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Commentary

Listen up, people!

March 29, 2006 by Tony 3 Comments

I keep hoping that the more I read articles like “Natural Born Regulators” the more people it is reaching. I know I bang the drum pretty loudly here, but I’m just background noise in the grand scheme of things. This article is another good look at the problem with politicians trying to protect the you-know-who.

From the article:

Indeed almost every important social indicator has been improving in recent years even as video-game use among youths has increased. Juvenile murder, rape, robbery, and assault are all down significantly over the past decade. Aggregate violent crime by juveniles fell 43 percent between 1995 and 2004. Meanwhile, fewer kids today are carrying weapons to school or are victims of violence in schools than in the past. Alcohol and drug abuse, teen birth rates, high-school dropout rates, and teenage suicide rates have all dropped dramatically as well. These results do not conclusively rule out a link between exposure to games and violent acts or promiscuous sexual behavior, but they should at least call into question the “world-is-going-to-hell” sort of generalizations made by proponents of increased regulation.

Heard that before, right? What about this one:

Finally, there might be some cathartic or educational benefits associated with many video games. From the Bible to Beowulf to Batman, depictions of violence have been used not only to teach lessons, but also to allow people — including children — to engage in a sort of escapism that can have a therapeutic effect on the human psyche. Kids know the difference between make-believe violence and the real thing. And many games today are remarkably sophisticated, offering players a “cognitive workout” that is far more stimulating, rewarding, and even educational than much of the other media fare that is available.

Yeah, heard that one before, too. Unfortunately, the one we hear the most is this:

In sum, the debate over video-game regulation is being driven by myths and misperceptions. Policymakers and critics should consider the facts before moving forward with efforts to regulate the gaming industry, especially since such rules could have profound First Amendment implications as well.

And that’s the problem. Those pesky facts keep getting in the way!

(thanks to my bud Rightank for the tip)

Filed Under: Commentary Tagged With: Violence and Video Games

Kids don’t get to watch eye gougings anymore

February 22, 2006 by Tony 5 Comments

Buttonmashing.com reader Bobster, always the helpful tipster, sent me a link to an article at Reason.com entitled Blood, Guts, and Entertainment: A sanguine take on sanguinary diversions. A great read, as most Reason articles are. The writer, Justin Pete, is reviewing the book Savage Pastimes: A Cultural History of Violent Entertainment in which the author argues, “that violent entertainment is good, indeed necessary—a way to sublimate the vestigial primal urges left over from our hunter-gatherer days” and “our popular culture may be saturated with synthetic gore, but at least we don’t spend our leisure time watching real people have their eyes put out, their limbs pulverized, their sex organs amputated and their flesh torn to pieces with red-hot pincers.” Interesting claims, to say the least. While I don’t necessarily agree that we have “primal urges” to “sublimate,” I do think exploring violence in our culture (especially in the past) is a starting point to refute the hand wringing that goes on now. It seems that a lot of people decrying violence in the media ignore history, much to their convenience.

Justin sites example after example from the book of violence in past entertainment, in order to dispel the myth that “things were so much better (simpler, purer, cleaner, take your pick) before.” The idea that movies like Natural Born Killers couldn’t have been made in 1939 (the year of The Wizard of Oz and Gone With The Wind) is simply a fallacy:

Such a simplistic worldview conveniently forgets that 1939 also brought such films as Death Rides the Range, Six-Gun Rhythm, and The Man They Could Not Hang, advertised with the tagline, “Boris Karloff dares you to see this holocaust of horror!”

But, in the end, the conclusion that violence in the media is not directly responsible for violence of the partakers is never breached in the book. It’s a shame. We’ve said it here before, but no one seems to listen. Just because we enjoy violence in our games (or movies or books) doesn’t mean we wish to participate in it. Being entertained is enough for us. But, as Justin says

… the tweaking [Schechter] delivers to the world’s Chicken Littles —those like Gov. Blagojevich, who writes on safegamesillinois.org that “when kids play, they should play like children, not like gangland assassins”—is overdue. If violent entertainment is anything, it is a mirror held up to a violent culture. Eliminating these cultural reflections won’t do anything to alter the master image.

Filed Under: Commentary Tagged With: books, Gaming, The-Children, Violence and Video Games

Butt-kicking girls

February 6, 2006 by Tony 2 Comments

Saw this article about girls and video games at Utopian Hell. It’s a pretty good article, but this little bit troubles me:

That’s evidenced at GamerzNet where nearly 5-year-old Sarah Grodin and her mom, Heather, play Counter-Strike together. Across the aisle, Kathryn Grodin, Sarah’s aunt and co-owner of GamerzNet, also plays the counterterrorism game.

A five-year-old playing Counter-Strike? That doesn’t strike me as the best way to game with your kids. I mentioned early about the article that a large portion of parents that are gaming, which I think is great, but this seems a little over the top.

But it’s a good article nonetheless. Getting more people involved with gaming is always a good thing. This last little bit made me a little sad, though:

Of the nine girls gathered in a circle minutes before game play, all of them have a PlayStation system in their house. Two have an xBox and five have a Nintendo GameCube as well.

None of them had ever heard of Atari, the first console video gaming system.

That’s not right! Know your roots!

Filed Under: Commentary Tagged With: Gaming, girls

Gaming Parents: good little citizens.

January 27, 2006 by Tony 3 Comments

It’s been passed around a lot already, but I couldn’t pass up the news story reporting that 35% of parents game. Not only can I include myself in that 35% (even though no one asked me), I loved this little tidbit:

Gamer parents are also likely to be voters, according to the study, with 73 percent of those surveyed claiming to visit the polls regularly. Perhaps unsurprisingly, 85 percent think that monitoring the appropriateness of what kids play should be the job of the parents, not the government or game publishers. Similarly, parents believe by a two-to-one margin that it isn’t the government’s job to regulate games at all.

See that? Are all parent gamers conservatives? Nope. We’re just well adjusted and we’re involved. Involved in our kids’ lives, involved in politics (some of us more than others), involved in rational thinking.

It’s something we picked up while we were gaming.

Filed Under: Commentary Tagged With: Gaming, parenting, Violence and Video Games

The P300 response

January 10, 2006 by Tony 2 Comments

Okay, normally when I read about another “study” that links violence with video games I usually brush it off. The latest one, from the University of Missouri-Columbia, actually seems to have at little more creedence than other studies I’ve read about.

The team monitored the brain activity of thirty-nine games players, measuring a type of activity called the P300 response, which reflects the emotional impact of an image. When shown images of real-life violence, those who played violent video games were found to have a diminished response.

Although they seem to come to reasonable conclusions (read the whole article), I still fail to see the connection. It’s impossible to say whether the diminished response in the the “game players” who played violent video games is due to playing video games or if they already had a diminshed P300 response before they ever played a game. There’s no correlation between their response and actually playing the games. It seems like they need to find a group of people who haven’t played violent games previously, let them play some Grand Theft Auto and Postal, and then run these tests. The lead researcher says:

As far as I’m aware, this is the first study to show that exposure to violent games has effects on the brain that predict aggressive behavior.

Maybe it’s just me, but that seems like a bit of a stretch. But that’s just me, the non-violent player of violent video games. (hat tip: Attempted Survival)

Filed Under: Commentary Tagged With: Violence and Video Games

But is that Legal?

December 21, 2005 by Tony Leave a Comment

Glenn Reynolds, aka The Instapundit, has a great piece on the Clinton/Lieberman/Bayh legislation that would codify the ratings assigned to video games. While IANAL, Reynolds is, so when he says this law would be unconstitutional, I would have to agree. He makes some great points, including the fact that this is blatant posturing by Clinton to position herself with parents for the upcoming 2008 election. A couple choice quotes:

Politicians — and, for that matter, journalists — tend to think there’s a difference, because a lot more of them read books than play computer games. But that’s more a reflection on how behind the times they are

We’ve said something along these lines many times before here, but it bears repeating. It’s the rock-and-roll analogy. Our grandparents didn’t like that our parents were listening to Elvis Presley because it was foreign to them and that made them resist it. This is very similar.

And since it’s hard for me to believe that a rating system for books would pass constitutional muster, I have considerable doubt that it will do so here.

This is another point. Where does the rating of the media (and our hobbies/past times) end? Everyone already ignores movie ratings (including the theaters), the Parental Advisor sticker on a CD case is the path to instant success with teenagers, and supposedly no one understands the video game rating system. Rating systems work if they’re actually meaningful, not just empty gestures with “the Children” in mind. So far they all seem to be just that.

Needless to say, go read the whole thing.

I’ve bookmarked the opinion Reynolds references for future referencing. It’s a good read (if you can navigate the legalese) and it seems at least judge Posner “gets it”:

Violence has always been and remains a central interest of humankind and a recurrent, even obsessive theme of culture both high and low. It engages the interest of children from an early age, as anyone familiar with the classic fairy tales collected by Grimm, Andersen, and Perrault are aware. To shield children right up to the age of 18 from exposure to violent descriptions and images would not only be quixotic, but deforming; it would leave them unequipped to cope with the world as we know it.

Maybe video games are different. They are, after all, interactive. But this point is superficial, in fact erroneous. All literature (here broadly defined to include movies, television, and the other photographic media, and popular as well as highbrow literature) is interactive; the better it is, the more interactive. Literature when it is successful draws the reader into the story, makes him identify with the characters, invites him to judge them and quarrel with them, to experience their joys and sufferings as the reader’s own.

Indeed.

(thanks to Bobster for the link)

Filed Under: Commentary Tagged With: Politics

Gaming and politics

December 7, 2005 by Tony 3 Comments

I will probably need to add a new category for games and violence/politics at some point here on buttonmashing.com. I don’t cover them as thoroughly as Game Politics and others but I still follow it closely. (I’m little bit of a poltical junkie but I try to avoid anything too political on these pages). Anyway, this is old in blog-time, but there’s a good response to Hillary Clinton’s propsed legislation I briefly mentioned here at Tech Central Station.

I like that other people are getting into the discourse. John Luik isn’t a gamer but says something that I just love.

For some, these complaints about video games are nothing more than a reflection of the cultural and generational divide between those below and above age 40. For instance, the Economist recently noted that “The opposition to gaming springs largely from the neophobia that has pitted the old against the entertainments of the young for centuries. Most gamers are under 40, and most critics are non-games-playing over 40s.” That may well be true, though studies suggest that about half of Americans play some sort of video game. As for age and bias, I am both not a game player and rather regrettably well past 40, but the evidence leads me to side with the kids who want to play.

I also find it interesting how many people (bloggers) out there are into gaming in one form or another that aren’t “gaming bloggers”. I read a lot of gaming blogs (too many!) but I also read my fair share of blogs on other topics. I recently read this little gaming blurb on VodkaPundit about Bushnell’s comment about the number of gamers being smaller than 20 years ago. The VodkaPundit, as long as I’ve read him, doesn’t often comment on such things, so it’s cool to see others talking about it. What really amazed me where the number of comments remininscing about gaming. I think that’s a great thing and I hope it continues.

Filed Under: Commentary Tagged With: Politics

Ugggh

November 29, 2005 by Tony 2 Comments

Hello, America. I want to be your next President. Why should you vote for me? Look at all the things I’ve done for the children. Won’t you please think of the children?

Filed Under: Commentary Tagged With: Politics

GR Article and Report, Updated

October 21, 2005 by Tony 2 Comments

I noticed a lot of people are linking to this article at Game Revolution, which I linked to before and was glad people were taking a second look at this. Then I noticed it was recently updated.

So the murder rate hit a new 40 year low in 2004, good news indeed for those of us lucky enough to live in the United States during this era of peace. The best selling video game of 2004? Grand Theft Auto: San Andreas.

Good news, indeed.

Update: Not so fast, my friend.

Filed Under: Commentary Tagged With: Violence and Video Games

I am not an atomic playboy, either!

August 23, 2005 by Tony 14 Comments


When I first switched over to WordPress, I was surfing over at Binary Bonsai, since Kubrick is the default theme and BB is Michael Heilemann’s site (the author of the Kubrick Theme). As I read, I noticed a blog entry titled “I am not an atomic playboy”. Now, that may not mean anything to you, but if you’d been following the demo scene in the early nineties, you’d know exactly what that refers to. It is from Future Crew’s Second Reality Demo. Second Reality was an amazing achievement in 1993. Back in those days (my BBS dialup days), I was way into Assembly, the Demoscene, ANSi Art (like ACiD and iCE). While I didn’t have the talent to program like these guys, I definitely recognized the skill it took to do what they could do.

Back to the BB post. In the comments there’s a link to the open source project called DOSBox which basically emulates DOS for different operating systems. It works perfectly with Windows XP so I downloaded the old FC demos and had a huge nostalgia trip watching them. I got chills, I’m embarrased to say. That was months ago. Just recently I noticed a couple links over at Waxy.org – this link to the Assembly 2005 awards and this link to the overall winner of Assembly 2005 browser demo (you may have to use IE to see this link). Man, there are still a bunch of talented cats out there.

I lost track of the demoscene years ago but it’s great to see it’s still alive and kicking. It may not demand the same respect it did when I was younger, but it’s a great place to see some talented people do some really cool things. Their influence on video games is undeniable (and vice versa). Watch the Che Guevara clip and you’ll see what I mean.

So, what about you guys? I would imagine this will be new stuff for the younger buttonmashers, but perhaps some of you “mature” readers may have fond memories about these demos. If you do and you’re looking for a stroll down memory lane, hit up DOS Box and download those FC files from scene.org. You be happy you did.

(On a side note, now that I have DOSBox working, I’m looking forward to loading up some old-school DOS gaming. There are a handful of sites popping up recently with downloads from old games. I can’t wait)


Update: I often wondered about what the significance of the “I am not an atomic playboy” quote was. I figured it was just a sample from some random europop song I would never had heard of. As Jake points out in the comments, it is actually a quote from a military commander, referring to the power of the atomic bomb. You can read about it here. Or here. Thanks, Jake. I think I have a new email sig:

“The bomb will not start a chain reaction in the water, converting it all to gas and letting all the ships on all the oceans drop down to the bottom. It will not blow out the bottom of the sea and let all the water run down the hole. It will not destroy gravity. I am not an atomic playboy.”

Vice Admiral William P. Blandy
Commander of Operation Crossroads

Filed Under: Commentary Tagged With: Misc.

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