I should start a running tally of bad vs. good portrayals of gaming in the media. Sure, the ratio would be 20 to 1 but it sure seems like the good ones are really good ones. The latest to go on the “Good Pile” is from the Washington Post, by Sebastian Mallaby, titled, “My son and I, Game to Learn.” (hat tip to BM reader Bobster).
The article starts off with everything we’ve heard before – studies can’t prove a link between violence and video games (even though they’re trying their darndest!) and all the benefits of playing games – better problem solving, you know the drill. But there’s more to it than that. It gets good when he starts talking about his son’s passion for RuneScape. I’ve never played RuneScape, but after reading this article, I’m intrigued. A little clip:
But the game’s main attraction lies in its business challenge. My son has been buying logs, making longbows and selling them at a profit; he says the margins in the bow business fluctuate around 10 percent. Lately he’s moved into buying magic herbs in bulk and retailing them individually. This is a dicier business, but the risk is balanced by reward. Herb-trading margins can be 100 percent or fatter.
Sounds fun. As a big fan of crafting, this sounds right up my alley. But the article is more than just the fluctuating markets of RuneScape. It’s about history and Age of Empires 3 and medicine and America’s Army.
All this coming from a confessed non-gamer. Keep the good publicity rolling!