I’ve been sucked into the black hole known as Guild Wars. I was able to avoid the World of Warcraft vortex but I couldn’t withstand the allure of no monthly fees. My MMOG running mate also took the plunge and we’ve really enjoyed it so far. We started characters and made the jump out of the “training” realm way too soon so we’ve started over with new alts and we’re roaring through all the quests and pretty much laying waste to anything that stands in our way. I’ve gone the way of the Grim Reaper acolyte, a Necromancer. I am still without a second profession so far, but I’m thinking of going with a Mesmer as my secondary profession. The skills are plentiful and I can see a lot of replay here. (This is a massive, of course).
And the game? Guild Wars is beautiful. The reviews are out there, you can read all about the beauty and immersiveness from other sources. But one thing is certain – sometimes you just have to take the scenery in. I am compelled to look around and stand in awe. The scale and wonder can be breathtaking.
But of course it’s more than just beauty and lush environments. The nuts and bolts under the hood really make this a fun game to play. This review says it better than I can.
But, instead, it’s easy to think about “Guild Wars” as a carefully researched and constructed product, one that combines the pixie dust of fantasy with the sawdust of a well-crafted game.
It is indeed a well-crafted game.
So I can see myself playing Guild Wars for the foreseeable future. The Gamecube and Xbox will be neglected and gather dust but them’s the breaks. I’ve got some monsters to kill and I don’t think I’ve even scratched surface of what the game has to offer.