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Archives for June 2010

Video Game Power Rankings #6

June 14, 2010 by Tony 4 Comments

This is quaint: releasing any type of video game blog content this week that isn’t E3-related. Ahh, but we’re pioneers here at Buttonmashing dot com. We continue to blaze new trails. So on with the rankings:

1. (1) Red Dead Redemption – The Western-fueled excitement has not died down. This game is still dominating Twitter/Facebook/Your favorite social network. The podcasts are still talking about it and “best Rockstar game ever” has been floated out there more than once. My non-hardcore gaming friends are playing it or asking me if they should be playing it. http://kotaku.com/5556788/my-highlight-of-red-dead-redemption-isthis-song

2. (-) E3 – Sorry, guys, it’s unavoidable. E3 is going to dominate the discussion for another week or two, and even if we mostly ignore covering the majority of the fire hose of data that comes out this week, we can’t avoid it entirely. So for something a little different, here are ten titles from last year’s E3 that haven’t been heard from since.

3. (-) – Fallout New Vegas – New Vegas returns with a vengeance. We’ve talked about the pretty FNV collector’s edition that is going to be available in a previous Power Ranking. Now, to complicate matters, there will also be retailer-specific perks for preodering the game. UGH. Enough with that crap, let’s all watch this video full of gameplay. I need this game in my brain right now (if you’re reading this in a feedreader, you’ve got to come to the site to enjoy the Fallout video goodness):

I’m drooling post-apocalyptic drool.

4. (-) iPhone 4 The new iPhone was announced to the thronging masses to rapturous cheer. The feature prominent in this year’s rip-off iteration is the gyroscope! Yay for awkward gameplay while you’re on the bus! You thought yelling “BLUE!” into your DS made you look weird.

5. (3) Super Mario Galaxy 2 – Yes, this is strictly personal. It’s on here again, this time because as I watched my six year old nephew play SMG2 and I realized that Mario and Nintendo is once again shaping the gaming minds of the next generation. And they are LUCKY.

6. (6) Steam on the Mac – Steam is still hanging around, this time for the addition of Team Fortress 2. Every TF2 player loves them some goofy hats, so I’m sure the free ear buds, usable on any player, was quite the hit.

7. (-) Hulu to Xbox360/PS3? – Netflix Instant Watch may have been the consumer killer app for the 360 (and PS3 and now Wii) but you throw Hulu on there? Well now you’ve got a bona fide media/entertainment/why would I ever leave my leaving room piece of electronics there.

8. (-) Kinect – Even though this is probably going to dominate next week’s E3-heavy VGPR, the news came out Sunday that Microsoft had changed the name of Natal to “Kinect.” Aside from the phonetic failings, why are we teaching our children bad spelling? MICROSOFT YOU’RE RUINING IT FOR EVERYONE. Also, the name itself is wrecthed and if they play Stereo MC’s “Connected” (see how I spelled that, Microsoft?) while they show it off, I’m going to puke. (I’m also going to wish I was 18 again because the song is OLD).

9. (-) You got 384 pounds of meat – I shed no tears that Farmville has been hemorrhaging players. But who cares?! Frontierville (aka The Oregon Trail, Facebook edition) is on its way!

10. (-) Dungeon Siege 3/Obsidian – I played the first Dungeon Siege a lot more than it deserved. It was a paint-by-numbers Diablo 2 clone in 3D. It lacked heart and soul. I ignored Dungeon Siege 2, but when I heard that Obsidian was going to be developing the third game, my ears perked up. Count me in as interested. Even if Alpha Protocol didn’t exactly deliver.

Honorable Mention: Alpha Protocol was it as bad as originally thought? Sort of? Maybe?

Filed Under: Gaming

Alpha Protocol First Impressions

June 9, 2010 by Jason O 9 Comments

I pre-ordered Alpha Protocol back when it was an October 2009 release. I have a knack for that, like when I pre-ordered Halo 2 only to have that pre-order sit for over a year and then have Gamestop tell me they might not be able to honor it. I’m somewhat wiser these days, with Alpha Protocol only delayed 8 months and the pre-order from rock solid Amazon.com. However, with a new gaming PC I had switched my pre-order to PC shortly after confirming the new June release date. Lucky me to find out that the PC version is the most temperamental of all platforms for Alpha Protocol.

To answer the most obvious question, “Is it the unplayable mess everyone says it is” the answer would be “No, but kinda yes, except for when it works.” Ugh. Let me just go down the list of common complaints.

The controls, particularly the mouse, are unusable:
Honestly, this is sheer hyperbole. Everyone I’ve read who has played this game have made significant progress into it. I’ve played my share of poor control schemes and very rarely does ANY game ship with the controls in an “unusable” state. They are extremely dodgy and inaccurate, which is problematic because the game often seems to ask for more precision than it provides. If anything, I would not attempt this game on a game pad as some of the mini-games are greatly facilitated by the mouse. Except for computer hacking which is horribly broken and basically was poorly designed even if the control scheme worked.

The graphics are extremely dated:
Alpha Protocol is not one of the most high fidelity games I’ve seen, but at worst this is the kind of game you might have seen in the early XBox 360 days. Again, this is more hyperbole. For some reason people are overly harsh on graphics when they want to criticize a game. Alpha Protocol does facial expressions better than most games on the market, and the graphics are adequate to the story, which is all that is necessary. Are they terrible? No, not even close.

Texture pop-in is horrible:
Ok, the game has an obvious bug somewhere in the code. I’m well above the minimum system specs and running plenty of memory, I still see texture pop-in. I can’t even imagine how bad this must be on the XBox 360.

The AI is stupid:
The only really stupid AI’s are the ones armed with shotguns. Everyone armed with a shotgun is trying too hard to get too close. All I can figure is that every weapon seems to have an optimal range and the AI is trying to get to where the pellet spread can potentially hit 100%, which would be point blank range. The rest of the AI’s are pretty dumb as well, but the “everyone charges to hand-to-hand range and shoots me” claims are overblown. However, only a handful of opponents ever bother to duck into cover. Great AI this is not.

There's also a smart aleck comment somewhere about checking out her guns, but she won't appreciate it.

Combat is bad:
I think the designers saw Fallout 3 and thought “We can make our game based on math as well”. Two problems with this assumption. The first, Fallout 3 would give me a percentage so that I could understand why I missed 2 out of 3 shots. Even then, a 33% in small guns did not mean only a 33% chance to hit. I would likely still hit the target but could not do pinpoint aiming as easily. The second is that Fallout 3 has the VATS system which let me essentially do turn-based combat. Alpha Protocol has neither of these things. The skill system and how it affects your combat abilities are not clearly linked. This is especially painful in the early stages when you’re bad with every weapon and yet rely heavily on combat.

Stealth is impossible:
Yep, sometimes you just seem to be randomly detected, and that’s very annoying. I do everything right. Avoid cameras, silent takedowns, using a silenced weapon, and yet I swear it’s like someone sees me through a wall. The worst part is that once your discovered, that’s it. No more stealth. I get the idea that guards are on alert, but they can all find my exact location even if I eliminate everyone nearby and disable the alarm system. Actively looking for me and knowing my exact location are not the same thing.

The cover system is broken:
The cover system is no worse than the original Mass Effect and better in many ways. I have never found myself “stuck” like many claim, and actually had more problems with the original Gears of War. What is difficult is that it is not always clear what you can take cover behind, and sometimes you can’t maintain cover if you’re crossing under a window. You have to “unstick” yourself, duck, and then go into cover again. Not the most refined cover system, but if they didn’t do anything to this it wouldn’t be a deal breaker.

I think a lot of what is going on is high expectations being dashed by a development team that failed to make the most out of the extra 8 months of development. This game was hyped up bigtime and it seems like all the rumored problems from last year weren’t even touched. This is an extremely rough game and the comments about it being in a “beta” state are not entirely unfair.

The game does have some strengths. The dialogue system is actually pretty good, although Thorton can spout some non sequiters you wouldn’t expect. The reputation effects can be wonky. On one reply I had my reputation go both up and down at the same time. That seemed kinda dumb. If the net effect is zero why even bother showing a reputation change? One thing I really did not like is that the dialogue timer is too strict. You often have to make your choice before the other side finishes talking, and much of the critical information is at the end of their monologues.

I really like the safehouses and how you interact with them, I just wish there was more to do. In particular though, I wish more games allowed me to do pre-mission preparation. Although its a different style of game, I’m irked that Call of Duty preselects all of my weapons and equipment for me. I think an elite government agent should be able to figure out what they need for a mission.

What I really hope for is that despite its flaws, Alpha Protocol will at least spark some interest in RPG’s set in a contemporary setting. I like the espionage aspect as well, but mostly it was the ability to play an RPG that was not fantasy or science fiction. The game has tons of potential and plenty of good ideas, but was executed poorly. Hopefully someone else will see what the game could have been and we’ll see other developers follow Obsidian’s lead. Either that or Alpha Protocol just single-handedly killed the contemporary RPG concept, which would not make me an Obsidian fan at all.

Filed Under: Gaming

No Power Rankings this week

June 8, 2010 by Tony 1 Comment

I was gone for a nice, relaxing four-day weekend and now have a crazy week of work ahead of me, so there will be no Video Game Power Rankings this week. They will pick up as usual next Monday.

I do hope to get some gaming and blogging in during the week, but that remains to be seen.

Filed Under: Blogging

History Comes Full Circle?

June 5, 2010 by Nat 1 Comment

I was free roaming last night with two new friends in Red Dead Redemption. We were on a public server having a blast as a posse clearing gang hideouts. After a while, five new people log on dressed as banditos, form their own posse, and precede to own us.

They were speaking Spanish.

I love this game.

(If you want to form a posse, leave your PSN name in the comments. We’ll rule the West.)

Filed Under: Gaming Tagged With: I have two guns one for each of ya, Red Dead Redemption

June Releases

June 1, 2010 by Tony 2 Comments

June is by far the weakest month of the year, so far, for games. There’s hardly anything to really get excited about, especially after the early, negative reviews of Alpha Protocol. On with the releases:

Xbox 360 banner

Week of June 1st
Pure Futbol – Definitely trying to hit the World Cup sweet spot.
Alpha Protocol– I know there are many people anxiously awaiting Alpha Protocol. I wonder how the early, negative reviews will affect sales.
Backbreaker
Record of Agarest War

Week of June 8th
Green Day: Rock Band
Tiger Woods PGA Tour 11– Speaking of early, negative reviews, I wonder how a new Tiger Woods game will be received by gamers.

Week of June 15th
Naval Assault: The Killing Tide
Toy Story 3 The Video Game

Week of June 22nd
Field & Stream: Outdoorsman Challenge
Transformers: War for Cybertron

Week of June 29th
LEGO Harry Potter: Years 1-4
N3II: Ninety-Nine Nights– This wins the award for most misleading title of the month.
Naughty Bear
Singularity
Sniper
Deathsmiles Limited Edition

Wii banner

Week of June 1st
The Hunt
Tetris Party Deluxe
Wizardology

Week of June 8th
Satisfashion
Green Day: Rock Band
Tiger Woods PGA Tour 11
The Bachelor: The Videogame– Hopefully the irony is lost on NO ONE that these two games come out on the same day.
Let’s Play Garden
Let’s Play Ballerina

Week of June 15th
Pirates Plundarrr
Toy Story 3 The Video Game
Thinksmart: Family
Dance on Broadway

Week of June 22nd
10 Minute Solution
WipeOut
Transformers: War for Cybertron
Chuck E Cheese’s Party Games
Jeep Thrills with Racing Wheel– This “Racing Wheel” is actually coming out with about five different games. It is left as an exercise for the student to find the others.

Week of June 29th
PDC World Championship Darts 2010– Still the single worse idea for a Wii game — Darts!
LEGO Harry Potter: Years 1-4
Sin & Punishment: Star Successor
Secret Files: Tunguska– Tunguska? Tunguska.
The Last Airbender
Harley Davidson

Nintendo DS banner

Week of June 1st
Tetris Party Deluxe
Dragonology
America’s Next Top Model
Farm Frenzy: Animal Country

Week of June 8th
Monkey Madness
Mega Man Zero Collection
Let’s Play Flight Attendant– Excellent for those cross-country flights when the Flight Attendant doesn’t give you the whole can of Diet Coke.
Satisfashion
The Bachelor: The Videogame
Let’s Play Ballerina
Legend Of Kay

Week of June 15th
Thinksmart
Yard Sale Hidden Treasures: Sunnyville– It would appear that the first YSHT was so well received it deserved a sequel. Find and buy more junk! Now in sunny Sunnyville!
I Spy Universe
Toy Story 3 The Video Game
100 Classic Books– The DS taking the Kindle head-on! There’s some decent stuff on there, actually.
Mahjong Mysteries: Ancient Egypt

Week of June 22nd
Wipeout
Puzzle Quest 2– One of the few games that intrigue me this month. This is shaping up to be a weak month.
Art of Murder: FBI Top Secret
Transformers: War for Cybertron
Transformers: War for Cybertron– Wouldn’t be a DS release without two versions of the same title!
Chuck E Cheese’s Party Games– Complete with a creepy, broken animatronic animal band?
Dragon Ball: Origins 2

Week of June 29th
XG Blast
Riding Academy 2– Again with the games that didn’t need a sequel! Can’t these designers’ time be put to better use?
TNA: Cross The Line
Vampire Legends: Power of Three– I thought that the power of three was those three witches on Charmed?
The Last Airbender
Secret Files: Tunguska
Florist Shop
Jewels of the Tropical Lost Island

PC banner

Week of June 1st
Alpha Protocol
Deadtime Stories
The Tomorrow War

Week of June 8th
House, M.D.
Prince of Persia: The Forgotten Sands

Week of June 15th
The Treasures of Mystery Island
Toy Story 3 The Video Game

Week of June 22nd
Arma 2 – Combined Operations
Arma 2 – Operation Arrowhead
Transformers: War for Cybertron

Week of June 29th
Sniper
Alcatraz
All Points Bulletin
LEGO Harry Potter: Years 1-4

PS3 banner

Week of June 1st
Pure Futbol
Backbreaker
Alpha Protocol

Week of June 8th
Green Day: Rock Band
Tiger Woods PGA Tour 11

Week of June 15th
Toy Story 3 The Video Game

Week of June 22nd
Transformers: War for Cybertron

Week of June 29th
Naughty Bear
Singularity

PSP banner

Week of June 1st
Naruto Shipuden: Ultimate Ninja Heroes 3
PSP Tilt FX
Prince of Persia: The Forgotten Sands
Fat Princess: Fistful of Cake
Iron Man 2
What Did I Do to Deserve This, My Lord!? 2
ModNation Racers

Week of June 8th
Metal Gear Solid Peace Walker
Disgaea Infinite– Isn’t that redundant, calling a Disgaea game “Infinite”?

Week of June 15th
Toy Story 3 The Video Game

Week of June 29th
LEGO Harry Potter: Years 1-4
Hot Shots Tennis: Get a Grip

What are you picking up?

(Note: As always, all Amazon.com links have our affiliate code embedded in them. If you purchase something through our link, we get a little commission. It’s appreciated.)

Filed Under: Gaming

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