I am predicting that particular phrase will become a part of 2008 video game vernacular. Having just finished only the demo, I’m predicting this will (1) either be PSP game of the year or (2) be a good year for the PSP.
Patapon may be a little hard to describe but it’s essentially a rhythm RPG game. I use the term RPG lightly because it’s in experience only. You have these little creatures that look like eyeballs that basically worship you. They’ll perform actions for you in a four beat rhythm. Along the way, they build experience, gain new weapons and armor, and a couple of new skills. You can also do minor formations to your little armies. Screenshots of this game really don’t do it justice. Many a times I was distracted (initially) on playing by just listening to these little guys and laughing at their animations.
A demo has been out for about a week or two and if you have a PSP you should snag it. I guarantee you’ll play it straight through. Plus, at the end of the demo, the game lets you perform a special save that provides you with a unique weapon to use with the retail game. I’ve had this game pre-purchased for over two months and I’ve raved about it before. (Go there for some old gameplay video). At $20 it is a PSP must buy. Come this Tuesday, I’ll be throwing my army into the rhythmic fray.
You had me at rhythm RPG. In fact, I just picked Ouendan back up to get my rhythm game fix. This sounds 7 ways of awesome.
It’s great, but it’s not easy.
I guess that’s a good thing as this could have been a one trick pony that was over before it started. I’m struggling and I’m just at the beginning of the game!
Yes!
I’ve got to be doing something wrong because that first boss/dinosaur is just owning me. I also notice too that the rhythm changes from time to time. I may be off.
Defense is worthless, and miracles (juju, LOL) are hard to pull off.
Still love it though. Oh, go to the hunting grounds and stand in front of the totem with the symbols on it and do the symbols in rhythm for some interesting stuff.