Runes of Magic: First Impressions

At first look, I automatically thought this game would be a World of Warcraft copy. After spending a decent amount of time on this game and getting to level 33 I feel I know enough to give some impressions to everyone

First things first, the game is free! Yes, FREE!. Now of course there are micro transactions because after all they do need to make some kind of money off of the game, but you don’t have to buy anything and can still have a good time. The only race you can have is human at the moment, they will be adding elves soon.

pic-786There are 6 classes: Knight, Warrior, Priest, Mage, Scout, and Rogue with two more on the way (Warden and Druid). You pick two classes one primary and one secondary I’ve been playing a Scout/Rogue. (fyi – all I hear about the scout class is that they are underpowered and nerfed all the time. I’m not sure I can 100% agree but I do see where some of the frustration with the class comes from. I do know I am looking forward to trying the new classes, as are a million other people… Back to the post.) You get all of the skills of your primary class (all of the general and class specific skills) and for your secondary class you can only get the general skills. Which leaves you with sometimes either pointless skills from your secondary class or really helpful and necessary skills.

The graphics are more than sufficient for a free game. The armor and weapons actually look like the picture in your inventory(one of my favorite aspects a game if done right.) and the variety is pretty plentiful once you get into the higher levels.

The only complaint I have right now is that the installation/download/update process is long and horrible. Especially since I’ve reinstalled Windows XP after trying the Windows 7 RC. (I should make a post about it.)

There is so much more to go into detail about this game, but I’ll leave that for another post. To wet your whistle I’ll leave you with a trailer.


runes-of-magic-rise-of-the-demon-lord

P.S. If you play or get started I’m on the Osha server and the Name of my Scout/Rogue is Ookami.

Over XBox Achieving

I understand there is a huge debate over the merits of Achievements on the XBox 360, and for the most part I think people tend to make a big deal out of nothing. Either people put way too much into getting them or they often feel too strongly about how worthless the concept is and think it’s important to share this point of view.

I think like any standard of measurement, even as unscientific and illogical as it may be, achievements are only as important as you make them. For me though I established one rule that I have stuck by even though it has been painful at times. I will not put aside, trade-in, give away, or throw out a game that I have not earned at least one achievement while playing.

This was, in theory, my “give it a fair shot rule”. Since not all games dole out achievements equally I have often felt frustration trying to live up to my rule. While I don’t exactly flaunt my Gamercard I’m not going to hide it either. The one useful metric achievements has given me is an easy display that I at least tried a game before I used the disc as skeet.

I don’t think you have to finish a game before you can decide if you like it or not. A game that is absolutely brilliant in the last two hours but painful to play in the first two is not a good game. Of course, the typical game often shows the lack of focus it had later in its development the longer you go through a game, so if it was bad in the beginning it is likely to get worse as a good rule of thumb. My belabored point is that sometimes a bad game is just a bad game and wading through the manure hoping to find a diamond is a fool’s errand.

However, that said, I like to be able to “prove” I give every game that graces my disc tray a real chance. I won’t deny that it’s a point of pride that I will not dismiss, or even love, a game lightly.

Vectorized video game art

From Drawn.ca:

Using the VectorMagic web app, Philipp Lenssen took pieces of screenshots from video games and vectorized and enlarged them, creating some abstract, but very familiar, images.

Link

No one ever thinks about the Ghosts

The Dynamic Trinity

From “The Dynamic Trinity” by Matt Burlingame. I especially love the guy from Dig Dug.

(via who killed bambi?)

Must… resist..

… making a Wii joke about this. (via Autoblog)