Mass Effect 2 First Impressions

Mass Effect 2 14

Since I’d rather be playing Mass Effect 2 more than typing about it, I’m going to make this somewhat short. So on to some bullet points:

  • First things first: I am loving Mass Effect 2. It’s taken most everything that was good from Mass Effect and made it better. And no elevators!
  • I love the look and feel. Mass Effect 2 really has a look of a mature next generation game.
  • The role playing game elements have been streamlined and become almost transparent. This is both good and bad. I like the streamlined skill set (simplified compared to the first game). I’m not a huge fan that they’ve largely removed the loot aspects of the game. No more weapon variety or modifications or armor. All of these have been streamlined, again, with a reduced number of weapons that are almost completely devoid of “stats”. You no longer see how much damage the weapon does or what modifications adds to the weapon. Now you’re just told if it’s “effective against shields” or “weak against synthetics.” Everything is available to everyone (that can use it) and upgradeable through your science officer. I’m getting used to it, but I liked being able to “min/max” my equipment and distribute new stuff to each of one of my guys.
  • The lack of planet exploration has been replaced by a scanning mini-game. It’s tedious, but I suffered through hours at a time of mining in EVE online, so this is practically Sonic mining. I don’t mind it.
  • I love the little details, the nods to the first game and the decisions I made. These little touches are a like Little Debbie snacks. Zingers. Raspberry Zingers, specifically.
  • I have just started “gaining” the trust and loyalty of my teammates and I can see that this process of gaining people’s loyalties become contrived. So far so good, but it is potentially on thin ice.

So this won’t qualify as a full review, but I can wholeheartedly recommend Mass Effect 2 to the Buttonmashing masses.

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