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Tony

New Halo 2 Live content coming!?

March 21, 2005 by Tony 3 Comments

Bungie.net : Top Story

Next week, we’re going to have a major announcement about the details of our new maps.

Picked this one up from Kotaku. Very intriguing. There was the story last week about a Korean web-site referring to a Halo 2 X-Pack but now the powers-that-be at Bungie have spoken and given us a glimpse at what’s coming, in addition to the cheat/glitch/bugs that currently plague Xbox Live matches. Glad to see they are being proactive about kicking the a-holes that cheat right in the nads.

Now, on to the speculation (This was posted on the 18th, so hopefully they’ll be available by the weekend?) …

My wish list for maps from the first Halo are Hang ’em High, Prisoner, and Boarding Action (which is great for sniper battles). I personally think they’ll release at least 6 maps, with 3 of them from the original game and 3 brand-spanking-new ones. We’ll see.

I don’t think they’ll be adding any additional content (i.e. a REAL ending) but I would have no problem if they did. I think with all the glitch/bug/cheat fixes they had to do and the new maps that are in the works, I would imagine that’s a lot of work. So we’ll have to wait and see what happens. Either way, I’m pretty excited about all this!

Filed Under: Gaming Tagged With: Halo-2, Xbox, Xbox Live

Newest button-masher is here!

March 20, 2005 by Tony 8 Comments

Mason, chilling

The newest buttonMasher, my son Mason, was born Friday morning. Dad couldn’t be prouder and can’t wait to get him a little controller in his hand.

(Update: I appreciate all the congrats I’ve received, Mason is doing great and is loving watching Dad play video games. He’s already on his way to be a great gamer)

Filed Under: Asides Tagged With: Family

All that shimmers is sure to fade

March 16, 2005 by Tony 1 Comment

Iced Out PSPPSP for the well-heeled – Saw this over at Kotaku the other day. Gaudy as all get-out, but I still wonder – do people actually buy this stuff, or are these handed out with the hopes someone will see someone famous with their kit. I don’t get it. With the release of the DS, PSP and the upcoming new generation, it seems that gamers have quite a bit of disposable income.

Or at least Sony, Nintendo, and Microsoft think we do.

Filed Under: Gaming Tagged With: PSP

Blogging will be light…

March 16, 2005 by Tony Leave a Comment

At least for the next few days. The buttonWife is ready to deliver the newest buttonMasher to the world any day now, so I won’t be blogging much until then. When he/she arrives I will actually have more time to blog and game since I’ll be taking a week or so off, so hopefully I’ll be able to stay on top of all the cool gaming items as the occur.

Until then!

Filed Under: Asides Tagged With: Family

The periBorg OreCommander: Vibrate your way to gamer nirvana

March 14, 2005 by Tony Leave a Comment

The periBorg OreCommander: Vibrate your way to gamer nirvana

At last! Now I will finally be able to beat the computer at Track and Field!

Filed Under: Gaming

Post-GDC Rant

March 14, 2005 by Tony Leave a Comment

Games * Design * Art * Culture – This is getting lots of linkage around the game-o-sphere but it’s worth repeating yet again.

How many of you were at the Microsoft keynote?

I don’t know about you, but it made MY FLESH CRAWL. The HD Era. Bigger. Louder. More photorealistic 3D. Teams of hundreds. And big bux to be made.

While it didn’t make MY FLESH CRAWL, when I read the Microsoft speech, I thought the same thing echoed here. I don’t want to have to buy a new TV just so I can enjoy the next generation of consoles. I still think there’s a lot of life left in the current generation of machines. The PS2 might be on its last leg but it’s still getting quality games this late in its life (see: Katamari Damacy). After playing Resident Evil 4, it is evident that there’s A LOT of muscle left in that little cube. But that’s not the point of Greg’s rant.

We really don’t need whiz-bang graphics and Dolby 92.3 sound. We need games that are fun and engaging. Game developers, under the current video game publishing conditions, aren’t free to develop such innovation. Instead we get rehash after rehash. As a Nintendophile, I can’t say Nintendo is exempt from this criticism. It remains to be seen if Mario 128 can bring new innovation. But the points made here valid and somewhat hard to swallow. Even though he backs off his inital Iwata spanking, it was still pretty harsh.

Go read the whole thing. While it does seem like a lot of talk and not as much in the way forward, it may be the catalyst that gets the ball rolling.

Filed Under: Gaming Tagged With: Blogging, Video-Games

Nintendo and the Revolution

March 11, 2005 by Tony 5 Comments

Hopefully everyone’s already seen, read, and digested RFA’s interview over at 1up.com. Definitely some good stuff, but the most important quote I gleaned was:

RFA: … The whole Internet gaming piece, we missed the boat on GameCube. We won’t miss the boat in the future.

1UP: So is this an admission that you should have supported it more heavily?

RFA: (laughs) You know what? This is Reggie Fils-Aime, a year with the company, who wasn’t around when those decisions were made. I can tell you, as a consumer, I miss it on GameCube.

At first I toed the company line, thinking online console gaming wasn’t all it’s cracked up to be. Then I played Halo 2 on Live and my eyes were opened. It was love at first sight. But that love slowly became a mild infatuation because of game after game playing with immature (yeah, I said it) gamers, kids, trash-clowns, whatever you want to call them, playing Halo 2. In principle, I am converted to online gaming. I think Microsoft has done a wonderful job in bringing the vision to the masses. Unfortunately, online gaming still has a way to go. For one thing, it needs to grow up. I agree, for the most part, with fenegi at Video Fenky:

One thing Nintendo does have right this generation: Online gaming really is pointless. Since everyone is a shithead, you only play with people you know, and can’t you (usually) do that around the couch in real life anyway?

– fenegi (Video-fenky)

The interview at 1up is great, but like thousands of others, I was looking forward to Iwata’s keynote speech at GDC. Everyone knew he was going to drop a bombs on all gamers (and it turns out, non-gamers, too).

As soon as I saw Kotaku (I’m listening to the podcast as I type this. This guy is a genius.) had any tidbit about Iwata’s speech I read it right away. Brian summed up what he had recounted:

I’ve got to go breath in a paper bag for a minute before I pass out.

I, too, was swooning. Revolution was going to be backwards compatible with my beloved Gamecube collection? DS and Revolution online? I wanted to rush home and blog all about it. I decided to let my mind mull it over for a while. Thoughts of online Animal Crossing or NCAA 2006 were daydreams. But are they? I’m not ready to make any predictions or rash judgements. I’m going to sit back and watch this develop. For now, just go and download the podcast.

Filed Under: Gaming Tagged With: Nintendo, Revolution

Bloglines and my feed

March 8, 2005 by Tony 2 Comments

(Update:Following the advice from Mike in the comments, I’ve tried to fix my files so the original RSS feed is operable. So far I can’t get bloglines to recognize my change, but hopefully you’ll have better luck

Okay, it turns out I didn’t save the appropriate files I had changed, but now they are all working and everything seems to be better. Thanks for the help, Mike!)

If you use Bloglines (or another RSS feeding machine) you have probably noticed that my Blogger feeds are no longer active. You can subscribe to my feed using:

https://buttonmashing.com/wp-rss2.php

I was previously having issues with WP and the feed, but that adress seems to work. I also updated the feed links in the footer of the first page. If you use Bloglines, you can always use the handy subscribe with Bloglines button:

Subscribe with Bloglines

Seriously, if you’re not using Bloglines, you’re missing out.

Filed Under: Asides, News Tagged With: Bloglines

Urban Clothing: Trendy Hip Hop Clothing and Urban Wear- Karmaloop

March 7, 2005 by Tony 1 Comment

I don’t know if this should make me laugh or cry. In light of my recent posts, I should probably cry. But I can’t help but chuckle.

Urban Clothing: Trendy Hip Hop Clothing and Urban Wear- Karmaloop

Filed Under: Asides

Cranial Menus

March 6, 2005 by Tony 7 Comments

So I watched the 60 minutes episode this evening. I watched it with my father-in-law. Two things stuck out in my mind: 1) Cranial menus. What is a cranial menu, you ask? Read on for an explanation on that. 2) For all the things we say about personal responsibility, parental guidance, etc., the truth is people have been forever affected by this tragedy. That should not be sold short.

Now, on to cranial menus. This odd term can be directly attributed to that crazy old coot, Jack Thompson, Esq. In one of the comments by Thompson, he claims the kids (I mean killers) who play these video games (I mean murder simulators) form a type of “cranial menu” where they are able to pick and chose the moves they have done so many times in a video game, only this time in real life. This is supposedly what happened with Devin Moore (I thought his name was Devin Thompson). He grabbed the cop’s gun (why wasn’t that puppy secured?), looked at his cranial menu and his GTA-training kicked in. Here, I’ll just quote him from the transcript itself (which can be found here)

“The video game industry gave him a cranial menu that popped up in the blink of an eye, in that police station,” says Thompson. “And that menu offered him the split-second decision to kill the officers, shoot them in the head, flee in a police car, just as the game itself trained them to do.”

Puuhleese. Even my father-in-law, who watches us play video games but doesn’t play himself, saw through that pile of turds. Now, I know this has been discussed elsewhere, but there’s a big difference between seeing tetris blocks and killing other human beings.

I felt the reporter/commentator (can you be that old and still have an earring?) did a fairly good job of reporting. Things didn’t start out very good, though. Consider this intro:

Imagine if the entertainment industry created a video game in which you could decapitate police officers, kill them with a sniper rifle, massacre them with a chainsaw, and set them on fire.

Now that’s just not fair. I know that’s the allure of the GTA games. But to start a news story like that and you’ve already shown your hand. The viewers are already convinced video games are bad if you can “set them on fire“. But giving him the benefit of the doubt, Ed Bradley did a fair job asking the questions. A couple examples:

He asked David Walsh, a child psychologist (who did a study linking violent video games to physical aggression):

“You’ve got probably millions of kids out there playing violent games like Grand Theft Auto and other violent games, who never hurt a fly,” says Bradley. “So what does that do to your theory?”

Walsh respons:

“You know, not every kid that plays a violent video game is gonna turn to violence. And that’s because they don’t have all of those other risk factors going on,” says Walsh. “It’s a combination of risk factors, which come together in a tragic outcome.”

Other risk factors! It was glossed over that Devin was from a broken home, in and out of foster homes and most likely had very little parental interaction. The fact that he logged hundreds of hours playing the game was also only mentioned in passing. Where was the parent to tell him to turn off the game and do his chores, or his homework, or go outside and play? The kid was sixteen! Wasn’t he involved with school sports? Didn’t he have friends? Troubled, indeed.

Of course we need to ask the burning question, that of personal responsibility. We get it near the end:

But shouldn’t Moore, alone, face the consequences of his decision to kill three men?

Thompson responds with this doozy:

“There’s plenty of blame to go around. The fact is we think Devin Moore is responsible for what he did. But we think that the adults who created these games and in effect programmed Devon Moore and assisted him to kill are responsible at least civilly.”

I love that. There’s plenty of blame to go around. I’ll just end it with that. That sentence, those seven simple words sum up Thompon’s motivation. You can do awful, unspeakably terrible and despicable things, but since there is “plenty of blame to go around” let’s sue so people in the process. Nevermind the other people who are scarred forever by this tragedy (my second point). If we can make some cash in the process, let’s do it!

Update: You can read the Video Game Ombudsman’s reaction to the 60 minutes piece here.

Filed Under: Commentary Tagged With: Violence and Video Games

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