I need a break of Paradox games. It feels like these past three months have been exclusive to either Victoria 2 or Hearts of Iron IV. I am a weary of clicking through menus and moving sprites around from province to province.
… and don’t even get me started on diplomacy. I have always bristled at diplomacy in strategy games, just in a general sort of way. Sometimes this bristling is more severe than others. In my most recent HoI4 campaign as Germany, I became full-on aggro porcupine.
In what I called the West vs. East campaign, I had the idea of starting as fascist Germany then going democratic, joining the allies and facing off against the Soviet bear. I needed some diplomatic savvy to accomplish this, and Germany, out of any other country on the map, has the political power to do so. But, instead of diplomacy being another avenue of strategy, In HoI4 it often feels like hurdles, obstacles that we need to work around. My plan to reform Germany and join the good guys was stopped cold by every ally nation having an unpurgeable ‘Base Reluctance’ towards me, healthy positive opinion towards me be damned – do you not see that I have dethroned Hitler and given power to the people, UK? Do you not see my firm stance against the wall of communism just east of my borders, USA? Do you not hear me barking these rhetorical questions at you, game? C’maaaawnnn!
This very specific and contextual situation was enough to prompt me to take a gigantic step back and, seeing how much Paradox-ing I’ve been doing, realize that I need to shift my focus to something entirely different… and praise be to an industry with the options and flavor and history to accommodate such a decision!
The last time I played Grim Fandango I had to put the compact disc into a plastic casing and then insert that into the CD-ROM. So, that was, what, a million years ago?
So much time has passed since then that I honestly couldn’t tell you exactly what makes Double Fine’s remaster a remaster – certainly not the cut scenes! Despite this, the game has aged well due mostly to its unique (mesoamerican meets film-noir) setting and the strong story and voice acting. Grim Fandango has a singular charm that makes it both fun and engaging. The key to this game, from what I can remember, is to talk to everyone about everything, to parse those dialog branches down to their very barebones – to get to the point where initiating a conversation with another character immediately and automatically leads to leave-taking.
Luckily, like I said, the story is fantastic and the voice acting is superb. So the process of developing a conception of its afterlife world is never dull and is critical to cluing you in to what exactly you’re supposed to do with all those items your skeletal protagonist has stashed in his suit jacket. Grim Fandango is one of the very, very rare games where I kind of, sort of, care about the story and setting in equal parts to mechanics and gameplay. And I kind of have a thing for art deco. Neato.
What are you playing this weekend, Menso?