Amongst other activities which I have going on this weekend one of the highlights is that I will be sans family Saturday night into Sunday afternoon. And though I will miss them ever so dearly (yes, yes, of course) I am anxious – nay, revel – in the opportunity to be a bachelor even if it is just for one 18-hour period. There was a time some years ago when I would have made plans to use this time to go be, yknow, social, or looked up to see what bands are playing live in various watering holes around town. But I am old and fat now, and the motivation to do any of these things is equivalent to that of zero (0). Instead, I shall take advantage of being childless, having zero (0) expectation of being woken up early Sunday, and stay up until one million o’clock playing video games.
Two games are currently occupying my thoughts. Their genres are very befitting for my intention of playing for the long haul this weekend. Or, at the very least, the time enough to become actively engaged in a campaign that will carry on after Sunday.
Out from left field, the first is the God/Sim game Reus. I picked this up during the Steam Summer Sale of ’14. I’ve dabbled in it here and there since then, earned some achievements, unlocked additional resources, learned the ropes. The ‘ropes’ in Reus are many, and they crisscross and thatch and weave. Reus doesn’t have a learning curve so much as the new player has a sort of… methodology curve. The other day I was studying the game’s wiki when my wife happened into the room, glanced over my shoulder at the screen and ultimately declared: “That looks like homework. Why would you want to play a game where you have to look stuff up like that? (No you’re not getting a second monitor…)” I asked myself the same thing. Reus at times does make me feel a bit stressed; there are always so many things to consider, so many well-balanced ecosystems at stake. But a weird ember of logical masochism deep inside me keeps me from turning my back on the game altogether. Mostly this is because I recognize that the game has a very, very cool concept at its foundation and, despite my struggles, it presents that concept well. Part of my weekend gaming activities is to fan this ember by honing my own methodology for achieving objectives in Reus.
The other game is a more familiar one but with some new branches of DLC I have yet to explore. Just around the time that I was finishing up the Iron Fisticle review I was feeling a hankering for some Crusader Kings 2. And then, as if reading my thoughts, Steam rolls out a weekend sale. Between Oct. 2 and Oct. 6 Crusader Kings 2 and the rest of the Paradox Publisher catalog is heavily discounted. Heavily discounted. Like, whoa, kind of discounted. Various bundles are now available and game collections are updated. For CK2 I picked up the Rajas of India expansion and a few character portrait DLCs. So, it is safe to assume that my weekend gaming regimen will include some medieval duplicity and zealotry.
It is worth noting for anyone equipped and interested that Crusader Kings 2 is free to play all weekend. The game is a refreshing departure from the standard top-down map domination strategy game. It takes strategy, yes, but if you can incorporate just a tiny bit of imagination – just a titch of role-playing – the game will wisk you away. Such crusades. Very Dynasties. Wow.
What are you playing this weekend?
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