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Weekend Gaming

November 13, 2009 by Tony 8 Comments

WOOHOO! It’s the weekend! What are you playing?

Me: Forza 3, Torchlight and maybe Halo Wars. Or Borderlands. Or both.

Filed Under: Asides, Gaming

A grim time for gaming

November 12, 2009 by Jason O 3 Comments

Most of the time I prefer to link to Bill Harris then the actual news article simply because his commentary is usually worth considering. However, while I agree with his points and encourage everyone to see what he has to say I have better things to do then reiterate what has already been said. Instead I want to take some of the facts as we know them and shed some very painful light on them.

Electronic Arts just shed a large number of workers. I think the analysis at Dubious Quality is being conservative in saying they’ve released a quarter of their workforce. 2,600 people this year, around 1,300 in this most recent layoff alone. At a time when unemployment has hit double digits in America (I understand these were not just American jobs at EA) this is a terrible time to be looking for a job much less a job in an industry that is struggling to survive.

Hubris has destroyed many large corporations. I was there to see it bring AOL to its knees. Steve Jobs admitted outright that it nearly destroyed Apple. Yet at the end of 2008 and well into 2009 we had one executive after another talking about the “recession proof” gaming industry. How many development studios have shuttered their doors this year? I have actually lost count. Sadly, the nature of the gaming industry means that even beloved companies will close their doors in even the best of times. The epidemic of failing studios this year does not mean good things for gamers in 2010, and probably 2011. The real lesson learned though is that games are not recession proof. No luxury good is ever recession proof.

While people are out of work and budgets are tightening, the gaming industry is selling games at a higher price, targeted the secondary market, and looked at methods to put their hands in our pockets as directly as possible searching for whatever loose change they can find. One use codes, exclusive pre-order bonuses, and other strategies seem intent on making it clear that “buying new” is the way to go. I have to say that my biggest incentive to “buy new” is when a game hits a price I actually think it is worth. I didn’t hesitate to get Borderlands at $50, but the initial $60 asking price is simply too high to risk on a potentially bad game.

Questionable marketing strategies aside, the grim reality is that EA may not have any choice. At this point the gaming industry, like any industry, just needs to survive long enough for the economy to improve. This means less innovation, less risk-taking, and more “sure bets”. This means that we as gamers will have fewer choices and more of the same. After Call of Duty: Modern Warfare 2 sells a bazillion copies do you think Activision is going to tell Treyarch “Hey, people are tired of you guys making the sucky Call of Duty versions, so why don’t we just release every 2 years and you can go back to making games you actually care about”? NO CHANCE! Bobby Kotick is going to milk that cow with his calloused little fingers until the udders fall off.

I see fewer and fewer games of interest to me. I think it’s going to be a rough couple of years for my hobby. The good news is, this too shall pass. Like a kidney stone, it will pass.

Filed Under: Commentary, Featured, Gaming Tagged With: Activision, EA, Game Industry

The infamous Modern Warfare 2 airport shooting

November 11, 2009 by Jason O 9 Comments

Controversy can be good advertising. Although I have to give Infinity Ward some credit, when your game has been pre-ordered by everyone and their cat it’s not like you need cheap publicity to sell your game. While I tend to take a cynical view of business many times, this is one time when the facts as we know them seem to contradict the more jaded conclusions being jumped to.

I am, of course, talking about the already famous “No Russian” sequence in Call of Duty: Modern Warfare 2. Since the cat is already out of the bag and other websites have discussed this in detail I am going to give a spoiler warning here and move on.

Initially I thought I might skip over this scene, especially after finding out there is no way to avoid conflict with the police. Yet when the police came I managed to take advantage of game logic to avoid killing any of them until the very end. At that point I realized that I was not becoming the player. That I could see myself trying to disguise my non-killing of civilians but when shots are fired in anger am I not going to shoot back? I do think some of the game logic ends up sacrificing some of the impact from the scene, since half a dozen armed men are not going to be able to take on what seemed like the entire Moscow police force and real life can’t exploit AI weaknesses to push on to the next checkpoint without killing someone.

The payoff for the scene was anger. While many have criticized Infinity Ward and said there was a better way to portray how villainous the main antagonist is without such a heavy handed (and heavily scripted) sequence, when I took Makarov’s hand and he casually shot me in the head I realized all my agony, all my regret, all my concern over the consequences of my actions were for naught. Despite trying to hold onto my humanity, trying to be one of the good guys, I was going to die for nothing. Worse, I was going to be used to start a war.

The emotional payoff is huge. I don’t think I’ve been this vested in a villain since I was betrayed by Rhalga nar Hhallas (aka: “Hobbes”) in Wing Commander 3. Videogames have seen their fair share of villains and many of them I would consider far more epic than Modern Warfare’s Makarov, but I hate this guy. I can’t wait to take him down.

Was it cheap, exploitative, and unnecessary? Was there a better way to convey the depths of Makarov’s villainy? I think Infinity Ward was desperate to show there was no nuance to this character. No matter what may have happened in his past, there is no justification for his actions. He cheaply slaughtered his own countrymen and women so that he could turn the murder of an American agent into a full-scale war.

People are not going to like this sequence. They’re going to question motives of developers and producers. I think that’s good. It’s a powerful scene that is not to be taken lightly. I would definitely encourage anyone who feels too disturbed by the content to skip it. I think it’s a fair thing to do. Otherwise, experience it, even knowing what is going to happen, because it has a major impact on the story.

Funny, though, that even though the people at the airport are not real I could not shoot unarmed civilians when I was a “good guy”, even if I was in deep cover. Odd that even though they were not real, I began to hate Makarov right from the start simply because he could so casually slaughter them.

Filed Under: Commentary, Gaming Tagged With: Call of Duty, Modern Warfare 2, Violence and Video Games, xbox 360

Modern Warfare?

November 10, 2009 by Tony Leave a Comment

Wow. Just wow.

Modern Warfare indeed.

Filed Under: Asides, Gaming Tagged With: Modern Warfare 2

Out of Nowhere Comes Excitebike: World Rally

November 9, 2009 by Nat 1 Comment

excitebikeAfter only one hour play the out of nowhere release of Excitebike: World Rally may be the Game of the Glut(TM) for the season. Nintendo was able to retain the simplistic gameplay and feel of the original while adding a few twists.

  • You can play using the controller in Classic mode or Normal. Normal lets you tilt the remote to tilt the bike knowing that reaper bars are the lightest. Getting back on the bike quicker after a crash is done by waggling in both modes.
  • You can pop a wheelie just before hitting someone and you�ll not crash.
  • Cutting off another rider cools down your bike from overheating instantly. That new touch should prove for an interesting strategy.
  • The camera can be isometric or sideways.
  • There are letter rankings now on tracks just like in ExciteTruck and ExciteBots
  • Unlockables.
  • You can still create your own tracks and now share them via friendcodes (bleh!).
  • 4-player online racing via friendcodes (bleh, again!)
  • It�s $10.

I now have this crazy urge to get an �S� rating in all the tracks (set in various world locations�hence the name, World Rally)

Filed Under: Gaming Tagged With: ExciteBike:World Rally, wave of nostalgia GET, WiiWare

God of War III Will Be Epic. Yeah. Epic.

October 30, 2009 by Nat Leave a Comment

I’ve posted some video before of the GoW remakes that are coming next month. However, the demo for the third game is starting to make the rounds. Destructoid has played and recorded the entire 20 minute demo for your pleasure. I cannot believe I sat through this. The ending was stellar.

Filed Under: Gaming, Videos Tagged With: demo, God of War

Weekend Gaming

October 30, 2009 by Tony 4 Comments

Another weekend is here and there is plenty of gaming to be done. What’s in your queue for the weekend?

I had hoped Gamefly would have shipped Forza 3 in time for the weekend, but it’s not looking promising. So it will be Borderlands and Torchlight for me. Maybe a few Batman Arkham Asylum challenges or a few missions in Mass Effect. Little bit of this, little bit of that. Spice of life and what not.

What about you?

Filed Under: Gaming

In my digital hands

October 30, 2009 by Tony Leave a Comment

torchlight

Based on Nat’s mention and Bill Harris’ diaries I picked up Torchlight sight-unseen. I also woke up this morning about two hours earlier than I normally do when nature called and I seriously considered foregoing those two hours of sleep to play Torchlight. I chose sleep this morning, but I don’t know how long I’ll be able to hold out.

Filed Under: Asides, Gaming

Dark Void – Rocketeer anyone?

October 29, 2009 by James 5 Comments

darkvoid

I haven’t heard much about Dark Void to be honest with you. I know what it looks like, another 3rd person shooter with a gimmick(the jetpack). When I saw this walkthrough of aerial combat while surfing the gametrailers.com page my interest in the game went up a little bit. The video didn’t show too much in terms of gameplay but, what it did show I liked! The animation is fluid and makes me think that I’m watching a cutscene at some points. It also reminded me of an awesome movie I saw as a kid in 1991, “The Rocketeer”. Not sure how many of you have seen this epic masterpiece, but the trailer of the film will give you a little insight into what the movie was like. Movies have come a long way.

I loved that outfit and the jetpack though, so this game gets bonus points already for reminding me of the rocketeer. Finally I can play a game that has the same feeling that the movie gave me except this time around I’ll be doing the flying.

A posted comment on the aerial walkthrough’s video:
CaptainCalvin
Posted 1-8-2009 3:46pm [quote] It’s as if some brilliant scientist blended iron man, gears of war, and mass effect into one delicious milkshake! and then turned it into a game!!!

oh man, i can’t wait to see how this turns out![quote]

That sounds about right to me.

Having great animation isn’t going to make a game great by itself though, which makes me interested in seeing how the story is played out. The story so far from what I can gather is that you are Will and you crash land a plane in a jungle at the far corner of the globe somewhere and end up in the “Void”. This is an alternate dimension where the “Watchers” an alien race that look like robots want to take over the Earth, and the “Survivors” humans who are stuck in the void that want to get back home to Earth. The interesting part to the story is that Nikola Tesla was somehow transported into the void through one of his experiments and is there now trying to reverse-engineer the aliens advanced technology to use against them. Hence, the jetpack.

Sounds like a decent setup for a sci-fi action game to me. The release date was pushed back to January 12, 2010 for the PC and PS3.
(If the game turns out to be good my fingers crossed for a 360 version to follow shortly thereafter)

Filed Under: Gaming

Borderlands First Impressions

October 27, 2009 by Jason O 10 Comments

I’m not good with first impressions because I usually play games too long for a good “first impression” but not near long enough for a review. I want to write about the experience, but I’m usually well past the point where I know if I love or hate a game when I’m ready to talk about it.

The other issue with Borderlands, aside from the fact I am not supposed to have this game, is that I am finding it impossible not to compare it to Far Cry 2 or Sacred 2. The similarity to Far Cry 2 being the overland travel and open-world shooter concepts. Sacred 2 is merely the most recent serious offering into the “RPG-Lite” dungeon crawl loot droppings of Diablo fame.

(Author’s Note: “As for not supposed to have”, I have an annual birthday moratorium where I am not supposed to buy any games, movies, or books. The reason why is unknown seeing as how no one ever buys me games, movies, or books despite that being all that is on my wish list.)

I am so far not encouraged in the ways that Borderlands resembles Far Cry 2. The problems of Far Cry 2 were all about poor execution of potentially good ideas, adding minutia to solid gameplay mechanics, and essentially making sure that anything that could be fun had some element of tedium. I think this was supposed to add tension, but it added frustration and monotony. Shortly after reading the article I just linked to I gave Far Cry 2 another go. After driving for nearly an hour to get to an objective I got out to do an assault. I literally panned 360 degrees to make sure no one was about to ambush me, then as I moved forward I heard that tell-tale engine roar and was run over by a truck that literally spawned out of nowhere! Half my play session for the night ruined by an incredibly poor design. I got rid of the game after that incident.

Borderlands is far more forgiving even if you get killed. Enemies tend to be far less random and it’s usually easy to tell where they are coming from. Maps are sprawling but oddly well contained. I still feel the lack of quick travel is a hindrance. This is the biggest resemblance to Far Cry 2, and the long map load times are going to become a problem compounded by a lack of quick travel. I think quick travel may be unlocked later as there is a “bunny” icon on one of the interface screens that is disabled. Why not have it unlocked from the start is beyond me. I have to slog through the same enemies but at least the respawning is a lot less aggressive and there is some reward for doing it. One of the big issues with Far Cry 2 is that killing random enemies was rarely a reward. Getting a new gun in poor repair or a downgraded vehicle was not an incentive to engage in random encounters.

On to Sacred 2, I think it is safe to say that I am not in agreement with the Buttonmashing official review. This is not a slight to the other writers, in fact it’s a strength of the site, but I found Sacred 2 entirely too boring. Most of it was a feeling of disconnectedness; the game offered too little information and yet had way too much going on. I could never really tell if my actions or decisions were having a discernable impact. There was very little strategy, or maybe there was but the game imparted so little information that it was difficult to tell. My biggest gripe, though maybe not the reason I put the game down, was that loot drops felt way too similar. Improvements were often incremental, there was very little change. Why use that sword instead of this sword? For one, the game was not great in how it communicated to the player as it was, but when you did parse the details it often felt like very little reward was being given. Instead I was hauling a lot of junk that I ended up selling most of the time.

Here, so far, I feel like Borderlands has improved. They have asked me to make tough choices, but they give you the information they need. Furthermore, the weapons are more than their stats. The stats may say “Weapon Zoom 2.0” but you can test that for yourself. A zoom through a scope may be easier to aim then down iron sights for example. There is a lot of repetition of models, which shouldn’t be surprising and isn’t. There is a lot of junk, but thanks for making it clear that it’s junk! I don’t like how stingy the game is with inventory though. I can only store 12 items at the start? No long term storage? For a game that is all about loot, the inability to keep anything long-term is a huge letdown. Again, maybe this is unlocked later, but why?

Borderlands is not a perfect game, but I will say that it is the game I wanted with Sacred 2 even though one is a first-person shooter and the other is an isometric dungeon crawl. The presentation is simply fantastic in Borderlands, not just the art style but how it does every little thing. I love the graphics on the vending machines, the way that the red chests fold out and present your findings, and even the few characters you interact with. There is some creeping doubts about how it is similar in all the wrong ways to Far Cry 2, and I can only hope that as I continue Borderlands will not fall into the same traps.

My one regret is that I went with the PS3 version of the game, and that’s going to limit my multi-player options. I haven’t been doing much multi-player these days, but I like keeping my options open. As soon as I hit that “installing” screen I remembered why I typically buy for the 360. Fortunately, it too less than 5 minutes to install. I will say that PS3 games do actually look better than their 360 counterparts, but will anyone be able to tell the difference with cel-shaded art?

Filed Under: Gaming Tagged With: Borderlands, Gaming, Playstation 3, PS3

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