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Archives for December 2007

Mario Galaxy [Wii] Review (Guest Post)

December 9, 2007 by Tony 8 Comments

(This is a guest post done by my friend, theMonkey, who blogs with me at our Ohio State blog and at his own blog, monkeyPi.net)

No Nintendo console would be complete without a revolutionary sequel to the Super Mario series. The iconic plumber not only defines Nintendo, but home video gaming itself.

The Super Mario series of games provides a “you are here” marker for the evolution of video game technology. Most gamers have their favorites, but all can remember the “wow” factor of playing certain incarnations that brought in a new era to the series, like when SM 3 introduced new and unique environments, or when Super Mario 64 brought Mario into the third dimension and allowed the player to have a virtual first-person experience of Mario’s world.

With Mario Party and Super Smash Bros, Nintendo proved it could throw the Mario characters anywhere it wanted to – a Disney approach to mixing marketing and fun. But Nintendo knew that the newest crop of Mario fans, those young ones in the “tweens,” never had a chance to enjoy that experience of discovering Mario in a new and exciting way, in the same manner as the previous generation did the first time it snapped in the SM 3 or Mario 64 cartridge into the console and started kicking Bob-ombs around.

For instance, my own 13-year-old daughter’s experience with the series began with Mario 64. Sure, she enjoyed playing Sunshine on the Gamecube, but Sunshine was a bit of an anticlimactic entry in the Mario series, and her interest was never fully piqued by the title. With Super Mario Galaxy, however, I have been able to witness my daughter’s first “Wow! Cool! This is new!” experience as a Mario fan, and it gave us something else to have in common.

Plot and Theme
In Galaxy, Nintendo has brought the character formerly known as Jumpman into the 21st-century. As usual, the plump plumber finds himself being asked to rescue the Princess, kidnapped again by the ever-antagonist Bowser.

During a festival celebrating the return of a periodic comet, Bowser arrives in airships and literally chains up and hauls away the Princess’s castle. Bits of shooting stars are raining down as Mario races to save the Princess, and after failing to catch up with the receding castle, he finds himself stranded on a large floating space platform.


Mario walks to an observatory on Rosalina’s space platform.

The platform is the equivalent of the “outside” world of SM 64. Unlike that game, however, Mario isn’t alone as he walks around looking for worlds to jump into. There are multiple characters for Mario to interact with on the platform, including the helpful Lumas and their maternal caretaker, Rosalina, who bears a striking resemblance to Peach.

Rosalina’s platform has been damaged by Bowser, and she agrees to help Mario rescue the Princess if he helps her fix the platform with the power from the Grand Stars (which are, of course, lost).

Scattered around the platform are a handful of observatories. Each observatory has a fixed gaze on a group of distant “galaxies” — really more like solar systems — and when Mario enters the observatory, he chooses the galaxy to which he wants to travel.

After being launched toward the galaxy, Mario lands on the initial planetoid and must begin his challenge. Typically, a galaxy challenge has Mario go from planetoid to planetoid, solving a puzzle or fighting enemies on each before jumping through a star gate to the next one. The final planetoid is where the toughest puzzle or largest enemy lies. After successfully completing the challenge, Mario is given one of 120 game stars. Each galaxy has multiple challenges, so Mario will travel to most galaxies several times during the course of the game.

Like every other SM title, Mario collects coins as he runs, jumps, flies, swims, and surfs (!) around on these worlds. However, a new wrinkle in Galaxy has him also collecting tiny pieces of jewel-like Star Bits that are continually raining down from space or getting flushed out of high grass. Star Bits are used to feed hungry Lumas or as weapons when thrown to stun an enemy.

Galaxies are unlocked as Mario earns stars (just like the locked doors in SM 64). The final galaxy that gets unlocked in each observatory is the world where Mario will fight Bowser or one of his underlings. Beating these challenges earns Mario a “Grand Star,” which he must return to Rosalina so she can use its power to partially repair her damaged space platform. The more Grand Stars Mario takes to Rosalina, the more repaired the platform becomes, and the closer he is to rescuing Peach.

Gameplay
Galaxy requires both the Wiimote and the Nunchuk attachment. The Nunchuk’s analog stick controls Mario’s motion and camera angles. The buttons on the Wiimote are used for jumping and throwing items.

The gameplay with the Wiimote itself is the most innovative angle to the Mario universe. A brief, violent shake of the Wiimote is used to either stun enemies in the near vicinity or launch Mario through a star gate. Most importantly, though, the Wiimote is used to aim a star-shaped cursor that is on the screen at all times. Mario “collects” star bits by pointing the Wiimote at them. It’s a very unique experience when you realize that you’re running Mario in one direction and picking up star bits with your pointer in the other. Dividing the attention between the character and the star cursor sounds difficult, but after a little practice it becomes second nature, and adds a fantastic element to the experience. The closest analogy would be the dual-control present in most first-person shooters, where one hand controls the character’s feet while the other moves the head around. We all struggled with that at first, but quickly adapted.

Still, for those who find it frustrating to (or don’t want to) adapt, Nintendo has made it practically optional. Star Bits are used for unlocking certain bonus rounds or for getting 1ups, but collecting them with your Wiimote is not mandatory. So if collecting them while running Mario around is too challenging or distracting to your experience, you don’t have to do it at all.

In many worlds the Wiimote — and not the Nunchuk — is used to control Mario; for example, when tilting it to control Mario’s direction and speed as he surfs down an interstellar river on a manta ray. The play is at times fresh and exhilirating. Galaxy isn’t a Mario game with motion sensitivity “tacked on,” it’s a game desiged with the Wiimote in mind.

Nintendo has done an excellent job once again making a Mario game that covers a large range of difficulty. Some stars are quite easy to get; others will have you cursing at your controllers in frustration. But even the most difficult galaxies are generous with their “save points,” so if you lose a man, the game will resume close to where your death occurred and you won’t have to repeat the same things over and over again.


Mario dodges cannon fodder on his way to unlocking another star

Galaxy mixes the methods of success the player needs to use more than previous titles did. In past Mario games, most success was earned through a mastery of timing. A perfectly-timed jump or dodge & counterattack was usually enough to advance through the levels. With Galaxy, those types of challenges are still present, but puzzle solving is used to a greater extent than in previous incarnations. At times you will be asked to precisely control Mario as he tiptoes on a giant ball across a world full of holes (in an obvious tip of the hat to the Monkeyball franchise), or walks a narrow tightrope path without falling off into a literal black hole of oblivion. But at other times Mario will only advance after solving a problem or puzzle of some sort. These latter challenges serve to slow the game down, to make sure a player stays immersed in Mario’s world and doesn’t just blast through the levels on “autopilot.”

Graphics are very Sunshine-ish, if not a bit more refined. You won’t experience any goose bump panoramas, but this is Mario, not Halo, where it’s not important that each individual blade of grass is sharply defined. With this title, the experience is entirely about the gameplay, and the visuals stay secondary to that goal. Still, seeing a Super Mario game in 16 x 9 format on a widescreen display is beautiful and loads of fun.

On a similar note, the game’s score is immersive enough to be noticed, but “transparent” enough to not be annoying. Nintendo has taken the themes from the original Mario music and opened them up orchestrally, so that the auditory experience is “Zelda-esque.” By that I mean that the score always seems to match the feel of the visual scene: an open, airy, wide feel to the music as Mario soars from moon to moon, or a softer, quieter melody that plays when Mario is underwater.

Conclusion
Until now, part of the Wii experience was in the fresh novelty of the device. Swinging your arm like a golf club or bat in Wii Sports is fun for a little while, but after the newness of the gameplay wears off, it’s just a restrictive, repetetive set of games that gets boring. But Super Mario Galaxy is an innovative game that doesn’t feel “novelty-ish” at all — it feels as natural and innovative as Mario 64 game felt the first time you snapped it in. Nintendo finally has a top-notch Wii title that will sell consoles.

Filed Under: Gaming Tagged With: Mario, Mario Galaxy, Nintendo, Wii

Star Wars Nerdiness

December 8, 2007 by Tony 6 Comments

Just a couple Star Wars pictures for some Saturday morning fun:

Light Saber finger tattoos

Saber Tattoos
Just remember kids, when you’re pointing your light saber finger at someone, there are four light sabers pointing back at you

Yoda’s Pizza

Yoda’s Pizza
So many Yoda jokes fit here. Add your best to the comments

(both images via FrostFireFizz.com)

Filed Under: Entertainment

Crayon Physics Deluxe

December 7, 2007 by Nat 1 Comment

Nintendo, you must hire this guy before someone else does.

Thanks to Dubious Quality for the find. Don’t read DQ? You should.

Filed Under: Gaming, Noteworthy

Huge Success

December 7, 2007 by Tony 3 Comments

VG Cats has a most excellent little video of the ending credits song from Portal, Still Alive. It’s the best one around.

(Mild spoilers for the twenty of you who haven’t finished Portal yet. But seriously, I think the Spoiler Statute of Limitations for that game is over.)

Filed Under: Gaming Tagged With: Orange Box, Portal, xbox 360

Death of a Bruiser

December 7, 2007 by Tony 1 Comment

If MMO’s were girlfriends, I would be one no-good, lousy, uncommitted boyfriend. But I just can’t do it. I can’t commit. I try my darnedest to do my part: I get excited about patches and expansions. I join guilds and get involved in the community. I drag my friends into the game with me. And invariably, I fizzle out. After I pass the initial honeymoon stage I start thinking, “am I really going to be doing this (grind, craft, boring Fed Ex quests) to the exclusion of everything else? And pay for it, too?” Then I get that sick feeling that I’ve been hoodwinked and I’m wasting my time. Then I bail.

It’s happening again. Everquest 2 is on the outs. It’s nothing EQ2 did. Overall, it was an enjoyable game with fairly agreeable players playing it. I had fun playing a Barbarian as a Bruiser, even if I did spend the last few months in a wrestling singlet. The world was beautiful, the gaming was satisfying and the grinding wasn’t super “grindy.” But not everything was perfect. The crafting, a very large factor of my overall enjoyment of an MMO, in EQ2 (as a Provisioner) was the most boring thing I’ve ever convinced myself was “fun.” Spending two hours a day for over a week crafting the same five items, because “hey, I have the raw materials,” is not fun. I even out-sourced the crafting to my wife. I showed her how to do it while she was emailing or playing spider solitaire on the other monitor. I OUTSOURCED MY FUN. Except it wasn’t fun.

So my adventures in Norrath are over, at least temporarily. I say that everytime I quit. “Temporarily.” But it never is. It’s permanent, no matter what I tell myself. My character in Neocron, my beloved Constructor, is gone. My Planetside what-ever-they-were called, gone. My army of Guild Wars warriors, kaput. My EVE pilot is still docked somewhere in space, awaiting my return. While I’d like to think we’ll meet up again, it probably ain’t happening. Same with Odious, the big lug. I’ll miss him.

I am a console gamer at heart, PC gamer by convenience. I’ve loved me some great PC games, but my gaming started with a console and I can’t deny my pedigree. There are currently just too many good games on the 360 (and the Wii, which at some point soon I will get). That’s not even considering the DS. So something had to go. It was time to say good by to Everquest 2. It was fun while it lasted.

Farewell, Odious. I knew thee well.

Odious rides off into the sunset

Filed Under: Gaming Tagged With: EQ2, Everquest 2, MMORPG

November in Review

December 5, 2007 by Tony 4 Comments

I just started this “Month in Review” recurring post last month and I’m already posting them late. Procrastination has taken yet another victim.

With the Thanksgiving holiday and an unfortunate and violent encounter with my fist and the floor, November was fairly slow. While I was able to post a little more than October, we only had 23 posts this month. Not making excuses, but it is hard to type with a big splint wrapped around one of your hands.

Since my hand was broken, I did hardly any gaming. I played a little Pokemon on the DS and some old-school Tetris on my GBA-SP (the kids love to see the rocket take off when you score 100k+ in a game). The majority of my gaming took place over at Kongregate.com where I spent an unhealthy amount of time playing Onslaught2. Nat and I have been discussing how much we like that site. Maybe we’ll put up a post about it one of these days.

Nat got in more gaming than I did, playing Assassin’s Creed among other games. He also put up a great review of Stuntman Ignition for the 360.

So what posts got the most traffic this month? There wasn’t much change for the top posts from last month. Lots of people are still looking for Dead Rising’s Infinite Mode, MMORPG sports, Resident Evil 4 Translations and Halo 3 stats. So here’s a list of the top three posts for November:

3. November Releases
2. Broken Hand Update
1. Yeewouch

The broken hand heard around the bloggameosphere.

As always, people arrived here by way of some odd search terms. A few:

“is 9.68 more than 9.6?” – I weep for the current state of the American Schooling.

“button mashing is awesome” – I was thinking the same thing!

“bullet spam” – Some one must have been watching me play Halo 3!

“2007 orthopedic gadgets” – I break one bone and all of a sudden I’m a orthopedic gadget expert? I hope this person found what he was looking for, but I doubt it.

“bungie how come my stats don’t upload” – First of all, I’m Tony. Second, I have no idea. Try asking here.

“i’m very popular in the mmorpg community” – I’m not touching this one.

That’s November. So what about December? I’d really like to continue to increase my posting frequency. There is always something fun to talk about. I’m very much looking forward to the snow, the holidays (along with a nice long vacation to get some gaming in) and seeing family and friends. Hopefully I’ve been a good boy and Santa has a Wii for me somewhere in his bag of goodies.

Filed Under: News

Go read this right now

December 5, 2007 by Tony 3 Comments

I haven’t mentioned much about the whole Kane & Lynch/Gamspot/Jeff Gerstmann thing, as there are better sources for that sort of information from people with more time than me to cover it.

Nevertheless, I’ve been thinking a lot about it, especially from the perspective of blogs. The idea (whether it’s true or not) that video game publishers can strong-arm “enthusiast” publications into providing favorable coverage (previews, media, reviews) has been around for a long time and has always been troubling. Something can and should be done. I have been mulling around with some ideas for buttonmashing.com that may or may not come to fruition, but it’s still something I feel strongly about. Maybe something we can remedy collectively.

However you feel about the whole situation should not stop you from reading N’Gai Croals piece today at his Level Up blog. It’s a must-read.

Filed Under: Commentary

McSweeney’s has done it again

December 5, 2007 by Tony Leave a Comment

As always, the writers at McSweeney’s bring the funny.

HALO 3 CHEAT CODES, AS EXPLAINED BY NEGLECTED GIRLFRIEND JANET IVERSON.

B, A, X, Y, Y, DOWN, RIGHT

Receive all weapons. Instantly gives you the complete Halo 3 arsenal, including the Mark V pulse rifle, covenant carbine, bouquet of flowers, chainsaw, plasma blade, flamethrower, gift basket with scented bath crystals, trip mine, magma cannon, some chocolates or something once in a while, submachine gun, wanting a foot massage does not make me “high-maintenance,” needler, missile pod, I’m not asking for the damn Hope Diamond here, railgun, and flak pistol. Oh, and the occasional-compliment-giver ray would be nice, too.

The gift basket with scented bath crystals absolutely pwns noobs.

Good stuff. (via Waxy links)

Filed Under: Asides

XII Days of Xbox

December 4, 2007 by Tony 1 Comment

Dominos will be delivering Christmas joy with their pizzas this month to all the good boys and girls. And by Christmas joy, I mean Xbox 360s. Order a pizza between now and December 12th and then wish for the best! Your delivery guy may be bringing more than a double cheese pizza.

What would have really been meta is if you used /pizza in EQ2. I know that was a deal with Pizza Hut, but just imagine the irony. (Does /pizza even work any more?)

The best thing about this promotion? If you win, they won’t have to put your pizza in one of those warmer delivery bags — they can just put your pizza on top of the 360!

ZING!

Filed Under: Gaming

Score a Wii this holiday season

December 3, 2007 by Tony Leave a Comment

Looking to get a Wii for someone special this Holiday Season? Like your favorite video game blogger? Here are some tips on “How to get a Wii.”

Filed Under: Asides

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