I canâ€™t stop thinking about Victoria 2. I canâ€™t. I just canâ€™t. The game is just so interesting and logically constructed! Part of the joy in this game is figuring out how all the systems work and work together, and I learn so much with every passing campaign.
So, check it out:
My first campaign was as the U.S. I clicked on a few things here and there and was then promptly overwhelmed. After which I abandoned ship.
My next attempt was as Belgium. It is smaller and a little more manageable. I clicked a few more things here and there and gained a rudimentary understanding of just what the devil I was actually doing.
Next, I gave another shot at playing the USA because, you know… â€˜Murica. Acting from what I learned as playing Belgium, I set off to create a solid infrastructure through my own resources as well as tapping into the global economy – easily one of my favorite aspects of the game. It was during this campaign that I learned the intricacies of influencing the political leanings of the populace. My people never really seemed to recover from the civil war and rebels were popping up everywhere all the time. And that, as they say, was that. Campaign = Over.
Learning what I learned. With what little wisdom I had firmly in my pocket, I gave Italy a shot. Technically, started off as Two Sicilies but with the intention of forming Italy. I learned about quick ways to rise to Great Power status and what is available once you attain that position. Not to mention, I also drank from the bitter cup and experienced what happens when you are surpassed by another rising nation (JAPAN!) and are pushed back to Secondary Power status – of which includes the inability to FORM ITALY!
Forgive me if this post reads like a dry history lesson, but it is hard for me to contain my enthusiasm for how Victoria 2 is framed and constructed. The game operates within a relatively narrow window of history (the Hearts of Iron franchise has Vicky2 beat. More on this in a later post) and it seems like more opportunities arise in closer succession. This is because the world between 1835-1935 was in fact a time of change and of opportunity. The world was becoming more global. As a player, I take a step back to see how that works. And I see that that is really cool!
This weekend, I reckon I shall give another shot at playing a secondary power with the intent of unification in some manner.