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Archives for 2005

Bloglines and my feed

March 8, 2005 by Tony 2 Comments

(Update:Following the advice from Mike in the comments, I’ve tried to fix my files so the original RSS feed is operable. So far I can’t get bloglines to recognize my change, but hopefully you’ll have better luck

Okay, it turns out I didn’t save the appropriate files I had changed, but now they are all working and everything seems to be better. Thanks for the help, Mike!)

If you use Bloglines (or another RSS feeding machine) you have probably noticed that my Blogger feeds are no longer active. You can subscribe to my feed using:

https://buttonmashing.com/wp-rss2.php

I was previously having issues with WP and the feed, but that adress seems to work. I also updated the feed links in the footer of the first page. If you use Bloglines, you can always use the handy subscribe with Bloglines button:

Subscribe with Bloglines

Seriously, if you’re not using Bloglines, you’re missing out.

Filed Under: Asides, News Tagged With: Bloglines

Urban Clothing: Trendy Hip Hop Clothing and Urban Wear- Karmaloop

March 7, 2005 by Tony 1 Comment

I don’t know if this should make me laugh or cry. In light of my recent posts, I should probably cry. But I can’t help but chuckle.

Urban Clothing: Trendy Hip Hop Clothing and Urban Wear- Karmaloop

Filed Under: Asides

Cranial Menus

March 6, 2005 by Tony 7 Comments

So I watched the 60 minutes episode this evening. I watched it with my father-in-law. Two things stuck out in my mind: 1) Cranial menus. What is a cranial menu, you ask? Read on for an explanation on that. 2) For all the things we say about personal responsibility, parental guidance, etc., the truth is people have been forever affected by this tragedy. That should not be sold short.

Now, on to cranial menus. This odd term can be directly attributed to that crazy old coot, Jack Thompson, Esq. In one of the comments by Thompson, he claims the kids (I mean killers) who play these video games (I mean murder simulators) form a type of “cranial menu” where they are able to pick and chose the moves they have done so many times in a video game, only this time in real life. This is supposedly what happened with Devin Moore (I thought his name was Devin Thompson). He grabbed the cop’s gun (why wasn’t that puppy secured?), looked at his cranial menu and his GTA-training kicked in. Here, I’ll just quote him from the transcript itself (which can be found here)

“The video game industry gave him a cranial menu that popped up in the blink of an eye, in that police station,” says Thompson. “And that menu offered him the split-second decision to kill the officers, shoot them in the head, flee in a police car, just as the game itself trained them to do.”

Puuhleese. Even my father-in-law, who watches us play video games but doesn’t play himself, saw through that pile of turds. Now, I know this has been discussed elsewhere, but there’s a big difference between seeing tetris blocks and killing other human beings.

I felt the reporter/commentator (can you be that old and still have an earring?) did a fairly good job of reporting. Things didn’t start out very good, though. Consider this intro:

Imagine if the entertainment industry created a video game in which you could decapitate police officers, kill them with a sniper rifle, massacre them with a chainsaw, and set them on fire.

Now that’s just not fair. I know that’s the allure of the GTA games. But to start a news story like that and you’ve already shown your hand. The viewers are already convinced video games are bad if you can “set them on fire“. But giving him the benefit of the doubt, Ed Bradley did a fair job asking the questions. A couple examples:

He asked David Walsh, a child psychologist (who did a study linking violent video games to physical aggression):

“You’ve got probably millions of kids out there playing violent games like Grand Theft Auto and other violent games, who never hurt a fly,” says Bradley. “So what does that do to your theory?”

Walsh respons:

“You know, not every kid that plays a violent video game is gonna turn to violence. And that’s because they don’t have all of those other risk factors going on,” says Walsh. “It’s a combination of risk factors, which come together in a tragic outcome.”

Other risk factors! It was glossed over that Devin was from a broken home, in and out of foster homes and most likely had very little parental interaction. The fact that he logged hundreds of hours playing the game was also only mentioned in passing. Where was the parent to tell him to turn off the game and do his chores, or his homework, or go outside and play? The kid was sixteen! Wasn’t he involved with school sports? Didn’t he have friends? Troubled, indeed.

Of course we need to ask the burning question, that of personal responsibility. We get it near the end:

But shouldn’t Moore, alone, face the consequences of his decision to kill three men?

Thompson responds with this doozy:

“There’s plenty of blame to go around. The fact is we think Devin Moore is responsible for what he did. But we think that the adults who created these games and in effect programmed Devon Moore and assisted him to kill are responsible at least civilly.”

I love that. There’s plenty of blame to go around. I’ll just end it with that. That sentence, those seven simple words sum up Thompon’s motivation. You can do awful, unspeakably terrible and despicable things, but since there is “plenty of blame to go around” let’s sue so people in the process. Nevermind the other people who are scarred forever by this tragedy (my second point). If we can make some cash in the process, let’s do it!

Update: You can read the Video Game Ombudsman’s reaction to the 60 minutes piece here.

Filed Under: Commentary Tagged With: Violence and Video Games

Violence!

March 5, 2005 by Tony Leave a Comment

Tomorrow on 60 Minutes there will be a story about a case involving a teenager and violent video games. From CBS’s website:

GRAND THEFT AUTO – Can a violent videogame called Grand Theft Auto be responsible for an 18-year-old murdering three people? That’s what the families of the victims are saying in a lawsuit and to Ed Bradley.

I believe these families are being represented by Jack Thompson, attorney extraordinaire. Earlier this week, there was a great “Fisking” (I love these blogging terms) by Josh at Cathode Tan. He dismantles pretty much everything the attorney Jack Thompson has said. (Man it’s hard not calling that guy names. It’s been done so well, by so many other people). It’s an excellent read, as are most of the comments that follow.

This is a perfect example of the power of blogging. It takes some leg work to do this and I’m glad Josh did his homework. He responds to Thompson’s comments/opinions/rants with a level-head. He doesn’t resort to personal attacks and name calling, as Mr. Thompson has been known to do. He points out flaws in the argument and then has examples and counterpoints to reinforce his points.

There are plenty of examples of this in the political blogging community (too many to cite any one example in particular) but blogs keep the so-called “MSM” on their toes. This type of leg work is just now starting to show up in gaming blogs. One I remember, in particular, was the GBA Disney game that had a swear word in it. Gasp! The story was originally found on The Sun (the link to the story seems to be gone) but is quoted here. This was just some shoddy reporting and no real research on the part of the writer. Just a knee-jerk reaction to a swear word on a Disney game. Did he think a game with the Disney name on it could make it through their Quality Control without this being caught? That’s quite a leap of journalistic faith. Actually, the game turned out to be a pirated version (hat tip to Video Fenky) and the pirates had a little shout-out to their competition. But it was the bloggers (and other interested parties, namely, gamers with brains) that righted this wrong. Jack Thompson needed someone to right some of his “wrongs”. While we’ve previously seen some mentions of Thompson which prove this guy measures way high on the wackiness meter (here, here and elsewhere) but no one had really taken him to task until Josh analyzed some of the stuff he has said.

Once Josh posted this, gamers and gaming bloggers took over and this spread pretty quickly. Evil Avatar had it first, since Josh submitted it there but it immediately spawned comments and opinions from fellow EAers. Penny-Arcade picked it up from EA and even though Tycho doesn’t talk directly to the issue at hand, he does make some good points:

… However, the man is essentially building his legacy on the broken bodies of desperate teenagers. Countering the man rationally will serve no purpose, the imagery is too potent. I’m powerless to dissect a sermon like that, simply because the task is so vast. There are a hundred ways his piece dissembles, exaggerates, omits key points, or relies on flourish and appeals, but his motif is perfectly packaged for media. The man spins at ten thousand RPM.

The importance of exposure on Penny-Arcade (or a similar site like EA) can’t be underestimated. Whether they consider themselves bloggers or not, they have an audience of millions and a link from their news stories will drive big time traffic to a site, with thousands of eyes pouring over all your hard work. I’m sure Josh got a nice big jump in traffic from that linkage. This link spawns hundreds of little links (like buttonmashing) and others, like the ones found here, here, or here, here, here, here, and here. (If there are others, let me know). This puts the story in front of even more eyes, most importantly those that have never heard of PA. (I know, it’s hard to believe, but some people haven’t been enlightened.) Call it a meme, call it whatever, but it’s out there for more and more people to see. Hopefully it is enough to counterbalance all the tripe that was spewed out in the first place. This is the voice of the gamer. The voice of a group of people who care about this form of entertainment and desperately want it to be respected and not blamed for everything that’s wrong with society. There were sicko killers and criminals before video games and there will be many more after. We just want some equal footing when defending our hobby of choice. One side of the story really isn’t an argument.

This voice of the gamer probably won’t be heard on tomorrow’s show. I’m afraid it will be one-sided and biased. But the blogging groundwork has been laid and we can also be vocal and have our voice heard. Places like Penny-Arcade and Evil Avatar (among others) have loyal followers that can be mobilized to do great things. Gaming bloggers can also do their part. Heck, we could stoop as low as GoogleBombing Thompson’s “help site” with something like “Clinically Insane“. But we gaming bloggers are above childish tomfoolery, right? We can, however, point people to Josh’s post and let them make their own conclusions. We can watch the bit on 60 minutes and actually debate the points they bring up. It will make us want to scream obscenities at the TV and then get on our favorite forum to call Thompson names not-fit-for-print but we must restrain ourselves and not allow ourselves to be baited into that trap. We just need some even-handed comments and discussions. No name calling! We are Mature Gamers, remember?

I’ll be watching the 60 minutes episode hoping both sides of the story are shown. I know they don’t have the best record of doing that, but one can hope. But I’ll definitely be blogging my thoughts. Until then…

Filed Under: Commentary Tagged With: Violence and Video Games

AFK Gamer and collaborative blogging

March 5, 2005 by Tony Leave a Comment

Foton over at AFK Gamer is considering a really cool idea for those of us in video game blogging (actually, for anyone who loves gaming). You can read about it here, but the gist of it is:

One weekend, a collaborative blog. Anyone that pre-registers can post. It’s an orgy of gaming in whatever game you choose. The objective is … a stream of conciousness on your gaming experiences for the weekend.

I think this good be pretty cool. As I said over at his site, it would be great to see what the other gamers out there think. Hopefully everyone who participated would be mature and civil, no lame fanboy ranting and bashing. Meaningful dialogue, funny anecdotes, good ideas and constructive criticism would be cool to see.

If you’re interested, leave a message over at his site and we’ll see where this goes.

Filed Under: Gaming Tagged With: Blogging

Real life.

March 4, 2005 by Tony Leave a Comment

I’ve been busy this week, lots of things going on so I haven’t had much time to blog. I’ve been able to do a little gaming, I’ve made some good progress with the single player campaign in Halo 2 and I’m really enjoying Mario Power Tennis. I rented Zelda: Four Swords, but have only had a little chunk of time to play that. I’ve enjoyed what I’ve played but I doubt I’ll get to play much more before it has to go back. I really like the style of graphics they started with Wind Waker (I know, that’s a minority opinion) and I love the look of Four Swords. I wish I had some friends with GBAs to try out the multiplayer, it looks like it would be a lot of fun.

I’ve been thinking about some topics I want to mention but it’s getting late now, so I’ll check back in soon with some links and some razor sharp wit. Prepare to be dezazzled.

Or, at the very least, mildly amused.

Filed Under: Asides Tagged With: Blogging, Real-Life

Oops

March 1, 2005 by Tony Leave a Comment

I seem to have deleted my last post about blogging from AFKGamer. I was setting up a friend with WordPress for his blog and accidentally deleted one post to many. Oh well, no biggie there. You should be reading AFK anyway.

In blogging news, WordPress has hit 50k downloads of their new version. Good for them. I whole-heartedly recommend WordPress to any blogger looking for robust, solid, and FREE software.

Filed Under: Asides Tagged With: WordPress

GameCube and the Reggie-lution

February 28, 2005 by Tony Leave a Comment

GameCube: The Nintendo Minute: Vol. 6: Quotes like this give us Nintendophiles such hope:

And finally, in speaking directly on what Sony and Microsoft did well — Sony launched aggressively with a strong third-party line-up, and Microsoft nurtured community with its Xbox Live service.

That is from The Leader of The Reggie-lution, Fils-Aime, a Nintendo VP (and VIP). We get these glimpses, and we hope.

Oh, how we hope.

Filed Under: Gaming Tagged With: Nintendo

Some thoughts

February 27, 2005 by Tony Leave a Comment

Animal CrossingAfter spending most of the week playing with WordPress, I’m finally able to do some real blogging.

I’ve been playing two games this week – Halo 2 and Animal Crossing. Guess which one I’m playing with my two-year-old? She loves when I catch fish and always cracks up when I get an old shoe or a tin can. “You have to go to the dump, daddy!” She didn’t particularly like me getting stung by the bees I rudely awoke by shaking their tree. “What’s wrong with his eye?” There has been some recent mentions of Animal Crossing lately: there’s the kid that proposed to his girlfriend via Animal Crossing’s in-game mail service. How cute. Jane at Game Girl Advance mentions playing AC with the animals asking her about how her ex-boyfriend was doing. Freaky.

It is weird how our Animal Crossing town, “pooptown” (I know, how original), continued down its virtual path even though my wife and I hadn’t played for over seven months. There were a couple pooptowners who hadn’t talked to my wife’s character for almost two years. But they happily lived their lives, oblivous to our abscence. Didn’t anyone send out a search party? Wasn’t anyone worried that tony and bella hadn’t been heard of in months? And the police officers? Don’t go there. Those lazy bums didn’t seem to notice were gone. But that creepy fat guy in the station still follows us around like a hawk.

When I had some time to game by myself, I popped Halo 2 in and played some Live matches and jumped back into the single player game. Earlier, I had read the analysis and review over at 7hr33 and as I read I kept thinking, “yup, uh huh” and, “exactly”. One quote in particular stuck out:

Though the weapons are supposed to be more balanced than in the first, they invariably end up feeling rather impotent and bland, and the weapons that most teams scramble over each other to get at are the sword and the rocket launcher, leaving those unequipped or unwilling to use them with no truly effective countermeasure (ie. a powerful, universally distributed mid-range rifle, etc.).

This is so true. I played on Live last night with some friends and it continually dawned on me that I was always looking for the rocket launcher/energy sword/shot gun. As soon as I spawned I knew exactly where I could go to upgrade my SMG. 7hr33 refers to the “the chaotic hail of bullets” (or bullet spam, if you will). So true. A fire-fight usually becomes a “I hope I pulled the triggers first”. Nothing is more frustrating that getting your bullet spam on with someone and a third party enters the fray and picks up the scraps. That’s not skill, that’s luck. One thing Halo taught me was patience. Take your time, pick your shots, go for the head, ease on back if you’re losing the upper-hand. One thing Halo 2 is teaching me is to run and find other people fighting with each other so I can have some easy pickings. Strategy and skill has been dumbed down in Halo 2, which is unfortunate, because it was done so well in Halo.

And I am really becoming disenchanted with Halo 2 on Live. It’s the same frigging three games, over and over. Assualt on Burial Mounds, Team Slayer on Coagulation, one flag CTF on Zanzibar. It’s becoming less and less fun. It’s still good for an occasional Rumble Pit, but unless I’m playing with friends, I doubt I’ll be playing on Live as much as I used to.

Playing the single player missions are still enjoyable, I’m having fun. I still think Halo 2 is a great game, don’t get me wrong, it’s just not a great game.

Filed Under: Gaming Tagged With: Animal-Crossing, Gamecube, Halo-2, Xbox

Wow.

February 23, 2005 by Tony

Amazing. I am so thoroughly impressed with WordPress right now, I’m at a loss for words to adequately praise it. I just imported nine months of Blogger posts without a hitch. Setting up WordPress has been simple thus far. Now that I’ve got my posts imported, I’m gonna make sure everything looks okay before I move on. We’ll move on from there.

Update 1: Man, it just keeps getting better. Using Bloglines export feature (export to OPML file) I have now imported all my links from Bloglines. I still need to organize them and there doesn’t seem to be an immediately easy way to use Bloglines to update my links, but I’m sure someone out there has solved that problem, too. This is good stuff!

Update 2: Well, the links are organized. Next it categorizing all my old posts. I may put that off until later. Perhaps I’ll try a plug-in or two.

Update 3 (2/24): The process of converting my old Blogger posts continues tonight, I will make sure all of them are all categorized and edited for grammatical errors. Then it’s on to themes and plugins!

Update 3 (2/26): Posts have all be categorized and I’ve been looking at various plugins and themes. This is seriously great stuff, I can’t believe how seamless and easy it’s all been. Kudos to the guys and WordPress.

Filed Under: News Tagged With: Blogging, Site News, WordPress

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