Why I Am Not Playing GTAIV

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Gamespot: 10 out of 10. Game Informer: 10 out of 10. X-Play: 5 out of 5. IGN: 10 out of 10. 1UP: A+. Gamespy: 5 out of 5.

I would not be surprised if GTAIV is Game of the Year. I’m not playing it, and I probably never will.

Here are my reasons in no particular order:

There are just too many reasons not to.

I’ve changed. In the past, I would play any game that was popular or a triple-A title without any regard to content or subject matter. I just cannot play a game where it’s good to be bad. I pretty much avoid games where you are a serial killer, psycho, or just some crazy going postal. The GTA games let you do just that. You’re rewarded for being evil, and not just a satiric or comedic type of evil. Generally, the worse you are the better. I’m not against violence. I like playing Crackdown and Assassin’s Creed, but even then I don’t play them all that much anymore. Now, someone will argue that I really don’t know the game because I’ve never played it. However, there’s so much about GTA in popular culture and reviews that I’m pretty sure I’m not too far off the mark.

Violence and language affects you. Argue this as much as you want, but playing games influence you. Any game. There is no way around it. Another argument is that anything we watch, do, hear, and feel influences a person. Over the past year I’ve come to realize that when I surround myself with violence I tend to be more agitated and have a shorter fuse. I’m also tempted to use language I shouldn’t when I hear a lot of it. That’s not good. I generally avoid movies, comics, books, and games with over-the-top violence and language.

I have two kids under the age of five. Why even fall into the trap of exposing my boys to this? Will I be able to protect them from everything? No. This is me being a responsible parent. By the way, the adult games I do own and play are put up and out of sight from the kids. I don’t watch movies or play games until after they are in bed.

My job. In working with teenagers, I am appalled at how many of them know about games such as the GTA series or any other type of game that the ESRB says they shouldn’t play. It’s only too obvious: they’ve played them. Gamers, publishers, and designers can scream all they want, but these type of games are being played primarily by kids. Who’s to blame? Parents? Retailers? Gamers? Publisher? Designers? You? Me? No one really knows, and that debate will go on forever. I’m trying to influence kids to live good, clean lives and uphold at least a modicum of morality. It gets difficult when I’ve got to break up a group of kids sharing gaming tips when it’s time to teach them. Oh, and it’s not just games either. Movies like Superbad (Quality matches title? Brilliant) and their ilk are just as to blame.

I know some of these reasons are tied together. Do I think anything negative about people who play these type of games? Not at all. Each person is allowed to set their own standards. I just feel that if no one at least stands up and reminds us what we’re really surrounding ourselves with and sucking into our lives what it is we might become. If not, we may see games where you can drive spikes through a person’s skull, come up with creative ways by killing a person by cutting their genitalia, and exploring all ways to strangle a man. Oh, wait…I think we’ve got that on a couple of titles.

[Gamer Responsibility] Escape and the Pursuit of Life

If I may, allow me to break the fourth wall of buttonmashing for a moment.

As some of you may know, I am an associate pastor of a rural church. One of my primary responsibilities is working with young people. A goal of mine is to lead and encourage them to live in faith, morality, genuineness, and to make an impact. In speaking with young people (who may even be like some of our readers) I am always trying to get them to see what is really important in life. Often in this society—especially in America—we spend most of our lives trying to escape it. Video games, movies, music, books, sports, parties, technology, and other such forms of escapism are moderately not bad, but can consume a person’s life.

Sometimes people forget. Why are we here? Many people think it’s to try and be happy, maybe even by pursuing the escape of life. I don’t think that is the reason. I believe it to be all about the impact we make on those around us. If we build a better life for just ourself, does it make it worth it? How about if we build a better life for another person?

You may have heard of Dr. Randy Pausch and may have seen his “Last Lecture” video. This is a person who doesn’t have long to live but is making an impact on those around him. His escapism is his life. The following is a ten minute presentation he did on Oprah that sums up his initial talk. I believe he gets it. He’s not a gamer (that we know of—he is a geek, however), but he knows about gamer responsibility.

Escaping to the world of video games is not a bad thing. Living the world of video games can be another thing entirely. Who does it benefit?

A few years ago I spent over 2,500 hours in Guild Wars. I have nothing to show for it other than lack of sleep, mini-arguments with my wife, and times lost that I could have spent with my first child during his toddler years. My evenings and Saturdays were full getting ultra-rare intangibles. I learned from that experience, and now I spend most of my time with the two boys I have.

Yes, there are times that we spend playing video games. Other times we read, we draw, we paint, we tell funny stories, we watch birds in the back yard, we travel, we disagree, we agree, and we talk. We live. As a gamer my responsibility is to not always be one. Yes it is something that I like to do, but there are a plethora of things that are more important.

I chose this topic for my first posting on gamer responsibility because I think it goes beyond just playing games. It’s foundational for how we should look at them. It’s foundational for how we should play them. I know that many arguments can be made for being immersed in video game culture, and I’ve not addressed any of them. That’s not what this is about. All I ask is who does living a life of virtuality impact?

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