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Archives for May 2009

A Demigod’s Diversity

May 14, 2009 by Nat 3 Comments

Some time has passed since I did my 2 Minute Review of Demigod, that I’d figured I’d revisit it again. I’ve caught myself passing over such games as a FREE trial of World of Warcraft and even my old standby Dawn of War II in order to play another quick (sometimes involved) round of this game.

While it is true that at almost a month into the game’s release Stardock and Gas Powered Games are still experiencing some multiplayer issues—something we mentioned in the review. It seems as if they are now re-working or even re-writing the net code to do something differently than what was planned originally.

It’s really surprising that this little fiasco has gotten this far. This is not typical of Stardock to have rushed something out the door broken. The piracy issues did not help initially either. However, what has been typical is their transparency and work to get it right.

As a result, most gamers have had to contend with the single-player-story-lacking-and-no-campaign game. It’s tournament after tournament that is almost reminiscent of the Unreal series. Even the “god-like” announcers sound the same. Has it become tedious and old playing the AI over and over?

Nope. It’s a blast. Why? It’s shallow, but complex.

It's Hammer Time!

What’s most interesting about the game is the versatility of each of the eight demigods. Even though there are some RPG elements, you start from a clean slate in each round. This helps you vary your play style for each type of map. It also feeds that wonderful addiction of grinding and leveling up. You do it every single round.

For instance, if you need to capture flags and hold them for a period of time and you are playing the rook (See the Hammer Time! image above.), you can tailor his skill set to match. Simply favor the skills for defense and building demolition. Later on, you may be in a map where the first team to ten demigod kills wins. For this, you would want to favor the damage skills and equip the rook with some armor and fast shoes (he’s dreadfully slow early on).

However, the depth of the character just in the “kill ten demigods” map can go deeper. You’re playing on a team. Some of the other demigods have better “vs. demigod” skills and damage. If so, then customize the rook to defend or lure. Actually, there are times I just create havoc on the map in a location where there’s no action. I leave it up to the AI-controlled demigods on my team to work on the objective. This works because there are instances where the enemy team will go after me thinking I’m easy prey and leave it wide open for us to win.

It’s a neat little trick that the developers did with the AI to make it seem like you’re playing with people. (Of course, the comparison is hard right now in light of the multiplayer issues.) As I play this, the possibilities for complex, strategic team play really excite me. Another thing I do first when a round starts is go to the item store and equip up. I was surprised when I caught the AI players on my team doing the same thing. And here I was thinking I was being smart.

With there being eight characters, I had initially thought it would have been hard for the developers to balance the game. I’ve not really found this to be the case. The exponential depth and the fact that you are on random teams each round make it even or at least appear to be. With that, it’s not wise to be locked into a particular style or setup with each demigod.

Demigod Victory Screen

There are some achievement items that you can earn that carry with your profile for the entire game. However, you can only use one per round. These are uber-powerful items that can tip the scale even more for your demigod or the team. I’ve not really given them a chance yet. I’ve had too much fun playing each demigod and learning various builds of their skills.

Demigod has been a real surprise once I got past the learning curve. I mentioned in our review that the lack of tutorial would be a detriment. Now, I’m not so sure. Learning under pressure and by playing mostly single-player games has helped immensely.

Maybe the online connection issues are not so bad after all.

 

Filed Under: Gaming Tagged With: Demigod, Gas Powered Games, Stardock

Mac is Back!

May 10, 2009 by Nat 1 Comment

 

Love it!

Filed Under: Gaming, Videos Tagged With: Punchout

[2 Minute Review] Peggle: Dual Shot

May 9, 2009 by Brock 5 Comments

Just when you thought it was safe to turn on your DS…

Peggle DS Logo

The ultimate digital crack is now portable.

DO: Clear all of the orange pegs.

TYPE: Pachinko Simulator

PLATFORM: Nintendo DS

PRICE: $19.99

MEAT: It’s Peggle on the DS with a smattering of extras and tweaks. For the uninitiated, Peggle is essentially pachinko (or Plinko from The Price Is Right) in digital form. You have a board full of blue, purple and orange pegs and blocks and the goal is to launch your ball from the top of the screen and clear all of the orange blocks. It’s an incredibly simple concept that Popcap has been able to tweak into something that rivals the addictiveness of a Vegas slot machine.

screen_8

Add to this a variety of characters who each have their own special power-ups, ranging from multi-balls to having the computer calculate the best angle of attack, and a slew of challenge boards, bonus modes and extra point modifiers and you have a game that will sink its claws into you for hours on end. Peggle DS has also added a Peggle Underground mode that lets you rack up even greater point totals by going into a bonus screen if you hit the new gold peg (which appears after clearing 5 purple bonus point pegs). Another interesting feature of Peggle DS is that you need only to hold your stylus on the screen for a few seconds and it will zoom in on the target area, giving you the ability to fine-tune your shots.

PERKS: New modes; contains both Peggle & Peggle Nights; Ode To Joy is still as satisfying as ever.

SCREAMS: For slightly crisper graphics… That’s about it.

VERDICT: Buy. It’s only $19.99 at most places (sometimes cheaper) and it’s one of the best cost-to-value purchases you can make. And this is coming from someone who already owns Peggle on the PC and XBLA.

Filed Under: Gaming, Reviews

X-Men Origins: Wolverine The Game is Better

May 8, 2009 by Nat 5 Comments

While it seems as if teenagers are going gaga over the new movie (comic fans and adults—the ones I know—not so much), it appears that Activision has a little bit of an underground hit in their hands with the game—a slick website by the way.

In short, it is awesome.

x-men-origins-wolverine-danger-room-pre-order-bonus-screenshot-bigWe’re talking about over-the-top slicing and dicing. Picture what the movies and the comics have really never done and amp it up to 11. I have been enthralled with it all day. While it may not be a perfect game, it is pure fun.

I think I could lunge for hours.

Filed Under: Gaming Tagged With: X-Men Origins: Wolverine

Justin Bailey, Eat Your Heart Out

May 6, 2009 by Brock 2 Comments

Samus Aran Statue
081108_samus_11

Sign me up for one of these, thanks!

Filed Under: Asides

This Bugs Me

May 2, 2009 by Tony 1 Comment

Because deep down, I’m a code junkie at heart, I love lists like this: 18 Embarrassing Game AI Bugs Caught On Tape… and Fixed!

I’ve embedded on of the eighteen below.

Filed Under: Commentary

Guess Who’s Back!!!

May 1, 2009 by James Leave a Comment

Not video game related but still cool. I’ve always liked Superman since I was a kid and only recently have I started to like Superboy, AKA ‘Connor Kent’. Then they went and killed him off in DCU’s Infinite Crisis, which just happened to coincide with some legal issues involving the usage of the character by the company.

Here’s a little snipet from the DCU blog: The Source – “Superboy is back, and starring in the pages of ADVENTURE COMICS, which hits in August from writer Geoff Johns and artist Francis Manapul.” Looks like Superboy is going to be taking over Adventure Comics for a little while. Now that artwork is something special. Here’s some great prelim art. More at the site that’s linked.

Wow. I like his style.

Filed Under: Entertainment Tagged With: Comic Watch

“You gonna do something, or just stand there and bleed?”

May 1, 2009 by Nat 2 Comments

In our continuing assault of media and informing the masses of what may be considered good game play this year, I’d like to present to you the trailer for Call Of Juarez: Bound In Blood.

It’s been too long since I’ve played a stupendous, memorably cliched western, and this game may be the answer to it. It’s a prequel of sorts as you play the protagonist’s of the first game step-father and step-uncle.

Look for it in late June, early July. RSS feed readers, come on home to see the goodness.

Filed Under: Videos Tagged With: Call of Juarez: Bound in Blood

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