In [Nat’s] Hands: Burnout Paradise

Love. Love. Love. Love.

Burnout Paradise

Initial thoughts:

  • Get the camera. I may have to. The reactions are priceless.
  • Soundtrack is actually quite good. Paradise City by Guns ‘N Roses was a nice touch.
  • 24th and 25th 2 car challenge are doozies. Use fast, light cars. Online is fun and seamless.
  • Achievement point candy?
  • Watching another player in showtime is kinda eerie, but funny.
  • Marked man can die a slow death. Don’t ever, EVER stop driving or get stuck unless you like the black cars popping out of nowhere and slamming you.
  • Forget the races, make them all road rages.
  • It’s actually not taking as long as I thought to “know” the map.

I also acquired Rise of Legends (PC) and Endless Ocean for the Wii. (More on that later.)


  1. I demand you get the camera so I can have as much fun watching you get taken down as you had watching me crash.

    Can I say once again how much I like both Burnout AND Endless Ocean (though I wish they’d kept the original name: Forever Blue).

    Endless Ocean is just the perfect tonic for the frenetic action of all of the other games we play. And the music is sublime. I’d never heard of the singer who does the music but I had to track her down once I listened to the one track of hers that I’ve heard so far. Mmmm…

  2. I went ahead and downloaded the demo and so far I have high hopes.

    I’m still a little bit “Once bitten, twice shy” with the Burnout series though. Too many timed races in Burnout 3 and Burnout Revenge, too little focus on the crazy racing through heavy traffic that I really thought was the foundation of the series.

    The 360 is still pretty new at my house, so I have a long list of games that have been out for awhile that are going pretty cheap that I’d like to play, but I will be keeping an eye on this one because I keep wanting to give it another chance.

  3. I’m not sure if I can pick this one up on a whim, but I definitely want to give it a rental. The crash cam is one of the best ideas ever.

  4. too little focus on the crazy racing through heavy traffic that I really thought was the foundation of the series.

    You prayers have been answered with this release. I’m not kidding. It’s so radically different from any Burnout, but yet it’s burnout. Brock can probably attest to this as well.

    The last three nights I’ve played co-op anywhere from 2-8 players. There’s 50 challenges for each number of players (2-8), so we’re constantly doing challenges.

    There are some races, but they’re not what you remember. They’re just as intense, but not as frustrating, even with needing to know the route of the city.

    The demo is but a sweet drop on a parched tongue. It is nowhere near a good enough sampling of what’s in this game. The cars are over the top and just all out fun, more so than any other Burnout, and the humor in the game is a welcome touch. I’ve got one car that is like a 57 Chevy that orange with chrome trim and another that’s this big, bad Rolls Royce. They both are wonderful cars and showstoppers when on the road.

    And to all the moaners about crash mode–you probably have never played showtime.

  5. If we’re talking some crazy fusion of Midnight Club 3 and Burnout 2 then I am definitely interested.

  6. Yes! Exactly! One of the guys Brock and I play with online put it best:

    The online is where Burnout becomes something truly special. When you were a kid, did you and your friends ever just go out and “ride bikes”. You know cruise around, finding things to jump on your bike, racing each other to the next corner, basically spending hours cruising around (Midtown Madness captured this pretty well too). It’s a bit like that, only mashed up with the times you and your friends maybe at a slightly younger age were maybe making tracks for your Hot Wheels and crashing your cars into each other.

  7. Ok, I’m sold.

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