Puzzle Quest: Galactrix

A couple of weeks ago, I shared with you about my little renaissance I’ve had with Puzzle Quest. It is the only game I’ve really put some time into this last month while my family and I were (and are) under the weather. Well, it seems as if D3 Publishers of America has finally release information about their pseudo-sequel called Puzzle Quest: Galactrix. This person is excited. Puzzle Quest is the only game I have bought three times: DS, 360, and PC.

If you’ve never played it, get the PC demo. I guarantee, you’ll get it for something. (It’s available everywhere at budget pricing). Kotaku was able to score an interview with the developer and they were able to address some things and find out a little more about the gameplay.

Puzzle Quest: Galactrix

The round pieces have changed to hexagonal ones and extra challenge has been added by the movement of the hexagons once you have matched up your three or more. Instead of dropping straight down, your columns slide diagonally, and depending on which piece you move, the columns will fill in either from the left or the right. Gravity will have a bearing on the various movements of the pieces as well making you have to think in several directions at once.

One of the things I asked about was whether the AI was going to be improved over the seemingly punishingly difficult AI of the original Puzzle Quest. I was told that the developers had heard players issues and it was something they were working on.

The game is set to be released later this year, and that’s just not soon enough.

Thanks to Kotaku for the pic. Be sure to head there for more info.


  1. I am really looking forward to this game. I am horribly addicted to the version on the 360 Arcade and definitely will be snagging the next one when it releases.

  2. I’ve been meaning to pick this up on the XBLA for weeks. I need to grab it before the next one comes out now!

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