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Tony

Don’t Believe the Hype!!

October 28, 2004 by Tony 1 Comment

When Gabe (I say that like I know him. I don’t, but he seems like a pretty cool guy) from Penny-Arcade was talking about the hype surrounding Fable, he said:

I realized a long time ago that the hype machine was ruining video games for me. I wanted to go back to the days when I was actually surprised by a game. I made a decision to stop reading previews and I’ve stuck with it.

I am following suit. I fell for all the Peter Molyneux hype about Fable. It was going to be the greatest RPG ever. It was going to make you cry for mommy. It was going to make your fricking bed. Right. To be honest, I was so sold on Fable that I bought an Xbox for the express purpose of playing Fable. Me, as Nintendo-Fan-Boy as they come, bought an Xbox. I awaited Fable with the anticipation of a eight-year-old on Christmas Eve. When it arrived, I watched with awe at the opening sequences (they were very nicely done) and I dove right in. I knew the game had potential. I had no idea how sorely disappointed I would be.

This is how I imagined Fable would be: A huge, expansive world populated with interactive NPCs, eager to task me with quests of the utmost importance, all the while an overarching story-line was taking place. What I got was three or four cities that were peopled by NPCs that were semi interactive and occasionaly impressed by my bony chest. Quests (outside of the main story line) are few and far-between and are not fun anyway. I envisioned a MMORPG like environment in a single player game. Not even close.

I thought there would be interactive environments, teeming with wildlife and monsters, where I could go anywhere and do anything. If I wanted to kill some Bambis and deforest acres of woods with my axe, I could. What I got was small, fragmented areas that were on rails, allowing for no exploration or interaction. Loading times were unacceptable.

I was expecting to flirt with girls and entice them with my handsome charms and quick wit. What I got was a lame, super chunky interface that pretty much renders the interaction with NPCs to button-mashing (hey, that’s an interesting concept. Actually, it should be D-pad mashing.)

I imagined fighting and magic controls that would make Diablo’s point and click look like checkers in comparison. In actuality, there is a mediocre fighting control scheme that was fun for a little bit but is just a console version of point and click. Almost no skill is required (or acquired). If you have enough health potions you can easily beat the game having never tested death. The magic system is okay but my character concentrated on melee, so I can’t comment too much on that.

In fine: Fable was built on a shaky foundation of hype and hyperbole (is that redundant?). It promised filet mignon and delivered cube steak. I enjoyed the game, but it pains me that I paid fifty smackers for this one. I definitely will be trading this one in soon.

I am disappointed and hesistate now to read previews again. It serves two purposes – it shields me from disappointment and it allows me to be pleasantly surprised. Oh, and I’m still getting Halo 2.

Update: After writing this post, I came across this apology(?) from Peter Molyneux (not confirmed as him, but they seem to think so, I didn’t troll through the 37 pages of posts):

All I can say is that Fable is the best game we could possibly make, and that people really seem to love it.

Right.

Filed Under: Gaming Tagged With: Fable, Penny-Arcade

Acclaim just ran out of hits.

October 25, 2004 by Tony Leave a Comment

Here’s a good read about the downfall of Acclaim, who recently field for Chapter 7 bankruptcy.:

“Acclaim’s obituary will show the cause of death as running out of money. But of the factors that may have led to Acclaim’s Chapter 7 bankruptcy filing Sept. 1 – wary lenders, litigious shareholders, questionable management – one cause stands out most: It ran out of hits.”

I’ve played a lot of Acclaim games. Most recently has been Turok: Evolution. Before anyone owned Halo we played Turok. We played the heck out of Turok: Evolution multiplayer. We recognized the game’s graphics looked dated, the models were laughable and the attention to detail was sparse, but we couldn’t get enough of the axe battles in Regnereb’s Arena. We couldn’t get enough of the head bashing. But Turok wasn’t enough. It was probably the first step onto the slippery slope. This article is a look into how the trip to that slope accelerated to breakneck speed. It seems like what went wrong at Acclaim could happen anywhere. (link via RedAssedBaboon)

Filed Under: Gaming

GameSpy’s 25 Most Memorable Games of the Past 5 Years

October 24, 2004 by Tony Leave a Comment

GameSpy: GameSpy’s 25 Most Memorable Games of the Past 5 Years – A retrospective of “Memorable” games from the past five years. You can tell GameSpy’s roots are deeply rooted in PC (FPS) games, but it’s a good read nonetheless.

Sounds like these guys have fun at work! But I’m not jealous! As a graduate student, I played an occasional game of Age of Empires 2 when I was supposed to be working! I know, I’m crazy!

Filed Under: Gaming Tagged With: Gaming

Japan retailers report big DS preorders

October 23, 2004 by Tony Leave a Comment

Neowin.net – Where unprofessional journalism looks better – Japan retailers report big DS preorders – Got this link from RAB, looks like the Nintendo DS will be a competitor for the GBA SP but it still did well. Note – this is on pre-orders, not actual sales. Nevertheless, Nintendo owns three of the top five slots for sales in Japan.

Filed Under: Gaming Tagged With: Nintendo DS

Gaming Blogs for you

October 23, 2004 by Tony Leave a Comment

As I peruse the gaming blogs out there, I just want to highlight some of the stuff I’ve read that I thought was cool that week. This is my first attempt at this, so bear with me, this week might be kind of short. So without further ado:

Anyone who plays video games and surf the web knows about Penny Arcade. Last year, in an effort to show the public that gamers aren’t anti-social wierdos whose actions are driven by violent video games set up a charity to help their local hospitals. Response was tremendous, and they’re doing it again

As a shameless plug, I’ll direct you to my review of NCAA 2005 for the Gamecube. I don’t know if posting reviews here will become common, but I used to write reviews for the website epinions.com and enjoyed it, so we’ll see.

Filed Under: Gaming Tagged With: Blogging, Gaming-Blogs

Metroid Prime 2 Gone Gold

October 21, 2004 by Tony Leave a Comment

Metroid Prime 2 Gone Gold – Just saw this over at Evil Avatar. This will probably be one that goes on the Christmas List. Metroid Prime is one of my favorite games, I’m definitely looking forward to this one. Should be great!

Filed Under: Gaming Tagged With: Metroid-Prime-2

NCAA 2005 Review (Gamecube)

October 20, 2004 by Tony Leave a Comment

B00020V4RG.01._AA_SCMZZZZZZZ_.jpgNCAA 2004 ruled my Gamecube for a long time last year. Sure, it came out so I could play a little Viewtiful Joe or Need For Speed, but I played NCAA 2004 almost daily. As football season came to a close, my NCAA time dwindled but was still played pretty frequently. When details of NCAA 2005 started appearing, my appetite was slowly whipped into a frenzy. Great things were promised. I’m here to report that most of the promises have been delivered, but unfortunately not everything.

I’m not going to rehash the NCAA 2005 basics. Go read my NCAA 2004 review for the lowdown. I just want to touch on what’s new and what I think about it.

The biggest addition has been home-field advantage and the effect crowds have. I am an Ohio State Buckeye fan. (It has been a painful year, but as a fan you’ve got to go through the bad to savor the good.) Anyway, I’ve been to Ohio Stadium, also known as the Horseshoe. I’ve been there for Michigan games. I’ve been there when we beat Michigan. The feeling and atmosphere is indescribable It’s electric. It’s a spiritual experience. I know it affects those players. It has to! It’s affects me and I’m just a humble fan. NCAA 2005 has done a superb job recreating that feeling. College football is about emotion and NCAA 2005 conveys that emotion (to a point). When you play somewhere like the Horseshoe or the Big House or the Swamp, it is loud. You can barely here the announcers. When the crowd gets rocking, the screen shakes and the controller vibrates. It feels like a Saturday in November. I applaud EA for that; they have captured what College Football Saturday feels like. A+

The next addition is the match up stick. Using the C-stick, you can see how your team matches up against your opponent and you can see if your players (and theirs) are rattled, if the crowd is getting to them. You can see who’s good and who stinks. Another great addition, it adds a dimension of strategy. Your number one receiver is lined up against a rattled freshman? You’ve got your guy. It’s pretty nice. A

Another thing the C-stick is used for are “Big Hits”. This is a pretty nifty little thing; you get close to making a tackle and wham on the C-stick. If it’s timed right, you’ll make a big hit and maybe even cause a fumble. It’s especially effective on kick-offs. Hard to time but rewarding. B+

Dynasty mode has been revamped, too. There’s the added dimension of running a clean football program – discipline. If your players run afoul of the rules (or the law) you’ll have to take appropriate actions (or you can act like Bobby Bowden and pretend they never happened). You can suspend players for a quarter, a game, a season, whatever you want. But be warned: the more you shrug it off, the more the NCAA will start breathing down your neck. Don’t appease them and you might lose scholarships or TV appearances. It’s happened to me, it isn’t pretty. It’s a great idea in theory, but not executed perfectly. You have plenty of “discipline points” each week so this usually isn’t a problem unless you want it to be. B-

Celebrations have been added, including fans with signs and fans doing dances. I hate to say it, but the fan models look bad. They look alien and all wrong. Now you can celebrate after big plays and touchdowns. I have a love-hate relationship with the celebrations. Some are sweet (hushing the away crowd after a touchdown is a personal favorite). But I tire of big celebrations in the real game. Just make the play, congratulate your teammates and get back to the huddle. No need to showboat and dance around. Just play the game and save your antics for the NFL. Ranting aside, the new celebrations are well done. B+

Those are the major additions. There have been some minor tweaks as well. Everyone who plays NCAA 2005 knows that Dynasty mode is what keeps them coming back. There are some welcome additions there, too. You can allocate resources to training, discipline and recruiting as you see fit. Recruiting (my favorite part of them game) has also been tweaked. The biggest change for my money has been the fact that there are fewer five-star (blue-chip) prospects compared to 2004. In 2004 there was too many five-star players. Now it’s common to only see three or four five-star players at each position. I like that. You can also scout a player before you recruit him. That gives you a little more info than what you get to begin with. Things like his discipline, his understanding of the game, that kind of thing. Another welcome addition. B+

There are others I’m sure I’m missing, but those are the ones I felt worth mentioning. But all is not perfect. The graphics still leave a lot to be desired. It’s frustrating to see games like Madden and ESPN NFL look great while NCAA 2005 looks three years old. Some updated graphics are there, it’s just not enough. There are still frustrating glitches in the sound and commentary, but it’s not a deal breaker. Control is pretty much the same but I still yearn for a little more control over the passing game. It’s there but hit or miss. And the physics for the football! Good night! It’s like a balloon out there, bouncing around, unbound by any laws of gravity and momentum. This is nitpicking, to be sure, but it can go unmentioned.

Overall, it’s a great update to NCAA 2004. It’s unfortunate that we still have to pay full price for what really is nothing more than an expansion pack, but so be it. Xbox and PS2 owners get online play, which would be cool if I had the time, but I don’t really miss it. In the end, it’s unfortunate but it isn’t as great as 2004 was. It pains me not to rate this five buttons mashed, but there are some issues that bring this down. I can only go four buttons mashed on this one. If you don’t have 2004, don’t hesitate picking this one up. If you do, strongly consider the additions and go from there. I say go for it, but it isn’t a cheap upgrade.

Filed Under: Gaming, Reviews Tagged With: NCAA-2005

Minor glitches in NCAA 2005

October 19, 2004 by Tony Leave a Comment

Dynasty mode in NCAA is definitely the biggest draw for me. Starting as a new team running with the big boys in Division 1-A is tough but it’s rewarding. I also love “Create-a-team”, being able to pick everything from location to uniforms to mascots. If you make a team that doesn’t have one of the “canned” mascots/nicknames, when the announcer refers to your team, it’s either “the home team” or “the away team”. So in my recent dynasty, I’ve recreated my high school, down to the school colors and team mascot, The Bears. Well, there seems to be some confusion. Sometimes I’m referred to as the “Bearcats” and other times it’s just the “Bears”. It’s a bit frustrating that something seemingly so simple (in terms of programming) can be so horribly screwed up.

In NCAA 2004 it was picking up a fumble, running for about 5 yards and hearing the announcer scream “fumble recovered for a return of seventy three yards!” Right.

These are just minor things, but they do get my goat sometimes.

Filed Under: Gaming, Sports Tagged With: NCAA-2005

My gaming “queue”

October 18, 2004 by Tony 1 Comment

So I’ve added a new list to my “what I’m playing list”, my list of games that I have waiting to play. I’ve amassed a decent library thanks to gaming deals I’ve found a CAG. The links on my lists are links to Amazon, if you’re feeling like supporting my burgeoning site, I’d appreciate you using my links.

Filed Under: Gaming Tagged With: The-Queue

Top Five Football Games

October 15, 2004 by Tony Leave a Comment

This isn’t so much a Top Five Football Games list as it is more of a progression of my football gaming experience. I mentioned earlier that football games have evolved over the years. So I’ve listed five games that have had an impact on my football gaming experience.

#5 Mattel Handheld Football 2 – The first in the list is the game I played at night before I had a Game Boy. Not much to see here. I never was able to reconcile the total unfairness of the first iterations of video football games – there was always one more offensive player than defensive. In the case of the Mattel Handheld game, it was three red dashes versus four other red dashes. I don’t remember much about the game play here but I don’t remember anything about spin moves or stiff arms. Just those red dashes.

#4 Super Challenge Football (Atari 2600) – Ahh, my first console football game – Super Challenge Football. Anyone who’s played this game knows exactly why I loved it – if you missed a tackle, no big deal! Just run to the left, you’ll pop out on the right side, perfectly positioned to make a play. As you can see from the screen shots, about twenty yards fit on the screen at the time. So when you made it to one end of the screen, you popped out on the other side. No side scrolling here. Again, I don’t remember too much about the game play, but I do remember being a sweet safety. Nobody got through more than one screen against me!

#3 Tecmo Bowl (NES) – Many will say Tecmo Super Bowl was the best NES football game, possibly the best football game of the 20th century, but Tecmo Bowl is my choice for #3. Of course, it had its quirks, like unstoppable players including Lawrence Taylor, but it was a great game. It still didn’t have a full team of eleven players, but it was getting close. I had a friend who actually keep track of stats between games (Super Tecmo Bowl did this) and he even chose an MVP for each of his seasons. I didn’t get that into it, but we sure played the heck out of that game.

#2 John Madden Football (PC) – I couldn’t make a list with out paying homage to the game that brought football video games to the life. I had John Madden Football for the PC almost fifteen years ago. The thing I remember most about this version was being able to draw up plays on a chalk board, with X’s and O’s. You could then simulate the plays and watch them real-time. I remember drawing up plays that had the whole offensive line pulling to block on a sweep. As I remember, that play didn’t work too well.

#1 NCAA 2004/5 (Gamecube) – Of course, this game is number one on my list. I am a HUGE college football fan, and NCAA 2004/5 is my number one game. Madden 2005 or ESPN NFL 2K5 might have better graphics, more recognizable stars and more all around polish, but for my money, it doesn’t get any better than Dynasty Mode in NCAA. The graphics are great, but the dynasty mode is so much more than the game play. It’s about running a high impact college program. It’s training players, recruiting them and getting them to stay out of trouble (discipline was added to 2005). I was a bit disappointed with 2005’s enhancements but it is still a fabulous game with a great replay upside.

Filed Under: Gaming, Sports Tagged With: Sports

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