I’ve shared my initial thoughts about the game in the past, but recently I’ve forced myself through the pain (“I need my pain!”–sorry wrong sci-fi franchise reference) and have started to finish it.
I just completed the star destroyer level.
I want to go on record and say that it is the most wasted potential of an epic moment in a video game of all time. To put it into a frame of mind, most fans had never even thought of the idea of pulling down a star destroyer using the force. LucasArts really had something there. It really got people hyped up and was a major selling point of the game.
How could they even package it and call it entertaining? Who signed off on it? It is a huge trial and error task of frustration.
The reason being that the quicktime events do not match the actions on screen. They’re just slightly off. TIP: Ignore the buttons on the bottom of the screen for the most part and just make the star destroyer look directly at you. When the light turns green, pull that sucker down.
The developers at LucasArts must have known that they had the most sucktacular epic fail of a level on their hands so they ramped up the cinematic that follows it.
Those last five minutes were better than the new trilogy movies combined.
The dialogue, plot twists, use of Star Wars cliches (and not being cheesy), camera angles, and voice acting make it one of the best contemporary video game cinematics I’ve ever witnessed.
Forget Clone Wars on Cartoon Network (they might be killing off Jar Jar tomorrow night!), Lucas should have focused on animating this story. I think it’s the best self-contained story in the Star Wars Universe behind The Empire Strikes Back.