Mars is the Roman god of war. He is a representation of aggression and conflict. The Romans celebrated Mars for what he represents because war was a way of securing peace, even though peace was usually achieved by submission from the bloodied pulp of the empireâ€™s foes. Meh. No matter, a means to an end. Roma Victrix, n00bs!
Mars is also a planet – Our neighbor, in fact. Howdy-ho neighborino! The planet earned its namesake because of its reddish hue as seen from Earthâ€™s surface. Blood, being red, is also seen splattered all over Earthâ€™s surface during the throes of war. Therefore, the Romans figured, let us name that red dot in the sky after our god of blood splatters and glory.
Mars, it just so happens, is also the setting for two of the games I plan on playing this weekend – both of which share pretty much the same types of cutthroat, purposeful aggression as our Roman friends enacted while under the gaze of their reddish god.
Offworld Trading Company (Mohawk Games)
I was all over this game last week, hell-bent to git gud, or, at least, to understand. And I do understand. I really do. Itâ€™s a bloody good game, deserving of every shred of critical praise it receives. I haven’t even touched the campaign, focusing instead on skirmishes and working up the cajones to dabble in free-for-all multiplayer mode — perhaps this weekend.
In order to improve my gameplay I started off at a measured pace, pausing prodigiously during skirmishes and learning from my mistakes. I made a habit after every game to learn from one single error that I made. But my desire to improve quickly exceeded my ability and I hit a wall. I started repeating the same fatal mistakes such as overlooking my fuel consumption, not reacting to the market, trying too hard to influence the market, not building enough power generators, building too many power generators, etc. etc. etc. Matches would stretch on and on only to see my company ultimately bought up. And so, I tilted.
At the onset of this week I decided to side-step from OTC – to regroup, as it were. Still, watch some Zultar commentaries, and think about my own mistakes. But overall, to turn my attention to another completely different game that takes place, at least initially, upon the same martian surface as this cut-throat economic strategy game.
DOOM (id Software)
I cannot recall the last time I gamed from the couch. I didnâ€™t even know that I missed it. I also didnâ€™t even know how badly I needed DOOM in my life right now. The planets are aligned.
DOOM is just straight up fun. It is agreeable in so many ways. Everything the game does seems to flush you into another rumble with a swarm of demons. And the more you move, the better time youâ€™ll have. It is so propuslive. The fighting is fluid. In fact, I would say the fighting almost has a tactical quality to it with how easy it is to toggle weapons and cater upgrades. And the glory kills! What a wonderful design decision to force close encounters as a primary source of replenishment. And the fact that you can target a specific glory kill animation is so completely pointless yet so necessary…
Indeed. The fighting is fun, yes. But I am also so impressed with how the entire experience is composed. I am reminded of Metalocalypse with its propensity towards ironic/hyperbolic use of violence and gore and heavy mothereffin metal… but it is still so completely, genuinely badass. DOOM walks that fine line. So much so that glory killing a demon by ripping out his heart and shoving it down his throat is equal parts hilarious and practical. Bravo.
So, yeahâ€¦ Iâ€™ll be hanging out on Mars this weekend. Iâ€™ll be sure to send a postcard splattered with blood and minerals.
What are you playing this weekend?