Finally, capping off the long list of Fun Games of 2009 is our final list, the coup de grace of lists, the absolutely definitive “These were the Fun Games” list: The games we had the most fun with in 2009:
James – I think I’ll have to go with Killing Floor for the most fun I’ve had with a game that came out this year. The gameplay is fun because of the teamwork required (up to six players), the variety of weapons, and the amount of action you get out of it. There is nothing like welding a door shut while the monsters try to break the door down and needing to cover your rear from the monsters charging you and your friends. Not to mention the perks you get that level up the more you play. Very, very fun game, can’t wait to get back to it!
Jason O – Let’s just get this out of the way and announce that Red Faction: Guerrilla was my game of the year. However, Batman: Arkham Asylum follows close on its heels. Overall I think this was a great year for games. Phantasy Star 0 has become my goto game for defeating boredom with the power of the Nintendo DS, while Wolfenstein, Borderlands, and Dragon Age: Origins have all become welcome additions to my library. Also, at the point where XBox Live Arcade was beginning to feel like a novelty we had Shadow Complex this year. For me, 2009 was the year of incredulity. Borderlands, Batman, and Shadow Complex each represent three distinct genres or gameplay styles that have little appeal to me and yet all won me over in a big way.
Nat – This was a stellar year for me. Every new title I purchased but one was a complete winner in my book. It’s Batman: Arkham Asylum that was the overall winner. It was close between inFamous and Assassin’s Creed II, but something about being Batman was pure joy. If I were to rate this game it’d be a 9.9–almost perfect. I continue to go back to the challenges and I’ve contemplated a second play-through. I really cannot say much more about this game than what’s been said, but it is a blast to play.
Will – My overall Fun Game of the Year for 2009 is also my winner in the Xbox 360 category: Borderlands. I enjoy FPSes, RPGs, and cooperative play. I also appreciate when I can play a game alone, but have the experience enhanced when others join in the fun. I had two sticky points during the single player campaign: Mothrakk and Old Haven. I sent an invite to a friend in each instance asking for help. They joined my game, we got through the mission, then they dropped out. That kind of flexibility in Borderlands‘ game design is something that goes a long way with me.
Tony – If we went on shear amount of time played, Spider Solitaire would be my FGoTY for about the eight year in a row. But, since this is the Fun Game for 2009, It doesn’t qualify. That being said, I’m going to call Batman: Arkham Asylum my Fun Game of the Year, 2009. I mentioned some reasons why in the Xbox 360 FGoTY post, so I won’t rehash them here, but I forgot to mention how much I enjoyed the ending. It may have been a bit over the top, almost cheesy, but I loved it nonetheless. In a year of great gaming, Batman was the cream that rose to the top. I do worry that a sequel will lessen Batman’s impact on gaming but I’m also anxious to see what more we can expect!
So I think we can give, by virtue of two and a half votes, Batman: Arkham Asylum Buttonmashing.com’s 2009 Fun Game of the Year, with Borderlands garnering a respective second place. And let’s be honest and cliche about it: with all these fun games, the real winners are us gamers.
So that was our list for 2009. What games topped your list? And what has you most excited about 2010?
In some video games there comes a time where you know that you are going to be in it for the long haul. No other game will be played until this one is done. No TV. No Internet. Nothing.








I had spent most of my high school and college working in the electronics department at the local Wal-Mart, and I was there for quite a few console releases. The Nintendo 64 was the last. I was a huge PC gamer at the time (a game a paycheck) and I couldn’t understand all the fuss over the last console—the Nintnedo 64. People came in at midnight to get it.
A grim time for gaming
Most of the time I prefer to link to Bill Harris then the actual news article simply because his commentary is usually worth considering. However, while I agree with his points and encourage everyone to see what he has to say I have better things to do then reiterate what has already been said. Instead I want to take some of the facts as we know them and shed some very painful light on them.
Electronic Arts just shed a large number of workers. I think the analysis at Dubious Quality is being conservative in saying they’ve released a quarter of their workforce. 2,600 people this year, around 1,300 in this most recent layoff alone. At a time when unemployment has hit double digits in America (I understand these were not just American jobs at EA) this is a terrible time to be looking for a job much less a job in an industry that is struggling to survive.
Hubris has destroyed many large corporations. I was there to see it bring AOL to its knees. Steve Jobs admitted outright that it nearly destroyed Apple. Yet at the end of 2008 and well into 2009 we had one executive after another talking about the “recession proof” gaming industry. How many development studios have shuttered their doors this year? I have actually lost count. Sadly, the nature of the gaming industry means that even beloved companies will close their doors in even the best of times. The epidemic of failing studios this year does not mean good things for gamers in 2010, and probably 2011. The real lesson learned though is that games are not recession proof. No luxury good is ever recession proof.
While people are out of work and budgets are tightening, the gaming industry is selling games at a higher price, targeted the secondary market, and looked at methods to put their hands in our pockets as directly as possible searching for whatever loose change they can find. One use codes, exclusive pre-order bonuses, and other strategies seem intent on making it clear that “buying new” is the way to go. I have to say that my biggest incentive to “buy new” is when a game hits a price I actually think it is worth. I didn’t hesitate to get Borderlands at $50, but the initial $60 asking price is simply too high to risk on a potentially bad game.
Questionable marketing strategies aside, the grim reality is that EA may not have any choice. At this point the gaming industry, like any industry, just needs to survive long enough for the economy to improve. This means less innovation, less risk-taking, and more “sure bets”. This means that we as gamers will have fewer choices and more of the same. After Call of Duty: Modern Warfare 2 sells a bazillion copies do you think Activision is going to tell Treyarch “Hey, people are tired of you guys making the sucky Call of Duty versions, so why don’t we just release every 2 years and you can go back to making games you actually care about”? NO CHANCE! Bobby Kotick is going to milk that cow with his calloused little fingers until the udders fall off.
I see fewer and fewer games of interest to me. I think it’s going to be a rough couple of years for my hobby. The good news is, this too shall pass. Like a kidney stone, it will pass.