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Archives for September 2008

[2 Minute Review] Too Human

September 12, 2008 by Nat 16 Comments

Can a game that a blogger was so adamant against getting because of low “professionally reviewed” scores be any good?

Surprisingly, the reviewers got it all wrong. However, most “professional” reviewers compared it to what they thought it should be (i.e. what was promised) and they did not review it for how it stood as a final product. However, this game can be summed up in two words: lost potential. Is it still fun?

DO: Cut down anything that moves using the left thumbstick to move and the right thumbstick to attack. Gamepad buttons confer bonuses and a dodge.

TYPE: Third-person action.

PLATFORM: 360

PRICE: $59.99

MEAT: You play as Baldur, a semi-god, who with his brothers protects the human race in the future. The plot loosley follows Norse mythology. Actually, the plot is convoluted unless you know a little bit of the mythology. Even then, don’t try to understand it. There is a surprising twist at the end that does make some sense in the narrative. However, unintentionally, this is a game for just playing. (Did Pac Man need a story to be fun?) Your character progresses by loot grinding through four worlds. (There’s an alternate world that basically offers nothing called Cyberspace–an exploration map that nets you armor perks but is probably there just to frustrate you by getting you lost.) Every item has its own look, perks, and can be color customized. This is a game for weapon and armor customization nuts. This is also a game for those who like to RPG farm. There’s a wonderful co-op mode that blends well with the core gameplay and skips the narrative altogether. It only supports two players, but four may be coming via update. There may be some new classes added to the included five (Berserker, Defender, Champion, Commando, and Bioengineer). The classes don’t change the style of play that much because the enemies pretty much all attack the same way.

PERKS: excellent visuals; satisfying combat (sliding especially); loads of items; replayable for grind nuts; wonderful finishing moves

SCREAMS: to use it’s potential: story, combat, enemy variety; better class distinction; change a couple of boss battles to be fun and not grinds; eliminate enemy ranged attacks for the sake of difficulty–maybe actually code some enemey AI other than “mob the player”; add a defensive move other than dodge; it wants to be epic and there’s glimpses of that, but the potential is lost

VERDICT: Rent. Buy it when it’s a budget title.

Proof being in the pudding. Here’s my gamercard to show I beat the thing.

Filed Under: Gaming Tagged With: 2 Minute Reviews, Too Human

S H O R T I M A G I N E D M O N O L O G U E S

September 12, 2008 by Tony Leave a Comment

On oldie but goldie: Wario Gives an Account of a Mario Kart Race for Strangers at a Bar.

I HATE Rainbow Road with a burning rage.

Filed Under: Asides Tagged With: Mario Kart, McSweeneys, Wario

Little Big Planet–A Documentary

September 11, 2008 by Nat 2 Comments

If you would have asked me in January of this year what game I would have been looking forward to playing the most it would not have been Little Big Planet. Heh. I didn’t even expect to have a PS3.

What you’re about to see is all in-game.

Filed Under: Gaming Tagged With: Little Big Planet, PS3

Busy Buckeyes

September 11, 2008 by Tony Leave a Comment

I’ve been super busy this week, but obviously not around these parts. I’ve been working into the wee hours of the morning over at my Ohio State blog in preparation for one of, if not the, biggest college football games this season, Ohio State vs. USC.

That’s not to say I’m neglecting my video games. Not at all. In fact, we had just put in a bunch of time with the Geometry Wars 2 multiplayer modes. Absolutely fantastic. I didn’t think Pacifism would work with more than one person, but it is a riot with three people.

So stick with me over the next couple days. I’ll still be around, my mind is just elsewhere. If you don’t follow college football and you don’t hear from me in a week, you can rest assured things didn’t go how I had hoped.

Filed Under: Sports Tagged With: Football, OSU

Browser Games

September 9, 2008 by Tony Leave a Comment

I’ve been playing a browser-based MMORPG that I’ll be talking about in another post. I really enjoy “portable” games on the web. Both on my Macbook or my PC, I can log in and play at my leisure. But that’s not what type of Browser games I’m really interested in. I’m not talking about Browser-based games (or sites) like Kongregate or Whirled (which is really great and I should be mentioning more later). I’m talking about games that are actually built into your actual browser.

I know there are a few games like this already out there, but what I’m really excited about is Webwars EVE. I know Webwars EVE was announced a while ago, but I just recently came across a draft I saved with the link to the Webwars site. I registered back when I first heard of it and invited a few people to join with me, but I haven’t really checked anything else out in a while, so I thought I’d stop in and see where things were at.

Seems like things are still in the initial stages of development. There’s mention of a beta, but that seems far off. Either way, when the site eventually launches, I’d love to have a gigantic fleet of buttonmashing.com ships out there. As soon as I can, I’ll be recruiting as many buttonmashers as I can!

I really hope this game delivers on what they’re promising. Perhaps the future of PC gaming? I doubt it, but it will ruin productivity, if nothing else.

Filed Under: Gaming Tagged With: Browser Games, EVE, Webwar EVE

Responses to Walking Away from Violence

September 8, 2008 by Nat 5 Comments

It seems as if I may have struck a small nerve on the Internet that generated some good ideas about how violence—mainly in video games—and kids go together. For some it’s not necessarily peanut butter and jelly and for others it’s not avoidable.

I has thought about responding to the comments in the original post, but in following up on links, track backs, and even a podcast (awesome!), I figured it’d might be best if I culled them all together and responded to them. Many people seemed to share the same ideas so I’ve tried to pick the best comments on that idea to post.

First I have a comment from Corvus of Man Bytes Blog

What I’d be even more interested in hearing about is the conversation you had with your son after he did that. The conversation about context and consequence–about the role of violence in the expression of anger. He may only be 3, but if he’s already capable of correlating shooting daddy dead with being upset, chances are his messages are coming from outside the home. Play dates with the children of less-aware parents perhaps?

The first thing I did was share with him that it was wrong to shoot people. He’s only two years old, so I found this rather difficult at first to put it in terms that he would understand. He was not disciplined for it, but he was warned that he would be disciplined if it happened in the future. It’s been almost two weeks and he’s not responded this way. My wife and I think he did not pick it up outside the home but from his older brother, who’s five.

darrenl from Common Sense Gamer had this to say about the exposure to violence being inevitable:

I have the same issue with this and my 7 year old daughter…but I keep this in mind when she’s playing it: she’s going to be exposed to violence in one form or another whether I like it or not. I would rather be the one to coach her through those feelings than someone else. Having the ability to seperate fantasy from reality is key here and I think video games are a great medium for teaching that lesson…so are books, and movies.

I don’t disagree that being exposed to violence will happen. It’s just a matter if I’m there when it happens or if I have prepared my two boys to disassociate it from reality. Let me give this food for thought: I’ve read a large number of books recently that dealt with current events in the military (Black Hawk Down, Generation Kill, etc.). Every book has mentioned that soldiers in the heat of battle remarked at how much it was like being in a movie and/or video games. Some of them even had a hard time consciously realizing that they were physically vulnerable to the violence that was all around them—and this is my formulation—because they had grown up being passive observers.

Pete S from Dragonchasers had this interesting comment about violence and age:

I’ve actually noticed the same thing in myself. I really don’t need to spend 40 hours watching people being eviscerated anymore. I don’t know if its my age, or that the technology has improved making everything look more realistic, or what.

I think “tone” plays into it a lot for me, too. For instance, Uncharted… I played through it and loved it. I appreciated the lack of blood and dismemberment even though I was shooting humans, so it really didn’t bother me. It was just like its inspiration: saturday afternoon adventure films.

The flipside for me is Bioshock. I played part of the demo, and found it fairly horrific. One of the first things I had to do was bludgeon an insane person to death. Then start jamming needles into myself. No thanks. I understand that the story is amazing and all, but I just wasn’t going to be comfortable playing the game.

Of all the comments I read, this one got me to think about myself more than any other comment. I too have noticed that as I’ve gotten older I no longer want shock, I want something that will get me to think—something that has an excellent narrative. I found Uncharted to be dull (although I have not completed it—yet) and Bioshock (which is discussed in the posdact listed below) to have an excellent story coupled with atmosphere. When I played the demo, I was appalled at the violence it contained. Surprisingly, I found my self playing the game months later and overlooking the violence and language because of the presentation. I do intend to complete both games. They are the only two I chose to keep, but I’ll be getting rid of them as soon as they are completed. However, one look at my gamercard shows that most of the games I play (on the 360 at least) are casual or toned down games.

Jason O from Unfettered Blather went the opposite direction:

I do kind of wonder if this is really necessary?

Young boys have a tendency to act out. I kind of see my role as a parent in helping them understand what is and is not appropriate. I don’t worry about the games so much, but I think content is important to.

Sooner or later they’ll pick this behavior up.

Necessary? For a two year old, yes. Sure, he will pick this behavior up. This was a popular comment. It ranged from a “why bother” mentality to idealic thought. I played “guns” in the neighborhood when I was kid. I know he will too. However, at this time in my family’s life, it is utterly necessary. That may change as they get older, but they will be sheltered until I deem it necessary. They cannot make decisions for themselves. Eventually they will. My goal as a parent right now is to make sure that when the time comes they make wholly appropriate decisions. This doesn’t just apply to video games either. It covers movies, books, music, people (one I think parents forget…kids are influenced by their peers and other people), and many other things that don’t fall under the previously mentioned items.

Lastly, I mentioned that a podcast covered my post. Shut Up, We’re Talking is a podcast “covering recent topics found within the MMORPG Blogging and Podcasting community.” I don’t play any MMOs anymore, but I found this hour to be highly entertaining. (If MMOs are your thing, give it a listen.) The discussion on the post starts at 16:20 in the audio.

I really don’t want to quote the audio, because I do think you should give it a listen. They didn’t quite agree on my total removal of the games because of separating fantasy from reality needs to be managed and learned. I will respond by saying that their own children referred to in general we’re older than my own. They felt it was more appropriate to share the experience and work through it with the child. It’s something I intend to do with the boys in the future. This is not all to different from what has been mentioned in previous posts (one of the podcast’s hosts was a commenter). Empathy was also mentioned as a perspective that needs to be put into the equation as well as accountability (especially under the guise of Internet anonymity—I’m looking at you Xbox Live kids).

I agree that there is no way in which I can protect my child from everything. I don’t want to put them in a box. It seems to me, the children that I knew who were the most protected or too protected were those most likely to “go crazy” when the inevitable freedom from parents materialized. Yes, they do need to differentiate fantasy and reality and right and wrong, but it’ll be on my terms.

I do play games with my boys. In fact, most of my game playing is with the boys. In some aspects, I look at this “Walking Away” as buffer for myself. (However, see my argument for an overly violent game such as Bioshock posted above. I’ve not played it since making the decision, and wonder if I ever will. Maybe I should have just traded it in as well?)

To followup, I do want to say thanks to everyone who made a comment. For the most part, they were all well thought out and added to the discussion. One person had mentioned on another blog that he pretty much allows anything to go into his son’s eyes. The child didn’t seem to be bothered by it and was alos highly intellectual. I think it shows that each child is different—even among the same family. Parents need to be specifically aware of each personality and temperment their children have. To each his own, but may to each his own be the best that the child needs.

Filed Under: Commentary Tagged With: Gamer Responsibility, Violence and Video Games

Reason #13,597 I love the internet

September 5, 2008 by Tony 2 Comments

At some point today, someone I follow on Twitter (I don’t remember who it was and I’m too lazy to look it up) linked to a wikipedia page of Joseph Ducreux, an 18th century French painter. As part of the article was this picture:

I love this painting so very much. I imagine him greeting someone with an 18th century version of “Sup, brah?”

This won’t replace my favorite internet thing ever, but it’s in the top 5.

Filed Under: Asides Tagged With: Awesomeness

Walking Away From Violence

September 2, 2008 by Nat 12 Comments

A week ago, my soon to be three-year-old son was being corrected for doing something wrong. He was upset by it. That’s not really a bad thing to be upset when you are corrected. Making your hand into a gun and yelling “Bang! Bang! Pew! You’re dead, daddy!” is.

Before you raise any preconceived notions, my wife and I are very controlling of our two boys (5 and 2) as to what they watch, hear, and play. I only play violent games after they have been put to bed and I even go so far as to hide the games in a closet. Even then, I don’t play many violent games because, presonally, they affect me. That’s not was this post is about. Also, I don’t want this post to delve into the video game violence debate. I just want to share what we as a family intend to do about it.

Two days ago my wife and I were talking late in the evening. I was lamenting my recent poor parenting skills and the feeling like I had not ever really grown up. It was then she mentioned video games. My wife is not a typical nagging video game spouse. She never pressures me or makes me feel guilty of what I play or purchase. (There was a time where she called them my “second wife” but that was me being stupid early in our marriage.)

She mentioned the idea of getting rid of video games. I was surprised by my initial reaction: agreement. I think it surprised her to. Actually, at first I misunderstood her. Her intention was for us to get rid of mature games. Once again, I was surprised by my answer. Let’s do it.

Starting on Labor Day, I took inventory of all my titles and if they met a certain criteria, they were added to a pile to be traded for credit.

  • Any game with blood was out
  • Any game that realistically and graphically killed humans was out
  • Any game that had strong, pervasive language was out
  • Any game with sex was out (which we didn’t have any that I knew of)

Using the ESRB ratings, the pile started to stack up: Halo 3, Mass Effect, Gears of War, Call of Duty 4, Viva Pinata—animal sex! Ok, just kidding there—, Assassin’s Creed, Crackdown, Bioshock, Uncharted, Metal Gear Solid 4, Okami, Metroid Prime 3:Corruption, Ghost Squad, and recently acquired Too Human.

A couple of things I did find interesting is that all the Wii game’s ESRB rating descriptions used the term “Animated Blood” and some of the ESRB ratings were too vague in their descriptions or maybe even a little off base. For instance, Too Human has a description of “Blood”. Either I am blind or I’ve been desensitized, but I don’t remember any blood. (Maybe in a cutscene I’ve skipped?)

My next step was to examine or remember the specifics of the titles. I decided to keep Okami, Metroid Prime 3, Bioshock, and Too Human. Three of the titles I’m still slowly playing through, and the latter title I didn’t see it as being overly violent or meeting the criteria. It’s new, and I’ll probably trade it in when I find it just sitting there. Bioshock is the one title that I’m keeping that certainly falls in the list above. I am so impressed by its atmosphere that I truly want to finish it. Once I do though it’s gone.

This really only applies to consoles and not my handhelds or PC games. The boys don’t even know I have a DS and PSP and they don’t have access to the PC. Of course, I’ve only got the Hal-Life series, Tie Fighter, X-Com, and a bunch of RTS games on my PC—and I hardly play PC games anymore.

The response I’ve received from offline and online friends has been from agreement to indignant, stupid remarks. Jokingly, someone asked me what I would then play. Actually, I don’t think I’ll miss all that much. There are a lot of games out there that are entertaining and are family friendly. In fact, in the list of games above only two did I really struggle with keeping. In the end, I decided to get rid of them. I hadn’t really played anything from that list in a while anyway. I don’t know if it’s because I’ve gotten older, but overly mature or violent games don’t really impress me that much anymore. Most—and I say most—have become formulaic. I’ve had more fun with games such as Geometry Wars, Everyday Shooter, LEGO titles, racing games, and casual games in the last couple of years more than anything.

We don’t know where our son picked up the gun gesture, but I’m not taking any chances. My only guess is that he may have overheard me playing after he was in bed. More likely, he saw it on TV or a movie. Video games aren’t the only thing we are cracking down on. My wife and I are currently working on TV and movies too. We already are restrictive in what they watch. Now, we are taking it a step further in really policing what we watch.

I believe it all to be for the better. There are so many things my family could be doing other than zoning out to a screen: reading together, drawing, walking, bike riding, just talking, fixing meals together, and playing. Of course, this all leads me to when I am going to play the games I own. That actually brings me to another Gamer Responsibility topic: time spent playing games. (I hope to address that soon.)

This also means that you probably won’t see many reviews or posts from me on violent games. If so, they will be rare. But you know what? I believe that to be ok. Life will go on and my family will be better for it. They (and many other things) come before personal entertainment.

Filed Under: Commentary Tagged With: Gamer Responsibility, Violence and Video Games

In [Nat’s] Hands: Ratchet & Clank Future: Tools of Destruction

September 2, 2008 by Nat 1 Comment

This time of year is supposed to be the lull before the video game release storm. If so, why are Tony and I getting all these games?

Thank you Amazon Lightning Deals.

Anyone have any impressions? I’ve never played an R&C game.

Filed Under: Gaming Tagged With: PS3, Ratchet & Clank

August in Review

September 1, 2008 by Tony 1 Comment

Time for a look back at another month here at ButtonMashing HQ.

We had a somewhat of a down month of posting with 22 posts and 66 comments. Traffic for the month was down a bit from from July, but that’s to be accounted for with the reduced posting frequency and end of the summer. As usual, most people are visiting with Firefox and Windows XP. The monster monitor award goes to the guy with the 800×5000 screen resolution. How is that even possible?

Top posts

The following posts garnered the most eyeballs in August (outside of the regulars):

5. 2-Minute Review-Bully Scholarship Edition
4. Funny Game Glitches
3. Pic Lens
2. Is Too Human Any Good?
1. Customizable NCAA 09 Covers

Previously, on buttonmashing

A year ago, I was playing some Bioshock.
Two years ago, I was talking about The Ultimate DS Library. What an amazing little machine that DS is.
Three years ago I was busy on the warpath, defending games and trying to dispel myth of a correlation of Violence and Video Games. The fight continues…
Four years ago I was talking about games I own that are gathering dust. Four years later and we’re still dealing with this.

Strange, funny searches

Let’s laugh at the weird people on the internet:
“video of a girl being tickled that is compatible with the psp” – You, sir, have requested something strange.

“tea leaves and turnips” – Sounds like a wonderfully horrible breakfast.

“penny arcade hates fatal1ty” – I was not aware of this. Do they?

“leon and krauser have sex story” – Since I saw it and can’t unsee it, you have to see it, too.

Games being played

I’ve played so much lately that I should probably dedicate a separate post for that one. Stay tuned.

UCLA just upset Tennessee, so my work here is done. I should probably wrap this up and go play some games.

Filed Under: News Tagged With: Month in Review

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