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Commentary

No Wii Speak (and Possibly Animal Crossing) for Me

November 13, 2008 by Nat 4 Comments

Have you been hearing about publishers efforts to block or prevent the resell and trade-in of games? Nintendo’s not any different.

The peripheral can also be used without “Animal Crossing,” just for game-free voice chat, but that requires used of the Wii Speak Channel, which will be released in December.

But there’s a catch, a fine print surprise. There is a pamphlet packaged with the peripheral that includes a 16-character code, a “Wii Download Ticket Number,” to be used for downloading the Wii Speak Channel. According to the pamphlet, this code “cannot be replaced by Nintendo or your retailer if it is lost or stolen.”

A Nintendo rep further clarified to me that the channel won’t be able to be downloaded through any other means. You won’t be able to get it off the Wii Shopping Channel manually, nor would you be able to buy it. Essentially, the Wii Speak Channel will be available to new purchasers of the Wii Speak mic and that’s it.

Gimped games being sold at a premium is coming. It’s for certain publishers are thinking about it. My guess is you’ll buy a disc and have to enter a code or a one-time use key to get a level, ending, weapon, or character. Of course, you’ll need internet access, and I can see companies like Microsoft making it so you have to be a Live Gold subscriber.

My wife wants Animal Crossing. We’re not getting it if we don’t find it without the mic. Who is there going to be to talk to on the Wii anyway? Like I want to share a friend code to talk, and I’d rather take a bat to Tom Nook’s knees, not leave him a message.

Filed Under: Commentary Tagged With: Animal-Crossing, Gamer Responsibility, Wii Speak

Gamer Responsibility: The Games You Haven’t Played

November 4, 2008 by Nat 3 Comments

  • 11% of all household games have unopened titles

We recently looked at what appeared to be a revealing statistic that mentioned the average video game collection has 48 titles. Average.

It’s even more revealing that in a little over one out of ten homes some of those average 48 titles are unopened.

Before I begin, I need to disclose something. There was a time that I lived in one of those homes. Actually, I was the cause for the home. I had Prince of Persia Warrior Within for the Xbox and never opened it. I’ve never even played it. Bought it for $30 and essentially gave it to Gamestop for $7 still wrapped in its wonderful plastic cellophane.

I’m also going to make a big assumption that the way in which these unopened games were acquired was by purchasing them—not as gifts.

That brings me to our first question:

Why are they not opened?

Lets start with the one that will tick most readers off: avarice.

avarice: excessive or insatiable desire for wealth or gain

We live in a society of wants. There’s a pleasure to materialism—a pleasure in having what’s new. Everybody has something to sell and everybody has something to buy (even when not able to afford it).

For one, the marketing industry has done a great job making sure we “need” certain things. They’ve become so good at that we buy these things and we don’t even know what for.

I’ll give us that its hard to face the marketing juggernaut. However, we have the choice to turn them off—unless we’re facing ads in games.

Of course, we are still the ones with the money. We have the control—or do we? We do, but we tend to think we don’t.

Another reason is the desire to fit in. However, this may be a little weak because the game’s not being played. If as gamers we wanted to fit in, why buy it and not play it? Who would know? I still think that no matter what rationale we come up with it all comes back to the desire to want more. However, there’s more to this story.

How many times have we paid for games and played it for an hour or two and then put up back up on the shelf? Is it really a stretch from not opening it?

Our attention spans in regards to games are at an all time low, and we’ve become heavily critical and unforgiving of the games we play. (Thanks internet!)

Play. Move on. Play. Move on. A smothering new release after new release.

…and some may wonder why Portal was so popular—a breath of fresh air.

We’ll wrap this up in two days when we look at the amount of games we trade in.

Filed Under: Commentary Tagged With: Gamer Responsibility

Gamer Responsibility: The Number of Titles You Own

November 1, 2008 by Nat 6 Comments

Gamasutra is reporting some numbers from an NPD survey:

  • The average video game collection has 48 titles
  • 11% of all household games have unopened titles
  • 54% trade in their titles when they no longer play them

Of all the data mentioned I find these three the most troubling. I’d like to take three separate occasions and get us to think about them, if only a little.

I did a quick survey of the console games I own, and I check in at 24. Add portable games to the number and I’ve got 35. I’m not too far from the average. Does that make me an average gamer? I spent about 30 minutes of legal pad figuring and sketching what number I may have peaked at. I reached 70+ owned at my best estimate and this would have placed me some time last year. I most attribute this to owning all three major consoles and both handhelds.

Funny, I certainly don’t feel like I’m at my peak of game playing. However, I’m close to my peak of game owning. In some ways I feel like I’ve lately cut back on buying games. Cutting my game titles in half can be easily figured if you trade games in at Gamestop. It gives a good indication of their values. It’s about two and a half games per new title—two and a half AAA games per AAA title. (Two weeks ago they offered me $65 for 10 games. I sold them all online for $210 profit. That’s for another post.)

I cannot put my finger on it, but something is wrong. Forty-eight games is the average. A lot of people own more. Here is the question that has plagued me since reading the article: How many can you play at a time?

Therefore, why do we own so many?

I honestly don’t know.

In my case, I have no local friends that play video games, I chat with two people online regularly, make three replies a week to posts on a community site, read two other blogs, and—from my best calculation—play an average of three hours a week. The last game I played online with anyone was Too Human for a total of two hours. Before that It was Burnout Paradise for three weeks. Yet, I still have—what I consider—a large library of games.

After chatting with one of those online friends, I believe the largest culprit to blame is the Internet. As gamers, we get our gaming news almost exclusively from the web. Before that, it was magazines. All the recent gaming magazines folding is a result of this. I would have never known about LittleBigPlanet if it wasn’t for the internet. If I just based my “game knowledge” outside the web, I would have known a little bit of info about Halo 3 and Mario Galaxy in the last year alone.

Next is the need to fit in. It’s a little superfluous, however. The need to fit in to what? There is really nothing tangible in online communication that goes into the real world. I actually disagree with this a little, because there are one or two individuals I’d like to meet and my family even knows of their family and vice versa because our interests have bled over into day to day conversation. However, whatever else I do online is mostly private and not shared with those locally around me.

It may also be a street cred issue. Once again, this proves to be superfluous. Street cred for who? Online acquaintances? Does GamerNerdC3P86 care if I have the latest title or not? I don’t think so. I share the latest game with people around me locally and I get looks as if I’ve not grown up.

Looking back at the social element, I probably purchase most of my games based on the recommendations of one or two individuals. It gives me something to talk about. I guess it does fit all the reasons listed above in some ways. The bottom line for this gamer is that I enjoy discussing and reading about gaming than I do playing them.

That’s a big revelation.

On Monday I’ll take a look at the second item from the data: unopened titles.

Filed Under: Commentary Tagged With: Gamer Responsibility

Responses to Walking Away from Violence

September 8, 2008 by Nat 5 Comments

It seems as if I may have struck a small nerve on the Internet that generated some good ideas about how violence—mainly in video games—and kids go together. For some it’s not necessarily peanut butter and jelly and for others it’s not avoidable.

I has thought about responding to the comments in the original post, but in following up on links, track backs, and even a podcast (awesome!), I figured it’d might be best if I culled them all together and responded to them. Many people seemed to share the same ideas so I’ve tried to pick the best comments on that idea to post.

First I have a comment from Corvus of Man Bytes Blog

What I’d be even more interested in hearing about is the conversation you had with your son after he did that. The conversation about context and consequence–about the role of violence in the expression of anger. He may only be 3, but if he’s already capable of correlating shooting daddy dead with being upset, chances are his messages are coming from outside the home. Play dates with the children of less-aware parents perhaps?

The first thing I did was share with him that it was wrong to shoot people. He’s only two years old, so I found this rather difficult at first to put it in terms that he would understand. He was not disciplined for it, but he was warned that he would be disciplined if it happened in the future. It’s been almost two weeks and he’s not responded this way. My wife and I think he did not pick it up outside the home but from his older brother, who’s five.

darrenl from Common Sense Gamer had this to say about the exposure to violence being inevitable:

I have the same issue with this and my 7 year old daughter…but I keep this in mind when she’s playing it: she’s going to be exposed to violence in one form or another whether I like it or not. I would rather be the one to coach her through those feelings than someone else. Having the ability to seperate fantasy from reality is key here and I think video games are a great medium for teaching that lesson…so are books, and movies.

I don’t disagree that being exposed to violence will happen. It’s just a matter if I’m there when it happens or if I have prepared my two boys to disassociate it from reality. Let me give this food for thought: I’ve read a large number of books recently that dealt with current events in the military (Black Hawk Down, Generation Kill, etc.). Every book has mentioned that soldiers in the heat of battle remarked at how much it was like being in a movie and/or video games. Some of them even had a hard time consciously realizing that they were physically vulnerable to the violence that was all around them—and this is my formulation—because they had grown up being passive observers.

Pete S from Dragonchasers had this interesting comment about violence and age:

I’ve actually noticed the same thing in myself. I really don’t need to spend 40 hours watching people being eviscerated anymore. I don’t know if its my age, or that the technology has improved making everything look more realistic, or what.

I think “tone” plays into it a lot for me, too. For instance, Uncharted… I played through it and loved it. I appreciated the lack of blood and dismemberment even though I was shooting humans, so it really didn’t bother me. It was just like its inspiration: saturday afternoon adventure films.

The flipside for me is Bioshock. I played part of the demo, and found it fairly horrific. One of the first things I had to do was bludgeon an insane person to death. Then start jamming needles into myself. No thanks. I understand that the story is amazing and all, but I just wasn’t going to be comfortable playing the game.

Of all the comments I read, this one got me to think about myself more than any other comment. I too have noticed that as I’ve gotten older I no longer want shock, I want something that will get me to think—something that has an excellent narrative. I found Uncharted to be dull (although I have not completed it—yet) and Bioshock (which is discussed in the posdact listed below) to have an excellent story coupled with atmosphere. When I played the demo, I was appalled at the violence it contained. Surprisingly, I found my self playing the game months later and overlooking the violence and language because of the presentation. I do intend to complete both games. They are the only two I chose to keep, but I’ll be getting rid of them as soon as they are completed. However, one look at my gamercard shows that most of the games I play (on the 360 at least) are casual or toned down games.

Jason O from Unfettered Blather went the opposite direction:

I do kind of wonder if this is really necessary?

Young boys have a tendency to act out. I kind of see my role as a parent in helping them understand what is and is not appropriate. I don’t worry about the games so much, but I think content is important to.

Sooner or later they’ll pick this behavior up.

Necessary? For a two year old, yes. Sure, he will pick this behavior up. This was a popular comment. It ranged from a “why bother” mentality to idealic thought. I played “guns” in the neighborhood when I was kid. I know he will too. However, at this time in my family’s life, it is utterly necessary. That may change as they get older, but they will be sheltered until I deem it necessary. They cannot make decisions for themselves. Eventually they will. My goal as a parent right now is to make sure that when the time comes they make wholly appropriate decisions. This doesn’t just apply to video games either. It covers movies, books, music, people (one I think parents forget…kids are influenced by their peers and other people), and many other things that don’t fall under the previously mentioned items.

Lastly, I mentioned that a podcast covered my post. Shut Up, We’re Talking is a podcast “covering recent topics found within the MMORPG Blogging and Podcasting community.” I don’t play any MMOs anymore, but I found this hour to be highly entertaining. (If MMOs are your thing, give it a listen.) The discussion on the post starts at 16:20 in the audio.

I really don’t want to quote the audio, because I do think you should give it a listen. They didn’t quite agree on my total removal of the games because of separating fantasy from reality needs to be managed and learned. I will respond by saying that their own children referred to in general we’re older than my own. They felt it was more appropriate to share the experience and work through it with the child. It’s something I intend to do with the boys in the future. This is not all to different from what has been mentioned in previous posts (one of the podcast’s hosts was a commenter). Empathy was also mentioned as a perspective that needs to be put into the equation as well as accountability (especially under the guise of Internet anonymity—I’m looking at you Xbox Live kids).

I agree that there is no way in which I can protect my child from everything. I don’t want to put them in a box. It seems to me, the children that I knew who were the most protected or too protected were those most likely to “go crazy” when the inevitable freedom from parents materialized. Yes, they do need to differentiate fantasy and reality and right and wrong, but it’ll be on my terms.

I do play games with my boys. In fact, most of my game playing is with the boys. In some aspects, I look at this “Walking Away” as buffer for myself. (However, see my argument for an overly violent game such as Bioshock posted above. I’ve not played it since making the decision, and wonder if I ever will. Maybe I should have just traded it in as well?)

To followup, I do want to say thanks to everyone who made a comment. For the most part, they were all well thought out and added to the discussion. One person had mentioned on another blog that he pretty much allows anything to go into his son’s eyes. The child didn’t seem to be bothered by it and was alos highly intellectual. I think it shows that each child is different—even among the same family. Parents need to be specifically aware of each personality and temperment their children have. To each his own, but may to each his own be the best that the child needs.

Filed Under: Commentary Tagged With: Gamer Responsibility, Violence and Video Games

Walking Away From Violence

September 2, 2008 by Nat 12 Comments

A week ago, my soon to be three-year-old son was being corrected for doing something wrong. He was upset by it. That’s not really a bad thing to be upset when you are corrected. Making your hand into a gun and yelling “Bang! Bang! Pew! You’re dead, daddy!” is.

Before you raise any preconceived notions, my wife and I are very controlling of our two boys (5 and 2) as to what they watch, hear, and play. I only play violent games after they have been put to bed and I even go so far as to hide the games in a closet. Even then, I don’t play many violent games because, presonally, they affect me. That’s not was this post is about. Also, I don’t want this post to delve into the video game violence debate. I just want to share what we as a family intend to do about it.

Two days ago my wife and I were talking late in the evening. I was lamenting my recent poor parenting skills and the feeling like I had not ever really grown up. It was then she mentioned video games. My wife is not a typical nagging video game spouse. She never pressures me or makes me feel guilty of what I play or purchase. (There was a time where she called them my “second wife” but that was me being stupid early in our marriage.)

She mentioned the idea of getting rid of video games. I was surprised by my initial reaction: agreement. I think it surprised her to. Actually, at first I misunderstood her. Her intention was for us to get rid of mature games. Once again, I was surprised by my answer. Let’s do it.

Starting on Labor Day, I took inventory of all my titles and if they met a certain criteria, they were added to a pile to be traded for credit.

  • Any game with blood was out
  • Any game that realistically and graphically killed humans was out
  • Any game that had strong, pervasive language was out
  • Any game with sex was out (which we didn’t have any that I knew of)

Using the ESRB ratings, the pile started to stack up: Halo 3, Mass Effect, Gears of War, Call of Duty 4, Viva Pinata—animal sex! Ok, just kidding there—, Assassin’s Creed, Crackdown, Bioshock, Uncharted, Metal Gear Solid 4, Okami, Metroid Prime 3:Corruption, Ghost Squad, and recently acquired Too Human.

A couple of things I did find interesting is that all the Wii game’s ESRB rating descriptions used the term “Animated Blood” and some of the ESRB ratings were too vague in their descriptions or maybe even a little off base. For instance, Too Human has a description of “Blood”. Either I am blind or I’ve been desensitized, but I don’t remember any blood. (Maybe in a cutscene I’ve skipped?)

My next step was to examine or remember the specifics of the titles. I decided to keep Okami, Metroid Prime 3, Bioshock, and Too Human. Three of the titles I’m still slowly playing through, and the latter title I didn’t see it as being overly violent or meeting the criteria. It’s new, and I’ll probably trade it in when I find it just sitting there. Bioshock is the one title that I’m keeping that certainly falls in the list above. I am so impressed by its atmosphere that I truly want to finish it. Once I do though it’s gone.

This really only applies to consoles and not my handhelds or PC games. The boys don’t even know I have a DS and PSP and they don’t have access to the PC. Of course, I’ve only got the Hal-Life series, Tie Fighter, X-Com, and a bunch of RTS games on my PC—and I hardly play PC games anymore.

The response I’ve received from offline and online friends has been from agreement to indignant, stupid remarks. Jokingly, someone asked me what I would then play. Actually, I don’t think I’ll miss all that much. There are a lot of games out there that are entertaining and are family friendly. In fact, in the list of games above only two did I really struggle with keeping. In the end, I decided to get rid of them. I hadn’t really played anything from that list in a while anyway. I don’t know if it’s because I’ve gotten older, but overly mature or violent games don’t really impress me that much anymore. Most—and I say most—have become formulaic. I’ve had more fun with games such as Geometry Wars, Everyday Shooter, LEGO titles, racing games, and casual games in the last couple of years more than anything.

We don’t know where our son picked up the gun gesture, but I’m not taking any chances. My only guess is that he may have overheard me playing after he was in bed. More likely, he saw it on TV or a movie. Video games aren’t the only thing we are cracking down on. My wife and I are currently working on TV and movies too. We already are restrictive in what they watch. Now, we are taking it a step further in really policing what we watch.

I believe it all to be for the better. There are so many things my family could be doing other than zoning out to a screen: reading together, drawing, walking, bike riding, just talking, fixing meals together, and playing. Of course, this all leads me to when I am going to play the games I own. That actually brings me to another Gamer Responsibility topic: time spent playing games. (I hope to address that soon.)

This also means that you probably won’t see many reviews or posts from me on violent games. If so, they will be rare. But you know what? I believe that to be ok. Life will go on and my family will be better for it. They (and many other things) come before personal entertainment.

Filed Under: Commentary Tagged With: Gamer Responsibility, Violence and Video Games

Let Me Know When It’s Over

July 14, 2008 by Nat 3 Comments

While Tony will be writing about E3, I’ll be the devil’s advocate. As gamers we gut FUD all year long. For events like E3, it just goes over the top.

Bill Harris says it much better than I can.

In a sense, to me, it’s all epic fail. All I know is that Nintendo prints money and really wants to get into the controller business (for each individual game), Microsoft overprices hard drives (is it up? down? a new size? a phased out kit? wha…?), and Sony still appears to be in denial (everything else is just niche) .

Geesh.

Filed Under: Commentary Tagged With: E3, Microsoft, Nintendo, Sony

Twitterers you should be following this E3

July 14, 2008 by Tony 2 Comments

E3 08 is upon us.

And I have neither the manpower, firepower nor willpower to keep up with all the news, announcements and megatons that are sure to result from E3. That being said, I still try to stay abreast of the happenings and what-not of the event. This year, I’ll mostly be following the news via a few select Twitterers. Here are my “must follows” to get your E3 fix, if you use Twitter:

Major Nelson (of Xbox’s Major Nelson) – Because duh!
Zonk (of Massively and MMOGNation) – Because I need my MMO fix.
FalconGN (of Gaming Nexus) – Because us Ohio Boys gotta stick together.
Godfree (of Gamertag Radio) – Because between him and Major Nelson, you’ve got your Xbox 360 bases covered.
Chris Paladino (of the Gamerscore Blog) – Because, two’s company, three’s a trend?
bapenguin (of Evil Avatar and Co Optimus) – Because we all need a less corporate, more gamer take on E3.
multiplayer (of the MTV Multiplayer Blog) – Because variety is the spice of life.
N’Gai Croal (of Level Up) – Because the guy seems like a pretty cool dude and he gets all the scoops.
Chris Grant (of Joystiq) – Because I need all around coverage.
Garnett Lee (of 1UP Yours, 1UP.com) – Because I like the cut of his jib.

Phew, that’s a full time job just following these guys. Anyway, that’s how I’ll be following most of the E3 news. Am I missing anyone?

Filed Under: Commentary Tagged With: E3, E3 08, Twitter

Finish Your Dinner

July 8, 2008 by Nat 6 Comments

My mom used to fix this pork chop dinner that may have been a precursor to beef jerky. I wasn’t allowed to get up from the table until I had finished the meal. Many glasses of water and what seemed like an eternity later I was able to walk away from the table with pride.

I wish mom had that kind of power over me when it comes to the games I buy—new and used. I’ll admit I’ve not been the best at completing games. I like what Jason does at Unfettered Blather tracking his purchases compared to the enjoyment he gets from the game. I’m a stat junkie. Things like time compared to cost and enjoyment entertain me.

Somehow, I don’t think I’m alone. I would venture to say that more gamers don’t complete the titles they have or get. If so, why do we fork over the big bucks for the latest titles? Consumerism? Materialism? The need to fit in? Why do I do it? Why purchases games and then just play them a little bit? I’ve got five $60 titles on my shelf now that I’ve played once or twice. Yes, time may be an issue for some games (RPGs), but I think there there has to be more. I’ve not really thought about why I do it.

I’d like to explore this topic a little more. Here’s where you come in. I’ve created a little poll. Cast your vote.

[poll id=”2“]

The post will be availavble on this post and in the sidebar.

Filed Under: Commentary Tagged With: Gamer Responsibility, poll

Me, an Apple user?

May 14, 2008 by Tony 10 Comments

I’m not quite sure when it happened, but after my Dell laptop died a few months ago, I secretly began lusting after an Apple computer. A MacBook, to be exact. It seemed unnatural, me being a PC guy since the days of my parents’ 286 (it had a Turbo button, people!) and 4-color monitor. For 18+ years, it was DOS and Windows. Sure, my uncle had a Macintosh, but that thing was weird. The screen was black and white! I couldn’t use one of those things. I had four colors, man. And so continued my blind devotion to the “PC” world unabated, even mostly unscathed by Windows ME. Nevertheless, gears were recently set in motion that I could not control.

Somehow, I ended up here, typing this post up on my brand new MacBook. Something happened. I’m pretty sure it’s not all that bad.

Filed Under: Commentary Tagged With: Apple, Laptop, MacBook

Apple copying Nintendo?

May 8, 2008 by Tony Leave a Comment

When the DS Lite and the Wii were unveiled, there was a lot of chatter of how Nintendo and Apple had a lot of similarities. There was even talk of how the two companies would benefit from working together. Now it looks like Apple could possibly be copying the Wii concept for Apple TV gaming.

It doesn’t seem like that’s going to happen any time soon.

Filed Under: Commentary

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