As if It Wasn’t Painful Enough

Dead Rising:Chop Till You Drop screenie via kotaku. They have more, but it hurts my eyes.

Looks like they chopped enough to get gamers to drop it.

Tokyo Game Show Dead Rising Wii Impressions

Luke Plunkett from Kotaku was able to sit down at TGS and give Dead Rising for the Wii a good, old-fashioned try. His comments scare me.

The whole point of the first Dead Rising was that there was hundreds of zombies. Because they were slow, and stupid, and slow, it was the sheer weight of numbers that provided not only the challenge, but the enjoyment. Zombie survival fantasies don’t involve evading/killing 2 zombies, they involve evading/killing thousands of them.

You know how many zombies I saw on-screen at one time? Six. Six zombies. And that’s not in a room, or a store, that’s across the massive concourse at the start of the game. Yet they still shamble. There’s no urgency, there’s no danger. There’s no fun. To compensate, Capcom have added a few new enemies: killer poodles and killer parrots. They’re vaguely ridiculous, and do very little to make up for the lack of more shambling corpses.

Some of us were excited about using the Wii-mote to play. Well, uh…

What’s worse, the controls are woeful. To pick up a dropped item, you don’t press a button. You press the Z button and the A button. They’re on opposite sides of opposite controllers. It’s stupid. The Wii Remote aiming controls are woefully twitchy. and to switch weapons you need to us the d-pad while aiming. Meaning you can’t use the Wii Remote at that time, requiring you to aim with the nunchuk while reaching with your other hand. It’s messy. It doesnt work.

I know the game has not been released yet. It’s even been pushed back to early 2009. So, there still may be time to address the issues. I guess the craptacularness of it will make it easy for me to stick with my no violence rule a little longer.

Dead Rising: Chop Till You Drop

Here’s something new at buttonmashing: a press release. Why is this a big deal here? 1) We like Dead Rising. 2) It’s now officially announced for North America.

It’s not really anything new we’ve already posted except the mention that it’s using the same engine as RE4 and the save function is “improved.” Here’s hoping the gameplay translates to the wiggle stick.

Press release after the jump.

I’m all set for Dead Rising 2, but this’ll suffice if priced right.

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Dead Rising Wii Changes

Here we go (with commentary):

  • A new title, Dead Rising: Zombie Sacrifice (A new name is not necessarily needed, but…)
  • Missions from Otis are no more (heck, yes! Best change yet.)
  • Linear missions (yes, good)
  • RE4 camera style (uh, I don’t think it was needed)
  • No photo mode (Thank you, although Frank is a photographer, I felt taking snapshots was bothersome—I would not do it. Forget that dang thing. Survive!)
  • New enemies, new weapons, and all sorts of new wiggles. (And it’s not DLC? Yay!)

If they sell this title for $30, it will be a must-buy. However, I still think it’s Japan only so far.

Thanks to 1up for the news. Go there for a lot more detailed info.

I’ve done Wiis, you know

It now looks like you’ll actually get to swing that sledgehammer. Capcom announced Dead Rising for the Wii in Japan.

Considering the game kinda bombed in Japan, I would not be surprised to see it in the States. I would also not be surprised to see it budget priced.

Thank you, 4cr, for keeping your eyes peeled and catching this announcement in all the E3 (non)hoopla.