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Game-Boy-Advance

“Max”imum blood

August 28, 2006 by Tony 4 Comments

Max Payne GBAA while back, during one of my CAG-fueled shopping sprees, I picked up a copy of Max Payne for the Game Boy Advance. I had never played Max Payne on the PC (which, by all accounts, was a great game) or the sequel. In fact, my copy of Max Payne sat on my shelf, untouched and unopened, for months while I wasted time on losers like Tiger Woods PGA Tour for the DS. It’s a shame too, because Max Payne is the most of fun I’ve had with a GBA game in a long time. (Even though I’m playing it on my DS Lite)

Max Payne is an undercover cop who’s life is torn apart after his wife and child are brutally murdered, killed by a couple junkies high on a new designer drug called “V.” Max quits the police force, joins the DEA and goes undercover to infiltrate the drug rings pushing V on the street. He’s framed for a murder he actually witnessed and is now on the run. He’s basically got nothing to lose. The story is told from Max’s point of view, and is a spiral into the depths of organized crime, government conspiracies, and Norse mythology. If that alone is not enough to convince to pick this game up, hopefully the rest of the review will.

The hallmark of the Max Payne series has been “bullet-time,” the time-bending film technique used by John Woo and over-popularized in the Matrix Trilogy. It’s basically slowing down time, except for your trigger finger, so you can manuever, mid-flight, to send bullets flying in all directions. From what I’ve read, it works great in the PC version of the game. I wasn’t sure how it’d translate to the GBA version, but it works excellent. Jumping into a room, a 9mm in each hand and dispatching all the bad guys in a matter of seconds while your jump for cover is pure fun.

Max Payne

“Dodge this.“

The game is played from the isometric, 3rd-person view. On the pixelated GBA screen, 3D games often suffer from slowdown and flicker but this isn’t been the case with Max Payne. The controls take a while to get used to, seeing how the movement is at an angle and the directional pad isn’t, but once you’re used to it, it’s not a big problem. Visually, they’ve somehow fit everything from the big screen onto the little GBA screen, which is quite a feat.

As far as sound is concerned, I don’t think this much mileage has been squeezed out of the Game Boy Advance. The story is delivered in stylized cut-scenes, each narrated by Max himself, and they sound suprisingly good. There’s only a few musical themes, but they create a gritty and dark atmosphere.

But the most striking aspect of the game has been the amount of blood! Every gunshot, every explosion, ever swing of the lead pipe solicits a spray of blood. With the lack of gory detail, those little red pixels splattered on the wall are still able to invoke quite a visceral experience. Couple that with the blast of a shotgun and the grunt of a man injured and you’ve captured the essence that is Max Payne. A man after revenge, with nothing to lose. It’s fierce.

So fierce that I’m surprised it’s a GBA game. On the system where Pokemon and Sponge Bob rules, it was interesting that Rockstar would port such a violent game over to the kid-friendly GBA. Max Payne is anything but kid-friendly. But it is rated M, so any parent would be wise to avoid it.

And any “mature” gamer would be wise to pick it up.

Filed Under: Gaming Tagged With: Game-Boy-Advance, Max-Payne

What’s next?

July 13, 2006 by Tony 14 Comments

MetroidSo I finally, after months of off-and-on playing, finished Metroid Fusion. Even though it was actually easier than I thought it would be, it was a fun game. It didn’t knock my socks off like Metroid Prime did, but it was an enjoyable game. Playing it on the DS was a treat. It looked so beautiful on the bright DS Lite screen. So pretty.

Anyway, now that I’ve finished it, I’ve decided to go back and play through the original Metroid again (prompted in no small part by this post by Jeremy Parish). The question is which “version” of the game should I play? I still have my old-school NES hooked up in the basement, complete with a copy of Metroid. The main thing that stops me from taking the retro route are the codes that would have to be entered in time and time again. So it comes down to the Metroid Classic or Zero Mission (on the GBA, of course). I’d also like to grab a copy of Metroid II for the Game Boy and of course Super Metroid. Super Metroid may prove more difficult but I never finished it back in the day. But those are topics for another post.

So, any suggestions? Right now I’m leaning toward picking up a copy of Zero Mission. I like the idea of an updated version of the classic game. I finished the original game years ago but still have the Metroid bug. Going back through it should be a fun trip down memory lane.

Filed Under: Gaming Tagged With: Game-Boy-Advance, Metroid, Metroid-Fusion

Should I or shouldn’t I?

September 7, 2005 by Tony 10 Comments

I’m this “] [” close to trading in my Game Boy Advance SP for a Nintendo DS. I’m going out for the evening and I know my friendly neighborhood Game Crazy would facilitate said transaction without any problems.

The question is: Should I or shouldn’t I?

Update: Okay, a quick update. I heard Walmart had a DS/Mario 64 bundle. Supposedly Toys ‘R Us had a Spider Man 2 bundle as well. I made stops at both places but Walmart was out of them and TRU’s deal is over. So as it stands now, taking into consideration the comments thus far, I think I’ll keep my GBA SP (Pacman Vs. is a great party game, so keeping the GBA to link up with the Gamecube has become an issue) and I’ll just pick up a new DS. I’m also very interested in Advance Wars DS like Mr. LaMosca. I play Advance Wars all the time and can only imagine how sweet the touch screen works. I’ve heard Madden and Tiger Woods work great with the touch screen, too. I’m pretty excited about new game kit.

So I’ve pretty much decided on a new DS. Now the question is: what color do I get?

Filed Under: Gaming Tagged With: Game-Boy-Advance, Nintendo DS

Video-fenky: F-word on computer game

January 4, 2005 by Tony Leave a Comment

Video-fenky: F-word on computer game – This is getting the attention of a lot of sites, but it appears that it comes from an unreliable(?) source, The Sun. Looks like they have some seriously lazy reporters over there, as the did a terrible job of fact checking. Luckily, intrepid bloggers, like Video-fenky and others, are quick to point out the ESRB label, which is only for games from the States. Turns out it’s a pirated version of the game. Score one for the game bloggers!

Of course the article never mentions this but rails against games yet again. Games with bad words! Hackers leaving their mark on games, and poor Disney gets the bad rap. Unfortunately people will have the knee-jerk reaction. Too bad.

Update (1/5): Video Games Ombudsman has a more detailed write-up than mine.

Filed Under: Gaming Tagged With: Game-Boy-Advance

Simple games

October 14, 2004 by Tony Leave a Comment

Sometimes simple games are the most addictive and engrossing. I enjoyed, to a certain extent, the strategy in Final Fantasy: Tatics Advance, but it really wasn’t too hard. There are many characters available and you can switch “jobs” anytime you want to improve a certain area of a character, making your characters a formidable fighting force, effectively reducing the amount of strategy and forethought before each fight. More time was spent determining which members of your party were best suited for the laws of the encounter. It was fun and midly addictive, but it didn’t burn too many brain cells to beat.

Now that I’m back to playing Advance Wars, I really think it is a better game. I think its appeal is its simplicity. There are only a handful of units available and each commanding officer has a certain power that gives him a brief advantage. Moves require chess-like preparation, avoiding long range missile attacks while considering the best defensive position for the next computer turn. The strategy component of AW is much more pronounced. Each move will impact the next. When I played Age of Empires, my strategy and style was build up a big army and then send them to their death while I pumped out more units. Wars in Age of Empires usually become wars of attrition. Not so in Advance Wars. Often you have a limited arsenal and you’ll need each and every unit. Brute force usually isn’t the best answer (unless your C.O. is Max). The computer can be brutal, too. But while the computer AI is tough, I wonder what a human opponent would be like.

Filed Under: Gaming Tagged With: Advance-Wars, Game-Boy-Advance

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