Duskers and I continue to have a hot and cold relationship. I followed the game’s development for a while and made the purchase on its release day this past week.
In Duskers you remotely control a team of drones who explore derelict spaceships, space colonies, space stations. You’re looking for scrap and salvage and other drones to bring back to your ship in order to further the investigation into why the universe is seemingly devoid of humans. But each location is also occupied by various baddies, or ‘infestations’, that will, without hesitation, immobilize or outright destroy your deployed drones. Progress is deliberate, positioning is important and decisions must be thought out. And of this is accomplished by a command line. /line
It’s an interesting concept for a game, one that is fairly well presented. I love how it intentionally has zero (0) music files in order to maintain the dark and dangerous setting – Especially so since the drones’ video feed is unreliable; one must place equal emphasis on listening. I love that. I get that. Upon noticing there is no music in the background, the thought of loading up my own iTunes library never even came to mind. The setting is very real and very present.
Generally, my main issue is the command line. I appreciate that Duskers is going for a neo-retro feel, and a command line interface not only compliments this but it necessary to maintaining that feel. But too often I think, ‘what I am doing now – these commands that I am giving – can still be accomplished by using a mouse.’ The basic commands of opening a door, moving a drone, rerouting power, – basically, a majority of what you do in Duskers – by command line becomes rather arduous to me overtime. This feeling is only amplified when the takeaway loot from a particular ship is piddly.
I want this game to be more tactical. I want to set up a command sequence (not just order, lets get some booleans up in here!), press enter, and watch my plans unfold from room to room. Sure, you can go a little deeper with the capabilities of the command line, but I still want to be able to do more with them and, perhaps even more so, with the loot that I find.
Despite my grumbles, I am sensing that Duskers is a slow burn, revealing itself overtime. This is why I haven’t walked away from it already. My approach to it has been in bursts. Much the same as it is whenever I play Invisible, Inc (which shares many attributes with Duskers): When I’m not into it, I’m not into it; When I am into it, I am very, very much quite into it. We’ll see how our relationship fares over this weekend.