I know that one of the games (released today) has been on some of our readers minds for a while now. It’s just recently come up on mine. I’m actually in the process of playing through some 360 games so I can trade them in (NEW RULE: one game at a time—more on that later). I was even thinking of using the credit for Too Human. Things are not looking bright with the mainstream hardcore press.
From Gamespot—who gave the game a 5.5—a surprisingly low score for a AAA developer. Here’s their opening salvo:
Too Human drops a juicy plot development at the most inopportune time: its very end. It’s the obvious manner of setting up a sequel, the infamous “to be continued…” we’ve come to expect from television shows and, yes, even some modern video games. This isn’t necessarily a bad thing, but it exemplifies the core experience of this action/role-playing hybrid. Too Human is a game of false starts and unrealized potential that infiltrate almost every aspect of the game, from story, to combat, to balance. Its elements feel stitched together, making for a patchwork quilt of a game that’s fraying at the seams.
Probably of all the mainstream reviewing sites, I trust Gamespot the most. Only once or twice have they ever steered me wrong. This does not bode well. I had mentioned on other forums that the lack of pre-release reviews was not a good sign. It usually never works in the developer’s favor.
After playing the unispiring demo, and like I’ve mentioned to others, I’m not paying $60 for this game—in credit or cash. Unless there’s some hidden ecstacy or bliss that the reviewers are overlooking. Sites like Gamespot, Gamespy, and 1up are being the most critical. Metacritic seems to raise the average (67), but it doesn’t look promising.