I usually leave the video-game-food-blogging to the other sites, but this was too cool to pass up:
(Bioshock Big Daddy & Little Sister bento! from kickintheheadcomic’s Flickr Photostream)
Mashing buttons since 1984
by Tony 4 Comments
I usually leave the video-game-food-blogging to the other sites, but this was too cool to pass up:
(Bioshock Big Daddy & Little Sister bento! from kickintheheadcomic’s Flickr Photostream)
by Tony 8 Comments
After seeing Brock’s over-flowing stack of games, I wanted to know what people are playing this weekend. I’ve got Fallout 3, Disgaea DS and (when it shows up) Gears of War 2.
This looks like it’s going to be one of the first crummy-weather weekends of the fall, so I’m planning on getting in as much gaming as I can.
What will you be playing?
by Brock 2 Comments
by Nat 2 Comments
Burnout Paradise. Do you see what they are doing?
Best. Supported. Game. Evar.
Fill the gauge and hit boost to trigger burning flame trails from your back wheels. The 88 Special’s fast, manoeuvrable and great in the air.
In fact, if you want to take off, this is just the car for you. Hit L3 to switch to hover mode – the wheels retract and the car takes off and hovers through Paradise City at head height.
Seriously. It hovers.
This is paid DLC and I will gladly pay if the price is right in light of their previous updates.
by Nat 3 Comments
Rumours that the Vancouver-based outfit was working on the zombie project first emerged last year, but neither the developer nor publisher Capcom has confirmed anything on the record. But while Eurogamer was on a secret mission in Vancouver last week, we were told by a source familiar with the project that Capcom has indeed farmed out development to the Western team.
The source said: “Everyone’s really excited; the team has obviously seen the rumours and it’s been hard to keep quiet, but they can’t wait to show off the game.”
by Tony 6 Comments
Now I have this to deal with.
by Tony 2 Comments
Saw this the other day perusing some blogs over at CAG. CAG blogger RelentlessRolento has put together a pretty cool looking marionette Street Fighter game in Little Big Planet. Very cool.
I’m gonna got out on a limb and predict this Little Big Planet game is going to be something special.
Where does the time go? Yet another month has come and gone.
This has been Buttonmashing Dot Com‘s best month since I’ve been doing this. With the addition of new bloggers and increased activity, we had 36 posts 186 comments. Traffic increased 10% month over month. Hopefully this trend continues. I’m still working on a fairly big project, just putting the finishing touches on it. We think you’re going to like it.
Here are the top eyeball getters:
5. Dead Space [360] – First Impressions
4. October Releases
3. Halo 3 Recon
2. Fable II – Am I missing something?
1. Game Review – Dead Space [Xbox 360]
Previously, on Buttonmashing
A year ago, we were witnessing some tender moments in Halo 3.
Two years ago, I came to the sad realization that I may never get the Survivor Achievement in Dead Rising.
Three years ago it was all about Guild Wars.
Four years ago I was getting the first links to my blog. Man, what a feeling that was.
Strange, funny searches
None this month, I’m behind on my honey to-do list 🙂
November is Gamer’s Paradise. Won’t you join us?
by Nat 3 Comments
We recently looked at what appeared to be a revealing statistic that mentioned the average video game collection has 48 titles. Average.
It’s even more revealing that in a little over one out of ten homes some of those average 48 titles are unopened.
Before I begin, I need to disclose something. There was a time that I lived in one of those homes. Actually, I was the cause for the home. I had Prince of Persia Warrior Within for the Xbox and never opened it. I’ve never even played it. Bought it for $30 and essentially gave it to Gamestop for $7 still wrapped in its wonderful plastic cellophane.
I’m also going to make a big assumption that the way in which these unopened games were acquired was by purchasing them—not as gifts.
That brings me to our first question:
Why are they not opened?
Lets start with the one that will tick most readers off: avarice.
avarice: excessive or insatiable desire for wealth or gain
We live in a society of wants. There’s a pleasure to materialism—a pleasure in having what’s new. Everybody has something to sell and everybody has something to buy (even when not able to afford it).
For one, the marketing industry has done a great job making sure we “need” certain things. They’ve become so good at that we buy these things and we don’t even know what for.
I’ll give us that its hard to face the marketing juggernaut. However, we have the choice to turn them off—unless we’re facing ads in games.
Of course, we are still the ones with the money. We have the control—or do we? We do, but we tend to think we don’t.
Another reason is the desire to fit in. However, this may be a little weak because the game’s not being played. If as gamers we wanted to fit in, why buy it and not play it? Who would know? I still think that no matter what rationale we come up with it all comes back to the desire to want more. However, there’s more to this story.
How many times have we paid for games and played it for an hour or two and then put up back up on the shelf? Is it really a stretch from not opening it?
Our attention spans in regards to games are at an all time low, and we’ve become heavily critical and unforgiving of the games we play. (Thanks internet!)
Play. Move on. Play. Move on. A smothering new release after new release.
…and some may wonder why Portal was so popular—a breath of fresh air.
We’ll wrap this up in two days when we look at the amount of games we trade in.
I miss Foton.
That is all.