I’m not good with first impressions because I usually play games too long for a good “first impression” but not near long enough for a review. I want to write about the experience, but I’m usually well past the point where I know if I love or hate a game when I’m ready to talk about it.
The other issue with Borderlands, aside from the fact I am not supposed to have this game, is that I am finding it impossible not to compare it to Far Cry 2 or Sacred 2. The similarity to Far Cry 2 being the overland travel and open-world shooter concepts. Sacred 2 is merely the most recent serious offering into the “RPG-Lite” dungeon crawl loot droppings of Diablo fame.
(Author’s Note: “As for not supposed to have”, I have an annual birthday moratorium where I am not supposed to buy any games, movies, or books. The reason why is unknown seeing as how no one ever buys me games, movies, or books despite that being all that is on my wish list.)
I am so far not encouraged in the ways that Borderlands resembles Far Cry 2. The problems of Far Cry 2 were all about poor execution of potentially good ideas, adding minutia to solid gameplay mechanics, and essentially making sure that anything that could be fun had some element of tedium. I think this was supposed to add tension, but it added frustration and monotony. Shortly after reading the article I just linked to I gave Far Cry 2 another go. After driving for nearly an hour to get to an objective I got out to do an assault. I literally panned 360 degrees to make sure no one was about to ambush me, then as I moved forward I heard that tell-tale engine roar and was run over by a truck that literally spawned out of nowhere! Half my play session for the night ruined by an incredibly poor design. I got rid of the game after that incident.
Borderlands is far more forgiving even if you get killed. Enemies tend to be far less random and it’s usually easy to tell where they are coming from. Maps are sprawling but oddly well contained. I still feel the lack of quick travel is a hindrance. This is the biggest resemblance to Far Cry 2, and the long map load times are going to become a problem compounded by a lack of quick travel. I think quick travel may be unlocked later as there is a “bunny” icon on one of the interface screens that is disabled. Why not have it unlocked from the start is beyond me. I have to slog through the same enemies but at least the respawning is a lot less aggressive and there is some reward for doing it. One of the big issues with Far Cry 2 is that killing random enemies was rarely a reward. Getting a new gun in poor repair or a downgraded vehicle was not an incentive to engage in random encounters.
On to Sacred 2, I think it is safe to say that I am not in agreement with the Buttonmashing official review. This is not a slight to the other writers, in fact it’s a strength of the site, but I found Sacred 2 entirely too boring. Most of it was a feeling of disconnectedness; the game offered too little information and yet had way too much going on. I could never really tell if my actions or decisions were having a discernable impact. There was very little strategy, or maybe there was but the game imparted so little information that it was difficult to tell. My biggest gripe, though maybe not the reason I put the game down, was that loot drops felt way too similar. Improvements were often incremental, there was very little change. Why use that sword instead of this sword? For one, the game was not great in how it communicated to the player as it was, but when you did parse the details it often felt like very little reward was being given. Instead I was hauling a lot of junk that I ended up selling most of the time.
Here, so far, I feel like Borderlands has improved. They have asked me to make tough choices, but they give you the information they need. Furthermore, the weapons are more than their stats. The stats may say “Weapon Zoom 2.0” but you can test that for yourself. A zoom through a scope may be easier to aim then down iron sights for example. There is a lot of repetition of models, which shouldn’t be surprising and isn’t. There is a lot of junk, but thanks for making it clear that it’s junk! I don’t like how stingy the game is with inventory though. I can only store 12 items at the start? No long term storage? For a game that is all about loot, the inability to keep anything long-term is a huge letdown. Again, maybe this is unlocked later, but why?
Borderlands is not a perfect game, but I will say that it is the game I wanted with Sacred 2 even though one is a first-person shooter and the other is an isometric dungeon crawl. The presentation is simply fantastic in Borderlands, not just the art style but how it does every little thing. I love the graphics on the vending machines, the way that the red chests fold out and present your findings, and even the few characters you interact with. There is some creeping doubts about how it is similar in all the wrong ways to Far Cry 2, and I can only hope that as I continue Borderlands will not fall into the same traps.
My one regret is that I went with the PS3 version of the game, and that’s going to limit my multi-player options. I haven’t been doing much multi-player these days, but I like keeping my options open. As soon as I hit that “installing” screen I remembered why I typically buy for the 360. Fortunately, it too less than 5 minutes to install. I will say that PS3 games do actually look better than their 360 counterparts, but will anyone be able to tell the difference with cel-shaded art?