Two weeks ago I posted an idea about how to buy games during the Steam summer sale ‘16. Last week I explained how I almost strayed from this idea but mustered the resolve to continue forward and to spend and play wisely during Steam’s bi-annual extravaganza.
I am here now to report that between last week and now my plan has gone completely and utterly fubar. The third portion of my meticulously mapped idea fell apart. None of the games I planned on buying were purchased. And instead of piecemealing my acquisitions, I went ahead and hoarded like a buffoon – the complete opposite of what I had so steely resolved against doing!
My plan was disrupted by the discovery of a curated list over at wargamer.com. Here, Alex Connelly posted a game recommendation once a day for nine days – And I tell you what, they are fantastic recommendations! Each post gave a succinct run-down of what the game is, what makes it unique, why it succeeds, and how much its Steam discount is. As someone who is just now dabbling in the war game subgenre, I found this intel very useful and exciting, and I acted on it…
This weekend I shall be diving deeper into the intricacies of Connelly’s day #2 recommendation, Vietnam ‘65. It is a wonderfully designed game that places you in a very narrow time and place during a specific and rather unpopular war. Because the view is so focused the game only gives you a handful of units to be familiar with. But these sparse number of units each have tremendous utility in trying to
pacify charlie along the Ho Chi Minh trail, all the while trying to garner political support for the war back home – Very cool ideas in this game. This is also my first exposure to a counterinsurgency game, and I am loving it, though it is easy to fumble around with the UI sometimes, enacting very costly, disastrous misclicks.
You’ve done your job, Connelly! By intention or not, you’ve captured the interest of a fellow gamer. Wargames are a subgenre that I plan on reading about, if not trepidatiously. Wargamers, at least from what I have seen thus far, are very particular about certain aspect of war games – sometimes trumping even the game itself. This is a broad generalization, I know, but still, this is a whole gaming ecosystem that has a history and audience that demands attention. Am I smart enough, is my attention strong enough, to make headway? We’ll have to see.
What are you paying this weekend?