marching band (AKA TBDBITL) put on this show:

There are so many things in this video that I love that I can’t single any one of them out as a favorite.

The Best Damn Band In The Land, indeed.

Go Right, Young Man

(via Keith Shaw at ITWorld)

Presented Without Comment

Context-Free Patent Art (via my buddy Jason)

I’ve been playing Batman too much…

You know how after you’ve played a bunch of Bejeweled or Tetris right before bed, you see shapes and patterns and three-in-a-rows when you close your eyes?

Well, lately I’ve been closing my eyes before bed and going into Detective Mode.

Or I’ll see little green bats with circles around them.

This game is getting to me.

So close!

I almost made it. On day 24, my goal of posting something daily for the month of October came to an end. Of course, I have no idea what I was thinking doing this challenge in the middle of the busiest time of video game releases.

Recent changes in my life have limited my gaming time even more which obviously will limit my blogging time as well. I have a stack of games and a stack of ideas for posts, but things will slow down a little here. I still plan on finishing out the month strong and I’ll still be gaming as much as I can. It won’t be as much as in the past, but once a gamer, always a gamer.

As for what has my attention at the moment, it’s definitely Batman: Arkham City. This game is so dense. So much to do, it almost get’s claustrophobic. But at the same time, it’s SO GOOD. Seriously, this game has me gripped completely.

Just one nit so far (and maybe you Batman experts can help me out): How is Batman’s grappling line so long?

Zombies ate my arcade cabinet

(via GSW)

I hope you’ve already seen this:

Because everyone needs to see this:

TMNT Noses

Teenage Mutant Ninja Noses

It all makes sense

This is a like a video game version of The DaVinci Code. The more you read, the more it makes sense. And the sadder you’ll become.

Then read this and get really sad. (Note that there are multiple chapters):

The idea, here, is that The Sims Social is rife with sticky walls and mental fly-paper, trying to keep you staring at the world until you become so accustomed to its face it’s the same as being in love: you’re staring at your guy making nachos, or writing blog posts, because the game has attached this mammoth importance to making more money, to moving up in the world, to buying new furniture, and here it is giving you a fifty-percent bonus. You’re trapped, whether you’re actively “enjoying” yourself or not. You’re “doing it correctly”, and the game is rewarding you, and it’s easier than pressing the right buttons with the right timing in Rock Band, and all it required was a little sleight-of-brain. You feel good about yourself. You look at this cartoon world long enough, and something of an Inverse Pavlov happens. Your brain begins to know that you are “enjoying” yourself, even if you hate this insipid thing. In spite of a love-shaped hole in the center of your spirit re: this electronic monster, you will not turn away.

The game is a Chinese finger trap of the mind: soon you realize that inspiration is free, which, in economics terms, means that the inflated value of single-energy-point actions when “inspired” is not a “bonus” or a “maximum” value — it’s the baseline; it’s the “minimum”. Once you grasp that your character can be made inspired with a little flick of the game’s mechanics, you’ll never want to do money-earning actions without being inspired — and if you do (and this is the important part!) you’ll feel lazy.

It’s SHOWTIME!

(Actually, it’s AMC, but who’s counting)

It’s Walking Dead time!

History of Handheld Systems

DS Lite

Some cool scans of Club Nintendo’s “History of Handheld Systems” over at The Bit Beacon.