Unsolicited Mental Objects, Week of 11/16

Tony – Lately I’ve been able to drag myself out of the Dota Vortex (but with the new update, I’ll be heading back in) and I’ve had a chance to mess around with HEX: Shards of Fate. This is my first foray into a collectible trading card game, having never played Magic the Gathering or its ilk. I’ve previously professed my love for Ascension: Chronicle of the Godslayer (and its expansions) but that is a deckbuilding card game, where each deck you use is dictating by what cards are available in the center row, not how many booster packs you have. It’s simple and the mechanics are straight forward. But! But it’s also complex and the combination of cards and synergy between them gives it depth and any number of play styles. I have my own and I’ve played others that go their way. It’s enjoyable, quick and rewarding.

Hex, on the other hand, is overwhelming me. There are A LOT of cards to learn and I’m still trying to grok the basics. There are five resource types and two factions (with four races each) with their own strengths and weaknesses. Not to mention the six classes of heroes you can choose from. Each of the races can feed/compliment off each other and each is different in its on way. I am trying to learn them all, trying to wade through the tutorials and beginner decks, but I’ve also got a decent sized pool of cards to build my own deck from (thanks to the Kickstarter rewards) and I seriously have no direction which way to take this game. Are there too many mechanics? Too many cards?

And let’s not even get into how a TCG such as this needs expansion decks and cards to stay relevant and interesting. I can’t even wrap my mind around the cards I already have!

And yet I am excited to learn more. I’ll learn as I go and work on a deck that I enjoy playing (I think I can safely say that Dwarves are not my favorite race). HEX is starting to dig its claws into me but good.

Nick – I was thrown to the wolves this past week. I secured a temporary teaching job in, what I’ve come to learn is an actual classification, an Urban School. It continues to be a tough assignment, still fighting against the current. Taking it day by day. It has been pretty much all-consuming, especially at home where I have to cobble together lesson plans and stress about meeting academic requirements and just getting these students to shut up and actually do some work. Unfortunately, because of this, I have had little desire or motivation to get my game on. I look at my steam library with shameful apathy. I do not have the capacity at the end of the day to play any of them; except for one for title…

Call of Juarez: Gunslinger has been my outlet during all this. It fulfills that very niche requirement I have for the times when all I want to do is be a cowboy and dual-wield my way through streets and saloons and canyons clogged with bandits. My accuracy rate on the arcade missions is abysmally low, but I don’t care. I’ve got two fast-loading revolvers and ammo aplenty; I’m gonna shoot the guns just because they sound great. I’m gonna aim for the sky, twirl in place and fire round after round because, dagnabbit, I am a cowboy, and cowboys do what they want. I also love the sound of lumber, both in this game and IRL. I dunno, there’s something wholly distinct about the sound of cowboy boots on a saloon floor, both in this game and mine IRL.

James – Played some Dota 2 and stayed up too late with Tony trying to win a game against a super fed Huskar. It was a close one though…

I have also been attempting to download HEX to play, but it suuuuuuch a big download that I haven’t just let it finish before turning my laptop or desktop off.

Someday. =)

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