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Archives for 2015

Weekend Gaming – Thea: The Awakening

December 11, 2015 by Nick 1 Comment

I didn’t even know I needed Thea: The Awakening in my life. Up until a two weeks ago I was doing just fine with what I had – doing just fine with getting tilted while playing Chaos Reborn and then releasing that rage on the endless Uruk population in Middle-Earth: Shadow of Mordor. But then Thea sort of wiggled her way into my field of view and batted her eyelashes at me. ‘Hey baybay,’ she wooed, ‘don’t cha wish your girlfriend was hot like me?’

Yes. I was tempted by the fruit of another and I yielded. Thea’s game descriptions and screenshots and reviews were very appealing. Rock, Paper, Shotgun just yesterday posted a full review declaring that the game “breaks the mold by doing a lot of different things at once. It just needs to do all of them better.”
TheaCoverArt
Now some 15 hours in, I am, admittedly, not all the way sold on Thea. But the more that I play the more I get a feel for the game. It reveals itself gradually. This is exciting as I see that I have barely scratched the surface. But I still have reservations because, at least from my semi-n00b perspective, I wonder how systematic the game will become, how repetitive will campaigns become in order to unlock new gods?

I do not agree that all of the ‘different things’ in Thea need to be done better. (I likewise do not think the RPS review does a sufficient job of analyzing the rest of all those ‘different things’. Although, Rob Zacny’s initial drafts may have included them, but because of space had to do some surgical editing.) Let not the downsides of the clumsy UI and the occasional unfair, campaign-destroying random event eclipse the big picture. If the player approaches this like he is going to play an open world 4x, he shall therefore have a Thea: Rude Awakening.

Thea: The Awakening is not assembled to be a 4x. Its cogs are designed and manufactured by disparate groups who deal in different genres. The player must find his own way of working within this menagerie. Part of this methodology is entering the mindset involved in, say, playing a roguelike/lite. The expectations of Roguelikes/lites is that survival will be difficult, perhaps even unfair, but any progress made, however piddly, will be applied to an overarching mechanic that can be made available for future play-through. With new and stronger gods to play as, Thea: The Awakening grants a more sure, confident opportunity to expand in proceeding campaigns. At that point the player can then approach Thea with the mindset (and wisdom) to conduct a 4x-like-ish game.

It is the players responsibility to learn and act accordingly. I’m getting the sense that the player’s approach to Thea evolves overtime. And that’s really cool.

But, frankly, the above words could all be a bunch of hooey hocus pocus. In theory I have hope; In reality I’m going to continue forward and deal with the toils and trials of each day/night cycle, be prepared for the harshest unexpected event the best that I can, and always keep a keen eye on the horizon.

What are you playing this weekend?

Filed Under: Weekend Gaming

December Releases

November 30, 2015 by Tony Leave a Comment

December is usually a dumping ground for releases publishers don’t really care about, having already released their marque titles the month before to get in before the holiday crush. This December isn’t much different than that but with a couple notable exceptions. I don’t remember a December in a while that has two quote-unquote Triple-A titles but this month has just that. Weird. With that said, on to this month’s releases:

Xbox One

Week of December 1st
Tom Clancy’s Rainbow Six Siege
Just Cause 3
Kung Fu Panda: Showdown of Legendary Legends


Week of December 1st
Xenoblade Chronicles X

Week of December 8th
Devil’s Third

Week of December 15th
Kung Fu Panda: Showdown of Legendary Legends


No notable releases for the Nintendo 3DS for December


Week of December 1st
Guardians of Orion

Tom Clancy’s Rainbow Six Siege
Just Cause 3
HELLDIVERS
DRAGON QUEST HEROESâ„¢ Slime Edition

Week of December 8th
RollerCoaster Tycoon World: Deluxe Edition
LIGHTNING RETURNS: FINAL FANTASY XIII – There is a trademark AND a copyright symbol in the name of this game. That has to be some kind of record.
Pale Echoes

Week of December 15th
Golf Masters


PS4 Banner

Week of December 8th
Earth Defense Force 4.1: The Shadow of New Despair


Week of December 8th
Earth Defense Force 2: Invaders from Planet Space

What are you picking up this month?

(Note: As always, all Amazon.com links have our affiliate code embedded in them. If you purchase something through our link, we get a little commission. It’s appreciated.)

Filed Under: Gaming

Dodging Uncertainty: Teleportation in Chaos Reborn

November 9, 2015 by Nick Leave a Comment

“The goal that led him on was not impossible, though it was clearly supernatural: He wanted to dream a man. He wanted to dream him completely, in painstaking detail, and impose him upon reality”
– Jorge Luis Borges

True to itself, Chaos assumes many different forms to many different fields of study. To science, chaos illustrates just how disorderly our universe can be. We see how randomness is the lack of decipherable patterns, of uncertain behavior, unpredictable outcomes. Chaos is used in cryptography to harness all that unpredictability in order to mask the cipher and the message’s true order. In Mythology, chaos is the abyss from which the matter of our current world was fashioned. This act of creation was accomplished by demiurges who are not quite supreme deities but nonetheless wielders of great supernatural power.

Chaos Reborn (Snapshot Games Inc., October 2015) confidently grabs hold of chaos in its variety of forms and balances it on a needlepoint.

Lords of Reformation

The lore of Chaos Reborn puts the game’s setting in a world that once was one but now is fractured. Within the center of this swirl is Limbo. “Limbo,” explains the game’s lore, “is existence waiting for something better.” It is from here that players assume the role of wizards who come from elite bloodlines and are charged with going forth out of limbo to recreate with matter that is leftover and to repopulate… to become overlords.

Using the same magic that was responsible for tearing the world apart, players compete for dominance by materializing beasts and activating offensive spells from the aether chaos. Herein is the challenge because chaos is slippery. So very slippery. Spells can and do fail. Some don’t fail, but should. Very little is certain in Chaos Reborn.

Hooman
These spells and creatures consist of the player’s hand. Each card has a designated percentage which dictate the likelihood that it will be successfully cast. There are many ways of influencing this number, of teasing it up some to increase the likelihood. But, nonetheless, the player is still uncertain of the cast’s outcome before it is complete; the beast may materialize within a glorious beam of light or break apart before it is fully formed and disperse back to the void.

To heap chaos on top of chaos: Offensive spells like magic bolts and lightning strikes, not only have a percentage to cast but, depending on specific variables, also have a percentage to successfully hit their targets. Slippery, indeed.

One of the few certainties out there in the battlefield is that of movement. Each turn allows the wizard 3 actions: Movement, spell casting, attacking. So long as the wizard or creatures are not detained by spider webs, blobs, or the stone stare of a hellhound, movement from one hexagon to the next is 100% guaranteed.

Movement across the battlefield is therefore slow and calculated.

Sidestepping Uncertainty

One way to flaunt this slow movement is by using the Teleport spell. The spell is of a neutral alignment and comes with a 90% chance of successful cast and is guaranteed to place the wizard someplace within 8 hexes of his current position. Successfully using Teleport exhausts your movement and spell actions for the turn.

Similar to the offensive spells mentioned above, Teleport can be parsed into two actions: casting and function. The uncertainty of a successful cast, though generous, maintains the idea that chaos still reigns. But the sweet certainty of landing on the hexagon of your choosing completely unaffected otherwise contradicts the laws of this universe.

This is a perversion in the face of almighty chaos. Consider what the wizard doing: He is choosing to dematerialize himself, to remove himself from this plane, mix his corporeal form back into the chaotic soup, in an attempt to re-materialize. The wizard is assuming the same chaotic state of the very creatures he has thus far attempted to bring to pass. And yet, unlike the fate of some of these creatures, after a successful teleport cast the wizard is guaranteed a successful re-entry.

The game’s lore explains that the wizards who pass through the portals of Limbo out to the fractured realms are far from all-powerful deities. While still able to wield the power of creation many have yet perfected their abilities. This frustrates the guaranteed flawless teleport re-entry all the more. If there is a chance of a wizard failing to produce a simple rat organism from chaos, there should be an even greater chance of failing the second half of a self-teleport.

Indeed. This is an advanced spell which readily transmutes chaos into complex order. Not only is it just any complex order; it is the self. And it should not be flailed around by novices the way it currently is.

A wizard of the lore warns: “Those who exceed their positions, always face consequences.” As with all other actions a wizard makes, chaos should play a factor in the outcome of a successful teleport cast. And it should affect the makeup of the wizard himself. Perhaps a random selection of cards in the player’s hand should be shuffled back into the deck. Maybe a staff’s inherent mega-spell should change (until the end of the match if playing in Equipped). Maybe talismans should reset. Maybe talismans should change function. And maybe, just maybe, there is a chance that nothing will be altered.

And yet, what guarantee should the wizard have that he will even rematerialize at all? Perhaps there should be a greater percentage of failed reassembly based on the distance traveled from the point of origin. Likewise, maybe each opposing wizard can have vectors of passive influence; the penalty of teleporting further away from yourself is negated if you are placing yourself closer to an opponent. However the uncertainties are calculated, if the re-entry fails, the match is over.

Trumped by Chaos

Chaos is multifaceted, and Chaos Reborn knows this. Like a master wizard the game spins chaos into a wonderful tapestry of lore and gameplay. Let there be no enmity between player and the unpredictability of outcomes. Chaos is a state of nature and is without guile. But its nature conflicts with ours as we strive to have our designs realized.

Nearly every decision a player makes in Chaos Reborn must be thoroughly thought-out, executed and, if chaos so dictates, amended. Nearly every action has its chances for failure – as it should be. This is why Teleport in its current state is far too wieldy. The spell contradicts the facets of chaos which the game so adroitly uses.

Filed Under: Features

Weekend Gaming – Chaos Reborn (again)

November 6, 2015 by Nick 1 Comment

The lack of media exposure of Chaos Reborn befuddles me. Rock, Paper, Shotgun gave the game some love while it was in early access, but, strange enough, ever since official release two weeks ago there has been nary a hint of coverage – no major reviews, minimal youtube presence, and maybe an occasional person playing on Twitch.

Chaos Reborn deserves – nay, requires – as much love as possible. Admittedly it’s a tough time of the year to establish a foothold as an indie game. However, the game merits to stand alongside the big names of this holiday season. Sure, the UI is a total mess and the single player realms are a bit convoluted… These matters are minor and will be resolved in due time. Regardless of the current state of the aforementioned, the true power of Chaos Reborn is in the PvP, whose systems are drum-tight and responsive. All that is needed is bigger population of players. RUAWizard

Personally, this past week and upcoming weekend will be one of exploration, to investigate the different game modes and to steadily build my confidence and skills in vying for dominance in a place where so few things are certain and the tides of battle can shift in a single turn.

Yes! The RNG. The percentages. The chaos. It is a thing of beauty. And Chaos Reborn balances it on a razor’s edge.

I am finding that my view towards the uncertainties inexorably tied to each action within each turn are shifting. I am now thinking more offensively. Whereas before I would approach each turn with the mentality of something like: These hits are not guaranteed, so I better turtle up while I try to establish more board presence. This same strategy was utilized by many of my opponents. And when you have two wizards cowering behind structures and defensive creatures you therefore have very long and tedious and boring matchups. Nuts to this, I concluded, I’m going in for the kill, and I’m gonna do it with my bare hands. It was a risky endeavor but the payoff was a sweet victory.

That specific match set forth a change in how I view the RNG of Chaos Reborn. I use the percentages as assets not as impediments. I want to improve on playing the odds and knowing when to push, when to run and when to bluff my way into board dominance – but not get pissed when the RNG royally bones me. Chaos Reborn truly is a state of mind.

What are you playing this weekend?

Indeed, Mr. Christmas. There’s always a chance.

Filed Under: Weekend Gaming

November Releases

November 3, 2015 by Tony Leave a Comment

Every November, the glut of the year’s Triple AAA games is unleashed upon us, and 2015 is no different. Fallout 4, Star Wars: Battlefront and some shooty game called Call of Duty: Black Ops III (never heard of it). There’s got to be something here for everyone. It’s that time of year! With that said, on to this month’s releases:

Xbox One

Week of November 3rd
Need for Speed
Snoopy’s Grand Adventure
Evolve Ultimate Edition
Lords of the Fallen Complete Edition
Call of Duty: Black Ops III

Week of November 10th
Alekhine’s Gun
Fallout 4
Rise of the Tomb Raider – Poor little Lara Croft. No one is going to play you this year, Lara!

Week of November 17th
Star Wars: Battlefront
DeadPool
WRC 5
The Crew Wild Run Edition
Game of Thrones – A Telltale Games Series
Kung Fu Panda: Showdown of Legendary Legends


Week of November 3rd
Shovel Knight

Week of November 10th
Devil’s Third
Rodea the Sky Soldier

Week of November 17th
Mario Tennis Ultra Smash – I read somewhere that the Wii U was dead. Then I read that they sold a lot of consoles recently. Clearly everyone was stocking up for some Mario Tennis!
Kung Fu Panda: Showdown of Legendary Legends


Week of November 3rd
YO-KAI WATCH
Shovel Knight

Week of November 10th
Rodea the Sky Soldier

Week of November 17th
Moco Moco Friends
Stella Glow
Pokemon Super Mystery Dungeon


Week of November 3rd
Dragon Fin Soup
Battle Battalions – This is a great looking video game game.
PONCHO
Dawn of the Plow – I think I’m pretty safe in saying that this is the first time a game about a snow plow has made its appearance in the Monthly Releases list. This game has a little Super Sprint/Super Off Road feel to it.
Life is Hard
Prominence
Call of Duty: Black Ops III
Mushihimesama – This game looks like it’s a first ballot inductee into the Games I’ll Never Get Past the First Level Hall of Fame.
Rogue Harvest

Week of November 10th
Fallout 4 – There were a bunch of indie games coming out on November 10th, but there is no Indie Games, only Zuul. Fallout 4 is my first MUST BUY title in a very long time. I’m going to forget how to play Dota because Fallout 4 will take over my gaming life.

Week of November 17th
Mayan Death Robots – With a name like that, it at least deserves a looksie. It has a definite Scorched Earth feel.
Assassin’s Creed Syndicate
Hard West
Fuego! – My Mexican heritage requires that I list this game. Also, it looks really fun.
Star Wars: Battlefront

Week of November 24th
Bombshell


PS4 Banner

Week of November 3rd
Call of Duty: Black Ops III
Need for Speed
Shovel Knight
Air Conflicts Pacific Carriers
Lords of the Fallen
Evolve Ultimate Edition

Week of November 10th
Fallout 4

Week of November 17th
Star Wars: Battlefront
Sword Art Online: Lost Song
DeadPool
The Crew Wild Run Edition
Game of Thrones – A Telltale Games Series

Week of November 24th
WRC 5


Week of November 3rd
Norn9: Var Commons

Week of November 10th
Superbeat: XONiC

Week of November 17th
Sword Art Online: Lost Song

What are you picking up this month?
(Note: As always, all Amazon.com links have our affiliate code embedded in them. If you purchase something through our link, we get a little commission. It’s appreciated.)

Filed Under: Gaming

Weekend Gaming – Chaos Reborn

October 30, 2015 by Nick Leave a Comment

May I begin this post by squeezing in another type of post to serve as a sub-header. “In My Digital Hands” posts are Sir Tony Buttonmasher’s gig, but this is my post and I’m feeling saucy. So I will post whatever I want in this post. (Say ‘post’ again. I dare you. I double-dare you. Do they speak English in ‘post’?)

In My Digital Hands
logo_hydra_splash_01

I added Chaos Reborn to my Steam wishlist as soon as I caught wind of it earlier this year. And then I removed it along with a few others shortly after because I didn’t want early access games clogging up the list. And then I added it again because of a handsome update I read about. And then I removed it again because I was still chaffing against wishing for incomplete games – But, still, it looks really cool!; better keep my eye on it. See? Even before buying it, the game already brought chaos into my world.

Now Chaos Reborn is out of early access and deemed ready for the masses. Can we confidently say the game is complete? Hardly.

But let us not bemoan this assessment. I read a message board comment that breaks CR down into being 25% PvE and 75% PvP. The idea being that PvE will be expanded by both game developer Snapshot Games as well as modders. There is a great desire in the community for more co-op opportunities in PvE and a more refined PvP experience – and more players. Yeah. More players usually helps…

This is why I decided to throw my hat into the ring. Although, in all honesty, the intricacies of most of the above doesn’t mean boo to me at this point as I am still (willingly) making my way through the tutorials. But I believe that I’ve caught the spirit of the game, managed to look at it from a distance and see what it is and what it can certainly become.

Chaos Reborn is all about risk/reward. I took the risk in buying the game even though it isn’t in its final form (and, really, why should there even be a final form?) with the hope that Snapshot will continue to be true to their refining processes. Considering the resumes and pedigrees of the minds behind the game, I trust that the reward of a tremendous game with tons of content and gameplay modes will far exceed the risk of spending a piddly discount price of $16.

What are you playing this weekend?

Filed Under: Weekend Gaming

I paid ten dollars for a Dota 2 cosmetic set…

October 28, 2015 by Tony 5 Comments

… and I’m surprisingly okay with that.

I’m sure someone could pinpoint the moment when “Free to Play” got a foothold in gaming and became a thing but for the longest time, my attitude toward them was firmly on the “who cares” spectrum. Paying for cosmetics in a game I otherwise did not have to buy seemed pointless. Whereas, in other paid games, paid cosmetics was just a bonus feature that I’d just ignore. I was firmly a “I’d never pay for a cosmetic item” kind of guy. Cosmetics, ultimately, didn’t have any impact on me anyway because I didn’t play anything that was free to play anyway. Then I started playing Dota 2 in earnest a couple of years ago. (I think I gave the game a try after listening to a string of Idle Thumbs podcasts where the main topic of discussion was Dota 2. I had tried a MOBA before (League of Legends) but it didn’t grab me like Dota did.) I was now playing a free to play game wasn’t in your face with their microtransaction offerings. Just the occasional “get these cool cosmetic items! Look at this sword for your dude!” My feelings remained unchanged.

Cosmetic items have been, as far as I can tell, always been available for Dota 2 heroes even if they weren’t an option for all heroes.

This is a topic that will probably fork into another post, but somehow I ended up playing and building an affinity to the agility hero Juggernaut. I don’t know if it was because it was the most recognizable name in the list or I liked the idea of a masked, exiled samurai. Either way, Juggernaut has become “my guy”. He looks cool, has a sweet sword and his ultimate is one of the more satisfying ultimates in the game.

I don’t remember how it happened, but one day there was a cosmetic set for Juggernaut in my inventory. It was a simple set called Traveler on the High Plains. All the set items were classified as Common items, meaning they weren’t particularly rare or unique but the next time I played Jugg I equipped the items and a whole new game opened before my eyes:

I had an epiphany. This was my Juggernaut. There are many other Juggernauts like it, but this one is mine.

There are many cosmetic items for Juggernaut, possibly the most out of any of the heroes (maybe research this). Between his mask, his sword and his clothing, the possibilities and combinations of your Juggernaut are endless.

Juggernaut Mixed Items

I picked up odds and end pieces for Juggernaut but never could bring myself to pay more than a few quarters to pick something up. That was until the set “The Balance of the Blade Keeper” set became available last year. At the time, it cost $10.99 and as soon as I saw it, I hit the purchase button and haven’t looked back. Because the Blade Keeper set had such a unique look and style I picked it up without hesitation.

Juggernaut Balance of the Bladekeeper

The cosmetic items for Dota 2, to me, have been one of Valves most brilliant moves. Opening up the character models to freelance graphic artists basically increased their “workforce” to thousands of people with talent and know-how to customize the game and the personal experience of individual Dota 2 players. Valve lets these freelancers peddle their wares, all the while taking a little cut for being the middle man. This enables artists to develop a brand and a following, creating items for fans of the game.

Juggernaut Arms of the Gwimyeon Warrior

Juggernaut Bladesrunner

I have amassed, officially, over 1,000 hours of playtime over the past three years playing Dota 2. Steam tells me I’ve spent over 150$ on the game over that period of time. If there was some formula to determine “value” and if that formula were to be, say, dollars divided by hours, Dota would have delivered on 10 cents an hour, which I would say is a pretty dang good value, considering 1) it’s free and 2) most AAA games are luck to deliver 1.50$ an hour.

Juggernaut Gifts of the Vanished Isle

I don’t know how much longer I’ll play Dota 2 but they’ve turned me into a Free to Play believer and I’ve most certainly got my money’s worth.

Filed Under: Features Tagged With: Cosmetic Items, Dota 2, Steam, Valve

Weekend Gaming – Hand of Fate, Waves, (maybe) Hearthstone

October 9, 2015 by Nick 1 Comment

Hand of Fate continues to be on my mind this week, though I have not played it. Why? Because I had a MONSTER endless run last Saturday – The most successful ever since purchasing the game. The run feels even more glorious because most of the progress was made utilizing sub-par weapons. My skill carried me through.

I say this not to gloat, but more so to commend the control that HoF gives the player. Part of player skill as it pertains to this game is playing the cards – making tough decisions about resource management and movement, i.e. when to pursue a scenario and when to flee. And then, of course, there is the RNG, which, in this run, completely screwed me in some aspects (player loadout) but gave me slight advantage in others (the ‘High Constitution’ blessing. Nod your head enthusiastically if you know what I’m talking about!) This give-and-take setup enables very satisfying gameplay. And, specific to last week’s endless run, raised my level of expectation so high for future runs that I’ve been getting myself amped all week to give it another go.

While we’re on the topic of beating Personal Bests: I want to say a little something about a little twin-stick shooter called Waves: Hachi Machi! I sat on Waves, un-played, for nearly a year. Twelve months it was there in my Steam library, consistently being overlooked. Bruh, why did I do this to myself? This game is so good! On a whim I booted it up earlier this week and I haven’t even looked back. It is intense, satisfying, maddening, blood boiling, orgasmic, instinctive, hectic, etc, etc, etc, et-freaking-c. There are divers game modes, but, bruh,

Rainbow Bombs are Rainbowy.
Rainbow Bombs are Rainbowy.
Survival is where it’s at (Nod your head enthusiastically if you know what I’m talking about!)

Often, after blowing up, I blurt out, “I can’t play these types of games anymore! I’m too old for this crap!” And yet, there’s my high score from a previous run, taunting me, flirting with my wife, always in view. I must surpass this number. I will surpass this number. Indeed. No other game I’ve played in recent memory has me score and achievement chasing like this.

And what of Hearthstone? Will I ever achieve my PR of Rank 14 again? I accomplished this back in February, and have since fallen away from the game. I stuck around back then just long enough to incorporate Goblins vs. Gnome cards into my decks and make my way through all but one of the Naaxramas wings. Since then I have watched from a distance the release of Blackrock Mountain, Tavern Brawl, and The Grand Tournament. My monthly inactivity forced my rank back down to 25.

Come to last Friday. ‘Wouldn’t it be cute’, I thought, ‘to jump back in like no time has passed.’

Well. It wasn’t cute. Hearthstone has moved on without me. It has become a foreign, scary place with all kinds of new devious machinations. Being a stranger in a strange land made gleam the things about Hearthstone that turned me off all those months ago – Primarily, the realization/inevitability of my worst fear which pressed so deeply upon my heart as I sat high upon my Rank 14 lookout: Hearthstone is now exclusively pay-to-advance.

This was an obvious, bitter pill to swallow as I sat there playing my old burst Shaman against these new confangled monstrosity decks. Likewise, I play against decks at these low levels and it is clear they flushed a considerable sum to obtain so many legendary cards… And that turns me the hell off.

So, will I ever achieve Rank 14 again? Probably not. I just don’t care enough to make it happen. I used to enjoy earning the gold from daily quests. But now it will just feel like a grind. Buying packs on a shoe-string gold budget is a total wash because there are so many new cards.

The wild card here is the Arena. I was never very good at Arena. But, as I want to continue dabbling in Hearthstone, this may be the last bastion of hope. The gameplan for this weekend will be to do a few quests and bank up enough gold to buy a few admissions into the Arena, and to hopefully get to a point where my Arena career can be self-sustaining. Nod your head enthusiastically if you know what I’m talking about!

What are you playing this weekend?

Filed Under: Weekend Gaming

October Releases

October 7, 2015 by Tony Leave a Comment

I’ve been doing these lists going on eight years, and I always dread October and November. It’s when the games avalanche begins. Games of all types start coming out close to the holidays and things get a little out of hand. This month it looks like the Dancing genre continues unabated and the Plastic Rhythm Music games are back with a vengeance. So much to see here! With that said, on to this month’s releases:

Xbox One

Week of October 6th
Rock Band 4
Transformers Devastation – This game may not be very good (most Transformers games haven’t) but holy cow if this game doesn’t look like it is straight out of 11 year-old me’s dreams!
Dragon Age Inquisition (Game of the Year) – You know you’re behind on your backlog when Game of the Year edition of a game you’re currently playing is slated for release.
Ride

Week of October 13th
Wasteland 2: Director’s Cut
Back to the Future: The Game – 30th Anniversary

Week of October 20th
The Jackbox Party Pack
Adventure Time Finn and Jake Investigations
Hasbro Family Fun Pack
Just Dance Disney Party 2
Just Dance 2016
Guitar Hero Live
Assassin’s Creed Syndicate

Week of October 27th
Darksiders 2: Deathinitive Edition
Divinity: Original Sin Enhanced Edition
Minecraft: Story Mode
WWE 2K16
Halo 5: Guardians
WRC 5


Week of October 13th
New Super Mario Bros. U + New Super Luigi U
Yoshi’s Woolly World

Week of October 20th
Adventure Time Finn and Jake Investigations
Just Dance Disney Party 2
Guitar Hero Live
Just Dance 2016


Week of October 6th
Chibi-Robo!: Zip Lash

Week of October 13th
The Legend of Legacy

Week of October 20th
The Legend of Zelda: TriForce Heroes – I feel like this joke has been made, but what happened to Purple Link? Did his agent mess up his contract renewal? He sign a free agency deal with Microsoft or something?
Dragon Ball Z: Extreme Butoden – Purple Link would fit in well with this color group.
Gravity Falls: Legend of the Gnome Gemulets
Adventure Time Finn and Jake Investigations

Week of October 27th


Week of October 6th
Read Only Memories
Caffeine – Replace “coffee” with “diet Coke” in the description and you have my attention.
Novus Inceptio
This Book Is A Dungeon
Sid Meier’s Civilization: Beyond Earth – Rising Tide
Sublevel Zero
The Incredible Adventures of Van Helsing: Final Cut
SKYHILL
TRANSFORMERS: Devastation

Week of October 13th
Ancestory
Minecraft: Story Mode
Hyperdrive Massacre

Week of October 20th
Sword Coast Legends
Overlord: Fellowship of Evil
Wurm Unlimited
Tales of Zestiria

Week of October 27th
Albert and Otto – The Adventure Begins
Outpost 13 – Everything about this games sounds so amazing that I’m just going to quote the Steam Store description: “Outpost 13 is a point and click adventure strategy game where you, a monster, must escape an icy planet by strategically killing off crew members while maintaining your cover as “Fen” the crew’s pet dog. Play smart and you might just make it off-world alive.”
Warhammer: End Times – Vermintide


PS4 Banner

Week of October 6th
UNCHARTED: The Nathan Drake Collection
Disgaea 5: Alliance of Vengeance
Transformers Devastation
Rock Band 4
Dragon Age Inquisition (Game of the Year)
Ride
Teslagrad

Week of October 13th
Dragon Quest Heroes: The World Tree’s Woe and the Blight Below – Certain JRPGs feel wrong on high-end consoles. Dragon Quest and Disgaea are two games I think belong on handhelds exclusively.
Wasteland 2: Director’s Cut
The Talos Principle: Deluxe Edition
The Witcher 3: Wild Hunt – Hearts of Stone

Week of October 20th
Assassin’s Creed Syndicate
Tales of Zestiria
Guitar Hero Live
Just Dance 2016
Air Conflicts Pacific Carriers
Hasbro Family Fun Pack
Adventure Time Finn and Jake Investigations
The Jackbox Party Pack

Week of October 27th
WRC 5 – PlayStation 4
WWE 2K16
Divinity: Original Sin Enhanced Edition
Minecraft: Story Mode
Darksiders 2: Deathinitive Edition
MX vs. ATV: Supercross Encore Edition


Week of October 6th
Farming Simulator 16
Dengeki Bunko: Fighting Climax

Week of October 13th
Corpse Party: Blood Drive – Everafter Edition

Week of October 20th
Code: Realize Guardian of Rebirth
Earth Defense Force 2: Invaders from Planet Space

Week of October 27th
Superbeat: XONiC

What are you picking up this month?
(Note: As always, all Amazon.com links have our affiliate code embedded in them. If you purchase something through our link, we get a little commission. It’s appreciated.)

Filed Under: Gaming

Weekend Gaming – Hand of Fate, Dota 2

October 2, 2015 by Nick 2 Comments

Hand of Fate possesses a strange kind of appeal for me. It adroitly plucks a happy nerve that I didn’t even know I had, one that is deep in the quagmire of my psyche. Because of this, I find it difficult to put into words just why this game resounds so strongly. This is new territory, compelling and frightful.

After loading the game, I will often stay on the main screen and soak in the environment presented before me: I approach the dealer’s table empty-handed. He greets me with a mesmerizing cloud of cards, flaunting his power to control.DealersSpite Are the cards whispering or is that sound just the breeze flitting through the main hall of the citadel where the dealer’s table now sits? The music washes over me, adding to the intoxicating effect. I look into the dealer’s eyes and wonder how many players before me sat in this very chair. How many failures have these steely eyes witnessed? How has he honed this game, refined it? What does this current iteration hold, and how will the dealer adjust it after I am through? Yes. I sit trying to gain a deeper understanding of just what is happening here, and how this new-found wisdom can alter how I play the game once it starts. The game seems so simple and I can become so very powerful, and yet the dealer is the one drawing the cards. Who truly has the upperhand?

…Of course, all of this is not really applicable to the game; I could just log in and go, go, go. But Hand of Fate is presented so soundly, so confidently – it is so utterly sure of itself that I can’t help but fall under its spell. Even now, after completing the main story mode, I still play endless runs because the game is just that much fun.

At some point this weekend, while in the depths of Hand of Fate, Sir Tony Buttonmasher will message me. Like a finger tapping on the fish tank, the head-splitting boom will jolt me, jolt me back to the immediate world.

“doto?” He will ask.
“k”, I will reply.

And just like that, the gears will shift from immersive single-player happy time to international multi-player potato fest. We’re never the potatoes. Never.

Lately, I’ve been mostly playing offlane. I do not have the patience to be a hard carry and I got bored playing support all the time. I want to start kicking up dirt right at the horns. Offlane affords me the opportunity to be ham-fisted and just a little bit reckless. And I. Am. LOVING. it.

Phoenix was a surprise pickup for my limited yet growing hero roster. I tried him (yes, Phoenix is a ‘he’) in a bot match and was initially repulsed, nothing about this stupid fire bird made sense to me. James Buttonmasher suggested I try again. Long story short: Phoenix is now my most successful hero and is on the fast-track to becoming my most played. He is the embodiment of what I want out of Dota: I want mobility; I want disruption; I want team fights; I want to befuddle enemy carries.

Offlaners may not have the stats to crow about, but that’s because their influence is on a grander scale. They operate outside the bounds of K/D/A. They adapt. They create space. They are the wild cards.

What are you playing this weekend?

“WHY. AREN’T. WE. DOTO?!”

Filed Under: Weekend Gaming

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