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Jason O

[2 Minute Review] Red Faction: Guerilla

June 24, 2009 by Jason O 8 Comments

rfg_logo_wide

We’re gonna have a revolution, yeah

DO: Blow up every building nearly brick-by-brick and stick it to “The Man”!

TYPE:Third Person Sandbox

PLATFORM: XBox 360 (Reviewed), PS3, and PC (in August)

PRICE: $60

rfg_wide

MEAT: Oddly enough, the more “sandbox” games that have come on the market, the more restrictive they seem to be. What I loved the most about Grand Theft Auto III was the freedom that it gave you. While there is a definite progression in Red Faction: Guerilla, you are free to go pretty much anywhere you want in-between tackling the story missions. Also, you can level every building in the game piece-by-piece.

This is not an exaggeration at all. You start the game with a humble sledgehammer and remote detonated explosives. While the game gives players many options, from conventional assault rifles and pistols to building leveling singularity bombs, the tools you start out with are useful throughout. The game instantly found a place in my heart when an enemy trooper was hiding behind a wall and I was able to strike through the wall with my hammer and take him out. I could not begin to list the number of games that have frustrated me by having an enemy soldier hiding behind the most invincible piece of plywood they could find. The game often rewards players for ingenuity rather than forcing them to follow a strict path or sequence of actions.

There is a story contained within, but it’s a familiar trope that is one part Bolshevik Revolution and one part Total Recall. I suppose there might be some lip service to the previous Red Faction games, but if you’re not familiar with the background materials it doesn’t really matter. Gamers familiar with traditional sandbox games will find the basic gameplay familiar. You have the main story missions to progress the plot and plenty of different side missions to keep you occupied. Side missions include standard defend, raid, demolitions, and escort (Ugh!) with other familiar elements like tracking down convoys or tailing couriers. Despite the harsh Martian landscape there is plenty to do. My initial concern was that this game would be like Just Cause, where everything was too sparse and spread out to keep the game interesting.

Saving the best for last, there is a small cadre of robots you can take control of throughout the game. They are available for specific story missions and some side missions, but you will occassionally find them scattered around the map. These “walkers” are almost overpowered, but so much fun to use that I don’t really care.

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PERKS: Literally every structure in the game can be destroyed. If your idea of entertainment is to blow things up, this game was tailor made for you. Unlike other games that let you play with high explosives, bringing down a building is not done simply by applying the correct number of explosives. There are actual physics involved. Land a giant robot on the roof and you may go crashing into the building. Need a quick path somewhere? Run through walls using your sledgehammer.

The vehicles are somewhat generic, but the controls are great. Vehicular combat is somewhat disappointing in anything other than tanks though. Most vehicles are much better for soaking up enemy fire while you recuperate than having any real offensive capabilities, even if they have mounted weapons. On the other hand, it is very satisfying to literally drive a dump truck into an enemy barracks to start an assault.

The enemy AI is noteworthy as well. They will retreat, take cover, and evade attacks, even on the easiest difficulty. They are not obnoxiously difficult, but it is a nice touch that they don’t stand around letting you blow them away. They do tend to be braver in greater numbers, so you may find yourself massacring quite a few before they remember to play smart. Overall though, the AI is solid.

SCREAMS: Past Red Faction games were more about deformable terrain, in this game the terrain is impervious. The game is also difficult even on the easiest difficulty. Most of this difficulty is the swarm of enemies you can be up against. Furthermore, as solid as the enemy AI is, your allies are next to worthless other than providing a temporary distraction. In the early stages this doesn’t seem so bad, but towards the end you are fighting dozens of troops with air support, vehicles, and possibly armor. This means they can overwhelm you with sheer numbers and they seem to come out of nowhere, making it difficult to find a place to hole up for those few precious seconds you need your health to recuperate.

Vehicles cannot be stored or brought up on demand and the quick travel system is limited to safehouses only. Furthermore, buildings will not regenerate until you beat the game and if you destroy special garages you may not be able to use some of the more spectacular vehicles and robots later in the game.

VERDICT: This is definitely a BUY. I rarely purchase games at full price and feel like I have to wring my $60 out of them. Red Faction: Guerilla was worth every penny. I won’t claim it is a perfect game, but it is packed with tons of fun.

Filed Under: Reviews Tagged With: Gaming, Red Faction Guerilla, Sandbox, THQ, Volition, xbox 360

An introduction is in order

June 23, 2009 by Jason O 4 Comments

Will saved me the trouble of having to go first. Thanks, Will! I’m Jason O, one of the two new contributors to buttonmashing.com.

I was introduced to the wonders of technology at an early age. I remember when the PS2 was an early IBM home personal computer. I was gaming on it and an Apple IIe in wonderful monochrome. Years later the 4 color Jumpman would seem like the ultimate game in comparison. My first gaming console was an Atari 2600. I’ve observed the trends and changes in the gaming industry for over two decades and I still love this hobby and love to share it with others. I’ve grown from a wide-eyed child to a white collar professional and now have a family of my own.

I love talking about games. How well they play, if they are actually fun, the underlying design, and even how the industry is behaving. This is influenced by gaming as a long-time hobby and my current role in the technology field in general. While games are much different than the software I’ve been involved with personally, there are some commonalities between the two and I’m always interested in how games as a business works versus the more service oriented software I know firsthand.

These days I mostly game on the X-Box 360, I don’t even own a PS3, and the Wii is more for my kids. I don’t game much on the PC much anymore. I don’t have a strong preference or loyalty though. Next year I might be more PC focused, or maybe the PS3 will finally grab my attention. I might yet pick up a DS of my own. For me, games are more than a platform or a company logo. They are my passion, my favorite form of entertainment. Which is why I look forward to my future contributions here.

Filed Under: Asides Tagged With: Introductions

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