Well, after an hour or so of playing, I must say it is rather tasty. The cutscenes are great, the story so far isn’t bad, I like what I see. Controls are extra tight, but I do have one major gripe. In Halo 1 I use the “Boxer” button configuration, where the L-trigger is used for melee attacks. In order to dual wield, you have to use the second trigger (the grenade button in default mode) to fire your second gun. If I wanted to use the Boxer configuration, I’d have to use the B button to fire the second gun. That defeats the purpose of being able to dual wield and aim at the same time. It will take some time to get used to the melee attack being the B button. That being said, dual wielding is BOSS. Very well done and extremely enjoyable.
Visually, Halo 2 is pretty dang polished. Everything looks like it did in Halo 1, only better. Sounds are spot on and the music evokes all the emotion of the first game.
I also got a chance to play a couple quick multiplayer games. The maps we player were uncomfortable at first but I’m sure that will change. I love Rocket Battles and they are done well again. I love the change they made to the fly-out path of the missile, it’s much more realistic. Attention to detail is important to me.
Alright, I could go on but I’ve got work tomorrow. I will resume the campaign and I look forward to our first Halo 2 party this weekend. I’m Audi.
[…] there was the recent update/tweak to Halo 2’s gameplay. In a previous life, I was a Halo boxer. It was how I played – I’d rush with the Assault Rifle […]