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Reviews

2 Minute Reviews

June 12, 2008 by Nat 5 Comments

I’m getting sick and tired of online reviews and magazine reviews of games. I feel that if you’ve read one, you’ve read them all. Also, have you ever noticed that the reviews are getting longer? Every little nitpicking detail is gone over. I usually end up just reading the summarizing statements and the scanning the scores anyway—oh, man, the scores—don’t get me started.

I want to try something new: a 2 minute review—a review you can read quickly and get a (hopefully) good overview of what it’s about and if it’s worth the price to play.

I did a count and I have just under twenty new games that I can cover over the course of the summer. My requirements are this: that I play the game for 5 hours and then summarize (1) if I should keep playing and (2) is it good (+) or bad (-).

Maybe then I bring myself back to a little more sanity and you can hop along for the ride.

Filed Under: News, Reviews Tagged With: 2 Minute Reviews

Game Review – Stuntman:Ignition [360]

November 15, 2007 by Nat 3 Comments

Every now and then, I’ll pick up a game just on premise alone. I’ll buy it without a single thought as to its value or without any purchase research. About a month ago, I picked up Stuntman:Ignition from THQ. I had heard of the previous game in the series and the insane levels of repetitiveness and difficulty it presented and I still took the jump. Was I impressed?

Simply put, you are a stunt driver for a movie studio. I’ll let this explain it:


Have you ever wanted to drive the General Lee and experience what it would be like to be on the set of the show?I don’t think this is entirely stuntman profession realistic, but I play this game and seven-year-old fantasies come true. Basically, you drive a stunt vehicle and have to perform various stunts by hitting director markers. Markers are yellow and when you nail them they turn green. Miss five markers and you have to start all over. As you can tell, the director calls out what he’d like to see. I’ll give you a little gameplay experience boost: upon loading the game, go to options and turn him off. The better you perform stunts the higher your score (duh!). However, there’s this wonderful catch that immediately adds replay value to the game. If you can keep performing stunts in a certain amount of time through the whole run (one every two seconds!), you perform what is called “stringing it.” In the video above (courtesy of Youtube and bonersgames.com) you can see how crazy the crew gets when you perform an insane number of stunts. The driver in that video is pretty skilled. Some stunts are easy to string and others, you’ll be lucky just to complete the course. The higher the score, the more stars you earn, and the more stars you earn, the more courses you play..

…

Stuntman:Ignition

The style of this game is great. Its inspired by many cliched movies and TV shows: 80’s action flicks, Dukes of Hazard, Dante’s Peak, Bullitt, James Bond, and Batman. Completing these movies nets you a fake movie trailer. Most of them are hilarious. There’s also TV commercials that you can perform stunts on and garner more stars to unlock courses. (Armor All is a personal favorite).

Is this game easy? Yes and no. When you first play a track you may not know what stunt to perform or where to go. Some courses you’ll have to learn. However, level load times are instantaneous and there is an easy mode that gives you more strikes but halves your score. So it’s no biggie to replay at times. Also, you need to unlock a high number of stars to play the last movie level or two. In some cases, you’ll have to go back to previous movies and try and earn more points. This can be frustrating if you just want to play new levels. However, because of the difficulty, when you finally string a level, it’s very rewarding. Performing a huge stunt such as a jump moves the game into slow motion and you see the jump from another angle. Jumping through a barn in a Whoopin’ and Hollerin’ II course a la Dukes of Hazard with your car is a real treat.

Stuntman:Ignition

There are achievements out the wazoo. Some are easy to earn and others are pretty tough. I imagine that very few people have earned the achievement where you string everything. There’s even a large score of sub achievements in the game that they call badges: certain jumps here, time trials there, etc.

There’s a stunt editor that lets you create your own stunt track in a stadium,(When? SUNDAY! SUNDAY! SUNDAAAAY!), and you you can unlock more stunt items and vehicles in the gam to use. Xbox Live users can even upload their stunts for others to play.

Speaking of Live, multiplayer is crazy, fast, and furious. You steal stunt scores during races, jump over your opponents, and overall play dirty all in the confines of a movie set. Of course, records are kept online of each individual course as well. However, it appears that the strong suit of the game is still in the single player.

Stuntman:Ignition

Bottom line: It’s at least worth a rental. However, in this gamer’s case, it’s a must-buy. This title has probably been lost in the ’07 Fall glut of AAA games. However, I think it’s definitely AAA material. It’s also available on other platforms.

BONUS: Instant replays look great. I’ve never saved replays before on any game, but this was a first.

Filed Under: Gaming, Reviews

Bargin Bin Review – Earth Defense Force 2017 (360) – By Dark Reyule

August 6, 2007 by Dark Reyule 7 Comments

A new feature I’d like to introduce to the Buttonmashing community where I give you the 411 on some of the gems that may have fell through your gaming cracks

edfamazonTHE GIST: A few months ago I rented Earth Defense Force 2017 on a whim, what I got was pure balls-to-the-wall action for 53 carpal tunnel inducing levels. Throughout my entire time with this title I was continually astonished at both how large in scope and how wonderfully detailed it was.

The idea is simple, take on a seemingly endless horde of alien bugs, ships, mechs and mega-mechs en route to saving the world for the umptenth time in digital fashion amidst some of the best lighting and explosive effects on the 360.

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Filed Under: Gaming, Reviews Tagged With: Earth Defense Force 2017

Game Review – All-Pro Football 2K8 [360] – By Dark Reyule

July 26, 2007 by Dark Reyule 3 Comments

apfamazonTHE GIST: License? We don’t need no stinkin’ license! Visual Concepts and 2K Sports make their triumphant return to the gridiron with All-Pro Football 2K8 featuring over 240 of the best to ever hug the pigskin, innovative gameplay elements, and immersive realism. Some thought that the 2K brand of football games died when EA secured (read: took away your options as a consumer) the NFL and NFLPA licenses… well, it’s time to think again. 2K Football is back, better than ever, and stands today as the best football game I have ever played.

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Filed Under: Gaming, Reviews, Sports Tagged With: All Pro Football 2K8, Microsoft Xbox 360

Game Review – The Darkness [360] – By Dark Reyule

July 2, 2007 by Dark Reyule 3 Comments

THE GIST: License? We don’t need no stinkin’ license! Visual Concepts and 2K Sports make their triumphant return to the gridiron with All-Pro Football 2K8 featuring over 240 of the best to ever hug the pigskin, innovative gameplay elements, and immersive realism. Some thought that the 2K brand of football games died when EA secured (read: took away your options as a consumer) the NFL and NFLPA licenses… well, it’s time to think again. 2K Foot ball is back, better than ever, and stands today as the best football game I have ever played… YOU CAN’T COACH THAT!

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Filed Under: Gaming, Reviews

Game Review – The Bigs [360]

June 27, 2007 by Dark Reyule 5 Comments

THE GIST: THE BIGS is developer Blue Castle Games’ offering on the whole “extreme” take on sports in the vein of NFL Blitz, NBA JAM, and MLB Slugfest. Build up your respective POWER BLAST or BIG HEAT meters by performing certain in-game tasks and unleash some hurt on your opponent.


Pitching and batting all take place from the behind the plate perspective

THE GAMEPLAY: Normally with these kind of games the gameplay is rather bare bones and all pick-up-and-play, THE BIGS is no different in that regard. I felt right at home within minutes with the controls save for the always initially confusing base running. The title offers several modes, all with the depth and character as Keanu Reeves doing Shakespeare except for the compelling Rookie Challenge. In this mode you build a prospect from scratch, assign him some limited ability, and take to the minors to work on beefing up his ratings. This mode is akin to the 24/7 mode in NBA 2K7 and is quite fun.

Blue Castle also tossed in Home Run Pinball, a unique mini-game where you tee-off in downtown NY and earn points for taking out everything littering the city streets while the pitcher gradually throws more mixed pitches at you, this is mindless fun.

Standard games are stretched out over 5 innings though you can switch that to 9 if you’re a rawhide purest at heart. Much of the action in THE BIGS seems to be focused on the batting, you will see fly balls hit to the track in droves and you will see just as many fence-climbing catch attempts. Though the 5 innings may read like too little it isn’t. You will complete a game in about 20 minutes, perfect for quick gaming fixes.


Homerun Pinball rules. Just about everything seen here is hittable and breakable.

THE GRAPHICS: The stadiums all look very good, and there are some nice effects when you use your power-ups. The player models often look like their respective counterparts (best Jim Thome I’ve ever seen, he almost oozes hillbilly off of the screen when he steps into the box) though they have a somewhat doughy look to them. The framerate and camera angles are all spot-on as well.


Plays-at-the-plate are made all the more dramatic with a bullet-time buttonmashing fest to see who will win the most grand of jousts.

THE AMBIANCE: This is baseball, from the fans in the stands to the homer schlep in the booth you know you’re engaging in America’s pastime. Fan noise, ball-on-bat sounds, etc. are all what you’d expect in a game like this however the 2K beats soundtrack is awful. “Ace of Spades” by Motorhead in a baseball game? Lemmy and his facial tumors should not be involved with a title about baseball, period.


Fly-ball hit deep, he goes back, at the wall… Will you be Griffey or Canseco in the spotlight? You’ll have plently of chances to find out.

THE VERDICT: Blue Castle pulls off a… wait for it… homerun with THE BIGS. Though I can imagine a title like this losing much of it’s luster after a week or two the rather deep Rookie Challenge mode is enough to justify a purchase.

I can easily see this becoming a series that improves year after year. Not based off of what I see, but rather what I don’t. For as many opportunities as you get to rack up points there feels like there should be more like bonuses for back-to-back HR’s, home-run distance, and hits in clutch situations, expect to see things like this in future incarnations.

Still, as an initial offering you can’t go wrong with THE BIGS.

Photos courtesy of www.gamespot.com

Filed Under: Gaming, Reviews, Sports Tagged With: xbox 360

Game Review – Fantastic Four: Rise of the Silver Surfer [360]

June 19, 2007 by Dark Reyule 3 Comments

Fantastic FourTHE GIST: Based on the movie of the same name, veteran sports developers Visual Concepts take a shot at the “if-it’s-a-movie-we-can-make-a-game-about-it” market in this souped up version of Final Fight that is bizarrely reminiscent of Phantasy Star Online, but with significantly less depth. You control one of the four heroes but can change to anyone of the on-the-fly, and in some cases you have to.

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Filed Under: Gaming, Reviews Tagged With: Fantastic-Four, Silver-Surfer, xbox 360

Game Review – Shadowrun [360]

June 19, 2007 by Dark Reyule Leave a Comment

ShadowrunTHE GIST: FASA Studios gives you a full-blown, online-only FPS based off the cult-classic Shadowrun that came out in the 16-bit era and is the first 360 title to allow 360 owners and Windows Vista users to sync up online. Players can choose from 4 races (each unique in their own abilities, strengths, and weaknesses) and do a pre-round stock up on various weapons, tech abilities, and magic a’la Counterstrike. Combatants engage in various derivatives of capture the flag (called the artifact) as well as deathmatch (called attrition) in a first-to-six-wins battle. Matches can be public or private and players can also add bots with several levels of difficulty to the mix. (This game has no offline campaign mode but does come with a tutorial which I strongly recommend going through.)

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Filed Under: Gaming, Reviews

Guild Wars – The Single Player Experience

June 22, 2005 by Tony 38 Comments

Guild WarsOne of the original ideas I had for buttonmashing.com was a review site. As I settled on the idea of a gaming blog, the review idea sorta got shelved. Well, I did review NCAA 2005 a while a go, but that’s been the only review so far. With that in mind, I’d like to review some games. I’ve added a new category and everything. So, I present my review of the single player aspects of Guild Wars.

The review is after the jump.
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Filed Under: Gaming, Reviews Tagged With: Guild-Wars, MMORPG

NCAA 2005 Review (Gamecube)

October 20, 2004 by Tony Leave a Comment

B00020V4RG.01._AA_SCMZZZZZZZ_.jpgNCAA 2004 ruled my Gamecube for a long time last year. Sure, it came out so I could play a little Viewtiful Joe or Need For Speed, but I played NCAA 2004 almost daily. As football season came to a close, my NCAA time dwindled but was still played pretty frequently. When details of NCAA 2005 started appearing, my appetite was slowly whipped into a frenzy. Great things were promised. I’m here to report that most of the promises have been delivered, but unfortunately not everything.

I’m not going to rehash the NCAA 2005 basics. Go read my NCAA 2004 review for the lowdown. I just want to touch on what’s new and what I think about it.

The biggest addition has been home-field advantage and the effect crowds have. I am an Ohio State Buckeye fan. (It has been a painful year, but as a fan you’ve got to go through the bad to savor the good.) Anyway, I’ve been to Ohio Stadium, also known as the Horseshoe. I’ve been there for Michigan games. I’ve been there when we beat Michigan. The feeling and atmosphere is indescribable It’s electric. It’s a spiritual experience. I know it affects those players. It has to! It’s affects me and I’m just a humble fan. NCAA 2005 has done a superb job recreating that feeling. College football is about emotion and NCAA 2005 conveys that emotion (to a point). When you play somewhere like the Horseshoe or the Big House or the Swamp, it is loud. You can barely here the announcers. When the crowd gets rocking, the screen shakes and the controller vibrates. It feels like a Saturday in November. I applaud EA for that; they have captured what College Football Saturday feels like. A+

The next addition is the match up stick. Using the C-stick, you can see how your team matches up against your opponent and you can see if your players (and theirs) are rattled, if the crowd is getting to them. You can see who’s good and who stinks. Another great addition, it adds a dimension of strategy. Your number one receiver is lined up against a rattled freshman? You’ve got your guy. It’s pretty nice. A

Another thing the C-stick is used for are “Big Hits”. This is a pretty nifty little thing; you get close to making a tackle and wham on the C-stick. If it’s timed right, you’ll make a big hit and maybe even cause a fumble. It’s especially effective on kick-offs. Hard to time but rewarding. B+

Dynasty mode has been revamped, too. There’s the added dimension of running a clean football program – discipline. If your players run afoul of the rules (or the law) you’ll have to take appropriate actions (or you can act like Bobby Bowden and pretend they never happened). You can suspend players for a quarter, a game, a season, whatever you want. But be warned: the more you shrug it off, the more the NCAA will start breathing down your neck. Don’t appease them and you might lose scholarships or TV appearances. It’s happened to me, it isn’t pretty. It’s a great idea in theory, but not executed perfectly. You have plenty of “discipline points” each week so this usually isn’t a problem unless you want it to be. B-

Celebrations have been added, including fans with signs and fans doing dances. I hate to say it, but the fan models look bad. They look alien and all wrong. Now you can celebrate after big plays and touchdowns. I have a love-hate relationship with the celebrations. Some are sweet (hushing the away crowd after a touchdown is a personal favorite). But I tire of big celebrations in the real game. Just make the play, congratulate your teammates and get back to the huddle. No need to showboat and dance around. Just play the game and save your antics for the NFL. Ranting aside, the new celebrations are well done. B+

Those are the major additions. There have been some minor tweaks as well. Everyone who plays NCAA 2005 knows that Dynasty mode is what keeps them coming back. There are some welcome additions there, too. You can allocate resources to training, discipline and recruiting as you see fit. Recruiting (my favorite part of them game) has also been tweaked. The biggest change for my money has been the fact that there are fewer five-star (blue-chip) prospects compared to 2004. In 2004 there was too many five-star players. Now it’s common to only see three or four five-star players at each position. I like that. You can also scout a player before you recruit him. That gives you a little more info than what you get to begin with. Things like his discipline, his understanding of the game, that kind of thing. Another welcome addition. B+

There are others I’m sure I’m missing, but those are the ones I felt worth mentioning. But all is not perfect. The graphics still leave a lot to be desired. It’s frustrating to see games like Madden and ESPN NFL look great while NCAA 2005 looks three years old. Some updated graphics are there, it’s just not enough. There are still frustrating glitches in the sound and commentary, but it’s not a deal breaker. Control is pretty much the same but I still yearn for a little more control over the passing game. It’s there but hit or miss. And the physics for the football! Good night! It’s like a balloon out there, bouncing around, unbound by any laws of gravity and momentum. This is nitpicking, to be sure, but it can go unmentioned.

Overall, it’s a great update to NCAA 2004. It’s unfortunate that we still have to pay full price for what really is nothing more than an expansion pack, but so be it. Xbox and PS2 owners get online play, which would be cool if I had the time, but I don’t really miss it. In the end, it’s unfortunate but it isn’t as great as 2004 was. It pains me not to rate this five buttons mashed, but there are some issues that bring this down. I can only go four buttons mashed on this one. If you don’t have 2004, don’t hesitate picking this one up. If you do, strongly consider the additions and go from there. I say go for it, but it isn’t a cheap upgrade.

Filed Under: Gaming, Reviews Tagged With: NCAA-2005

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