• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar

buttonmashing

Mashing buttons since 1984

  • News
  • Featured Articles
  • Game Reviews
  • Weekend Gaming
  • Archives
  • About Us
    • Contact

Nat

Trials 2 Gets Some Love

September 20, 2008 by Nat Leave a Comment

For a game that doesn’t get a lot of mention in the “professional” (I love doing that now) press, it seems to have a strong online following. We gushed all over it. It’s a strong contender for my 2008 FGOTY.

It seems as if the developers are giving it a little bit of love:

  • Added new voice-overs
  • Added new language support. Now supports English, Finnish, French, German, Italian, Polish, Russian, Slovak, Spanish and Swedish
  • Improved in-game chat and private messaging
  • Added new high-end graphics options, as well a new graphics mode optimized for low-end machines and laptops
  • Added 14 new downloadable tracks

RPS found it first. This has been a great week for extra game content.

Filed Under: Gaming Tagged With: Trials 2

Whether ’tis nobler in the mind to suffer

September 20, 2008 by Nat 13 Comments

This is long. Forgive me in advance.

I honestly believe that Star Wars as an intellectual property has degraded in quality since 1999. The only thing that gave me a glimmer of hope was the character and casting of Mace Windu and the incredible CGI of a three foot tall green creature.

As a whole, I’ve not walked away totally satisfied. However, this is not a Star Wars diatribe.

Star Wars: The Force Unleashed was released this week with a lot of fanfare. George Lucas even showed up at a San Fransisco Best Buy to promote the release. My local Gamestop called me on Monday and welcomed me to the midnight release of the game. I didn’t go.

This was a game that I specifically ignored the hype, “professional” reviews, and other online craziness that is associated with video games. I was getting it based on the demo alone. I had fun with the demo. It was short and the display of force powers I found to be intriguing.

Tuesday afternoon, I spent what was left of some store credit and picked up the game. Later that evening after the boys were in bed, I gave it a try. What’s this? I get to play as Darth Vader? Joy of joys.


Vader walks down the ramp of the shuttle and literally struts his way through Chewbacca’s home planet. I’m tossing wookiees and force choking my path to the goal. Along the way I notice that I might occasionally be attacked from the rear without warning or I’ll be hit from some blaster fire off screen. That’s interesting. I don’t remember that happening much in the demo? It’s no big deal. This is Darth Vader they are up against. The loss of health is minimal.

When three wookiees or more (or storm troopers–blast them! Get out of my way) show up on the screen the game pauses for a second or two. No, it’s not LucasArts bullet time. It stops. I thought I had inadvertently hit the pause button. Nope. The game is chugging. Interesting.

I reach the end of the level and toast the Jedi I was sent to kill. Cue the awesome cutscene of Vader adopting a son–which I actually find to be kind of creepy knowing that he has a son. Next, we cut to years later and the boy is all grown up now a shadow of the Dark Lord. Vader’s idea of testing him is to constantly put him in impossible situations and even have his protocol droid programed to kill him at any opportunity. The boy Starkiller’s job: hunt down the Jedi Vader is too lazy to go after.

The first real test for Starkiller is to infiltrate a Tie Fighter factory and kill a Jedi who is attempting to sabotage it. This is an awesome premise. I’m an Emperor’s Hand so I finally get to see where my favorite sci-fi ship of all time is made. Apparently, it’s a bunch of silver rooms that are connected with some silver hallways. It’s crammed full of saboteurs who have wonderful guns that shoot lasers so fast you twitch faster than Han shot Greedo. The best way to deal with them is to toss them aside with the Force. I guess using the Force takes too much concentration because you have to be perfectly still to use it. Dang. Twitching.

I enter some rooms and clear it out only to wait a second or two and it’s full again. Yay! It helps when you want to explore. Where did these guys come from? Didn’t I just toss someone here and just look away? Hey, where did these four guys come from behind me without warning? Oh, neat, two have laser Gatling guns. Twitching.

Eventually I reach the end and cinematically dispatch the Jedi. This cutscene raises the bar some more. He senses something…a presence he’s not felt. Wait. There’s nothing there at all.

Vader’s happy. His voices his pleasure by giving me a hot pilot to distract my training and sending me on a mini-vacation to a planet who’s entire surface is a junkyard. Neat. One planet is an entire desert, one a swamp, one a city, one a volcano, one an ocean, one a jungle, one a forest, one an ice ball, one a cloud, and I get sent to the junkyard. The goal: kill another Jedi.

It’s not too bad. Just a lot of jumping. Oops. Missed. It’s not too bad. Just a lot of jumping. Oops. Missed again. It’s not too bad. Just a lot of jumping. Oops. Missed again. I finally make it into a trash heap of an old space ship. Man, I hope the Rebellion doesn’t find out about these droids that “protect” the junkyard. Shoot. I hope the Rebellion doesn’t find out about any of these enemies for that matter. If they were to unify to fight the Empire we’d be goners.

I can’t think about that. I’ve got to drop this huge girder to make a bridge. Hmm. Some more droids. What’s this? A large driod? A little Force lightning should do the trick. I have no idea what “X” and “Y” are but I have to hit them before I see them. I wish I had Force insight. The first Jedi I killed was a little bit this way. I had to know what letter to hit before I saw them: A,B,X, or Y. Whatever that means.

Ok. The mega-droid is dispatched. I need to lower the girder. Yay for the Force. Now I just get to walk across. Hmm. Misstep. Didn’t see that coming. Oh well, I beat a mini-boss, it should have auto-saved, right?

Huh? I get to do it all over again? Ok. The mega-droid is dispatched again. I need to lower the girder. Yay for the Force. Now I just get to walk across. Made it this time. Oh, a jump. Here goes again…

Another ten minutes later. The mega-droid is dispatched again. I need to lower the girder. Yay for the Force (sigh). Now I just get to walk across. Made it. Oh, a jump. Here goes again.

Ok. The mega-droid is dispatched again. I need to lower the girder. Dang Force. Now I just get to walk across. Made it. Oh, a jump. Curse the Emperor!

The mega-droid is dispatched yet again. I need to lower the girder. Sense the Force my butt. Now I just get to walk across. Made it. Oh, a jump.

It’s then that I put my controller down, embrace the dark side, and literally Force pull the disc from the 360 tray (yeah, the tray on the console is not working right either). I hover the case in mid-air and place in the disc.


It goes back to Gamestop tomorrow. I’ll watch the cutscenes on Youtube. Take a breath.

This was a game that failed for me on all points. I so much wanted it to be good. One of my unwritten mantras is that I do not want to be frustrated playing a video game. Ever. I look at a video game as a place of enjoyment, a place of escapism. If I want to be frustrated, I’ll watch the news. This is something that I paid money to enjoy. A lot of money.

I think I’ve reached my limit of paying premiums for these games that consistently fail to deliver. I went into this with almost no expectations and it still frustrated me more than it impressed me. There is no excuse in 2008 to have to navigate a camera, fight crappy AI (filling a room full of baddies to compensate does not a good game make), navigate illusionary jumps, and repeat a large section over and over just to make a jump. The save feature on this game was pointless. You constantly were put back to the closest auto-save no matter where you saved.

I wanted to play this game to completion to write up a 2 Minute Review. I don’t even think it’s worthy of that. I’ll give you a 2 second review:

VERDICT: -, do not pick this game up unless you have a biblical dose of patience, like to be stabbed in the back, and then and only then see it in the bargain bin.

I hear the game has one of the best Star Wars stories that reaches a pinnacle higher than the recent trilogy or Clone Wars Crap. I should have saved my money and bought the book.

Filed Under: Gaming Tagged With: Star Wars:The Force Unleashed

Burnout Paradise–A Whole New Game

September 18, 2008 by Nat 2 Comments

In what I believe to be a brilliant move Criterion has released an update for Burnout Paradise that adds motorcycles to the game.

  1. It is FREE. (Take that, horse armor.)
  2. It adds a new dimension to the game.
  3. It adds more speed. (Even when it was not thought possible.)
  4. It is very well done–right down to the looks the driver gives passing traffic.

I have played it and I claim it to be Good.TM

Filed Under: Gaming Tagged With: Burnout Paradise, Criterion

Euphoric Exhilaration

September 18, 2008 by Nat 5 Comments

In this day of mass consumerism it takes a lot for a movie, a game—anything really—to strike a chord. With movies, I can think of only four times that it has happened to me. The first time was when I was five and the credits rolled at the end of Star Wars. The second was a year later when I screamed with Luke Skywalker in the scene in The Empire Strikes Back. It wasn’t until years later that Saving Private Ryan moved me to tears in realizing if I’m earning this. I reeled in shock as The Sixth Sense shattered my perceived notions of cinema.

Last night, I was a kid again.

However, it may have been a movie like The Sixth Sense that took our public’s perceptions of cinema where people tend to over-analyze each and every movie, book, video game, and other such type of entertainment. (Thank you, J.J. Abrams and Lost.) What I’m about to mention was not accepted by the public at large. However, that’s okay. I think that it’s a cinema tour de force.

The movie that caused my boys and I to literally stand up and cheer was Speed Racer.

It—to borrow the cliche—had it all: candy for kids, an underlying adult plot, eye candy, a mystery man, redemption, slapstick, drama, excellent sound effects, appropriate acting, an excellent soundtrack, and a monkey. A monkey!

If you have not seen this movie and you would like some escapism that doesn’t seem to care who is watching, but seems to enjoy itself then this is a movie for you. It is just self-indulgent fun. It has probably the best crescendo of excitement in a movie I’ve ever witnessed. It’s over-the-top and a blast.

I have no complaints (even with its length). We received the movie from Netflix and immediately went out and paid good money for the overpriced Blu-Ray. My one regret is that I did not experience it on the big screen.

I believe this movie will be a cult classic.

Filed Under: Entertainment Tagged With: Blu-ray, Speed Racer

In [Nat’s] Hands: Star Wars:The Force Unleashed

September 16, 2008 by Nat 5 Comments

I have specifically been avoiding professional reviews for this one because, frankly, I don’t trust them anymore. The only info I have about it is from a developer diary video. I think he’s an apprentice to Vader.

Filed Under: Gaming Tagged With: Star Wars:The Force Unleashed

Still Alive? Yes, Please

September 15, 2008 by Nat 1 Comment

In what I think was the best ending to a game (Evar.), someone has redone it with type.


Portal – Still Alive typography from Trickster on Vimeo.

Thank you Aeropause.

Filed Under: Videos Tagged With: Portal

[2 Minute Review] Too Human

September 12, 2008 by Nat 16 Comments

Can a game that a blogger was so adamant against getting because of low “professionally reviewed” scores be any good?

Surprisingly, the reviewers got it all wrong. However, most “professional” reviewers compared it to what they thought it should be (i.e. what was promised) and they did not review it for how it stood as a final product. However, this game can be summed up in two words: lost potential. Is it still fun?

DO: Cut down anything that moves using the left thumbstick to move and the right thumbstick to attack. Gamepad buttons confer bonuses and a dodge.

TYPE: Third-person action.

PLATFORM: 360

PRICE: $59.99

MEAT: You play as Baldur, a semi-god, who with his brothers protects the human race in the future. The plot loosley follows Norse mythology. Actually, the plot is convoluted unless you know a little bit of the mythology. Even then, don’t try to understand it. There is a surprising twist at the end that does make some sense in the narrative. However, unintentionally, this is a game for just playing. (Did Pac Man need a story to be fun?) Your character progresses by loot grinding through four worlds. (There’s an alternate world that basically offers nothing called Cyberspace–an exploration map that nets you armor perks but is probably there just to frustrate you by getting you lost.) Every item has its own look, perks, and can be color customized. This is a game for weapon and armor customization nuts. This is also a game for those who like to RPG farm. There’s a wonderful co-op mode that blends well with the core gameplay and skips the narrative altogether. It only supports two players, but four may be coming via update. There may be some new classes added to the included five (Berserker, Defender, Champion, Commando, and Bioengineer). The classes don’t change the style of play that much because the enemies pretty much all attack the same way.

PERKS: excellent visuals; satisfying combat (sliding especially); loads of items; replayable for grind nuts; wonderful finishing moves

SCREAMS: to use it’s potential: story, combat, enemy variety; better class distinction; change a couple of boss battles to be fun and not grinds; eliminate enemy ranged attacks for the sake of difficulty–maybe actually code some enemey AI other than “mob the player”; add a defensive move other than dodge; it wants to be epic and there’s glimpses of that, but the potential is lost

VERDICT: Rent. Buy it when it’s a budget title.

Proof being in the pudding. Here’s my gamercard to show I beat the thing.

Filed Under: Gaming Tagged With: 2 Minute Reviews, Too Human

Little Big Planet–A Documentary

September 11, 2008 by Nat 2 Comments

If you would have asked me in January of this year what game I would have been looking forward to playing the most it would not have been Little Big Planet. Heh. I didn’t even expect to have a PS3.

What you’re about to see is all in-game.

Filed Under: Gaming Tagged With: Little Big Planet, PS3

Responses to Walking Away from Violence

September 8, 2008 by Nat 5 Comments

It seems as if I may have struck a small nerve on the Internet that generated some good ideas about how violence—mainly in video games—and kids go together. For some it’s not necessarily peanut butter and jelly and for others it’s not avoidable.

I has thought about responding to the comments in the original post, but in following up on links, track backs, and even a podcast (awesome!), I figured it’d might be best if I culled them all together and responded to them. Many people seemed to share the same ideas so I’ve tried to pick the best comments on that idea to post.

First I have a comment from Corvus of Man Bytes Blog

What I’d be even more interested in hearing about is the conversation you had with your son after he did that. The conversation about context and consequence–about the role of violence in the expression of anger. He may only be 3, but if he’s already capable of correlating shooting daddy dead with being upset, chances are his messages are coming from outside the home. Play dates with the children of less-aware parents perhaps?

The first thing I did was share with him that it was wrong to shoot people. He’s only two years old, so I found this rather difficult at first to put it in terms that he would understand. He was not disciplined for it, but he was warned that he would be disciplined if it happened in the future. It’s been almost two weeks and he’s not responded this way. My wife and I think he did not pick it up outside the home but from his older brother, who’s five.

darrenl from Common Sense Gamer had this to say about the exposure to violence being inevitable:

I have the same issue with this and my 7 year old daughter…but I keep this in mind when she’s playing it: she’s going to be exposed to violence in one form or another whether I like it or not. I would rather be the one to coach her through those feelings than someone else. Having the ability to seperate fantasy from reality is key here and I think video games are a great medium for teaching that lesson…so are books, and movies.

I don’t disagree that being exposed to violence will happen. It’s just a matter if I’m there when it happens or if I have prepared my two boys to disassociate it from reality. Let me give this food for thought: I’ve read a large number of books recently that dealt with current events in the military (Black Hawk Down, Generation Kill, etc.). Every book has mentioned that soldiers in the heat of battle remarked at how much it was like being in a movie and/or video games. Some of them even had a hard time consciously realizing that they were physically vulnerable to the violence that was all around them—and this is my formulation—because they had grown up being passive observers.

Pete S from Dragonchasers had this interesting comment about violence and age:

I’ve actually noticed the same thing in myself. I really don’t need to spend 40 hours watching people being eviscerated anymore. I don’t know if its my age, or that the technology has improved making everything look more realistic, or what.

I think “tone” plays into it a lot for me, too. For instance, Uncharted… I played through it and loved it. I appreciated the lack of blood and dismemberment even though I was shooting humans, so it really didn’t bother me. It was just like its inspiration: saturday afternoon adventure films.

The flipside for me is Bioshock. I played part of the demo, and found it fairly horrific. One of the first things I had to do was bludgeon an insane person to death. Then start jamming needles into myself. No thanks. I understand that the story is amazing and all, but I just wasn’t going to be comfortable playing the game.

Of all the comments I read, this one got me to think about myself more than any other comment. I too have noticed that as I’ve gotten older I no longer want shock, I want something that will get me to think—something that has an excellent narrative. I found Uncharted to be dull (although I have not completed it—yet) and Bioshock (which is discussed in the posdact listed below) to have an excellent story coupled with atmosphere. When I played the demo, I was appalled at the violence it contained. Surprisingly, I found my self playing the game months later and overlooking the violence and language because of the presentation. I do intend to complete both games. They are the only two I chose to keep, but I’ll be getting rid of them as soon as they are completed. However, one look at my gamercard shows that most of the games I play (on the 360 at least) are casual or toned down games.

Jason O from Unfettered Blather went the opposite direction:

I do kind of wonder if this is really necessary?

Young boys have a tendency to act out. I kind of see my role as a parent in helping them understand what is and is not appropriate. I don’t worry about the games so much, but I think content is important to.

Sooner or later they’ll pick this behavior up.

Necessary? For a two year old, yes. Sure, he will pick this behavior up. This was a popular comment. It ranged from a “why bother” mentality to idealic thought. I played “guns” in the neighborhood when I was kid. I know he will too. However, at this time in my family’s life, it is utterly necessary. That may change as they get older, but they will be sheltered until I deem it necessary. They cannot make decisions for themselves. Eventually they will. My goal as a parent right now is to make sure that when the time comes they make wholly appropriate decisions. This doesn’t just apply to video games either. It covers movies, books, music, people (one I think parents forget…kids are influenced by their peers and other people), and many other things that don’t fall under the previously mentioned items.

Lastly, I mentioned that a podcast covered my post. Shut Up, We’re Talking is a podcast “covering recent topics found within the MMORPG Blogging and Podcasting community.” I don’t play any MMOs anymore, but I found this hour to be highly entertaining. (If MMOs are your thing, give it a listen.) The discussion on the post starts at 16:20 in the audio.

I really don’t want to quote the audio, because I do think you should give it a listen. They didn’t quite agree on my total removal of the games because of separating fantasy from reality needs to be managed and learned. I will respond by saying that their own children referred to in general we’re older than my own. They felt it was more appropriate to share the experience and work through it with the child. It’s something I intend to do with the boys in the future. This is not all to different from what has been mentioned in previous posts (one of the podcast’s hosts was a commenter). Empathy was also mentioned as a perspective that needs to be put into the equation as well as accountability (especially under the guise of Internet anonymity—I’m looking at you Xbox Live kids).

I agree that there is no way in which I can protect my child from everything. I don’t want to put them in a box. It seems to me, the children that I knew who were the most protected or too protected were those most likely to “go crazy” when the inevitable freedom from parents materialized. Yes, they do need to differentiate fantasy and reality and right and wrong, but it’ll be on my terms.

I do play games with my boys. In fact, most of my game playing is with the boys. In some aspects, I look at this “Walking Away” as buffer for myself. (However, see my argument for an overly violent game such as Bioshock posted above. I’ve not played it since making the decision, and wonder if I ever will. Maybe I should have just traded it in as well?)

To followup, I do want to say thanks to everyone who made a comment. For the most part, they were all well thought out and added to the discussion. One person had mentioned on another blog that he pretty much allows anything to go into his son’s eyes. The child didn’t seem to be bothered by it and was alos highly intellectual. I think it shows that each child is different—even among the same family. Parents need to be specifically aware of each personality and temperment their children have. To each his own, but may to each his own be the best that the child needs.

Filed Under: Commentary Tagged With: Gamer Responsibility, Violence and Video Games

Walking Away From Violence

September 2, 2008 by Nat 12 Comments

A week ago, my soon to be three-year-old son was being corrected for doing something wrong. He was upset by it. That’s not really a bad thing to be upset when you are corrected. Making your hand into a gun and yelling “Bang! Bang! Pew! You’re dead, daddy!” is.

Before you raise any preconceived notions, my wife and I are very controlling of our two boys (5 and 2) as to what they watch, hear, and play. I only play violent games after they have been put to bed and I even go so far as to hide the games in a closet. Even then, I don’t play many violent games because, presonally, they affect me. That’s not was this post is about. Also, I don’t want this post to delve into the video game violence debate. I just want to share what we as a family intend to do about it.

Two days ago my wife and I were talking late in the evening. I was lamenting my recent poor parenting skills and the feeling like I had not ever really grown up. It was then she mentioned video games. My wife is not a typical nagging video game spouse. She never pressures me or makes me feel guilty of what I play or purchase. (There was a time where she called them my “second wife” but that was me being stupid early in our marriage.)

She mentioned the idea of getting rid of video games. I was surprised by my initial reaction: agreement. I think it surprised her to. Actually, at first I misunderstood her. Her intention was for us to get rid of mature games. Once again, I was surprised by my answer. Let’s do it.

Starting on Labor Day, I took inventory of all my titles and if they met a certain criteria, they were added to a pile to be traded for credit.

  • Any game with blood was out
  • Any game that realistically and graphically killed humans was out
  • Any game that had strong, pervasive language was out
  • Any game with sex was out (which we didn’t have any that I knew of)

Using the ESRB ratings, the pile started to stack up: Halo 3, Mass Effect, Gears of War, Call of Duty 4, Viva Pinata—animal sex! Ok, just kidding there—, Assassin’s Creed, Crackdown, Bioshock, Uncharted, Metal Gear Solid 4, Okami, Metroid Prime 3:Corruption, Ghost Squad, and recently acquired Too Human.

A couple of things I did find interesting is that all the Wii game’s ESRB rating descriptions used the term “Animated Blood” and some of the ESRB ratings were too vague in their descriptions or maybe even a little off base. For instance, Too Human has a description of “Blood”. Either I am blind or I’ve been desensitized, but I don’t remember any blood. (Maybe in a cutscene I’ve skipped?)

My next step was to examine or remember the specifics of the titles. I decided to keep Okami, Metroid Prime 3, Bioshock, and Too Human. Three of the titles I’m still slowly playing through, and the latter title I didn’t see it as being overly violent or meeting the criteria. It’s new, and I’ll probably trade it in when I find it just sitting there. Bioshock is the one title that I’m keeping that certainly falls in the list above. I am so impressed by its atmosphere that I truly want to finish it. Once I do though it’s gone.

This really only applies to consoles and not my handhelds or PC games. The boys don’t even know I have a DS and PSP and they don’t have access to the PC. Of course, I’ve only got the Hal-Life series, Tie Fighter, X-Com, and a bunch of RTS games on my PC—and I hardly play PC games anymore.

The response I’ve received from offline and online friends has been from agreement to indignant, stupid remarks. Jokingly, someone asked me what I would then play. Actually, I don’t think I’ll miss all that much. There are a lot of games out there that are entertaining and are family friendly. In fact, in the list of games above only two did I really struggle with keeping. In the end, I decided to get rid of them. I hadn’t really played anything from that list in a while anyway. I don’t know if it’s because I’ve gotten older, but overly mature or violent games don’t really impress me that much anymore. Most—and I say most—have become formulaic. I’ve had more fun with games such as Geometry Wars, Everyday Shooter, LEGO titles, racing games, and casual games in the last couple of years more than anything.

We don’t know where our son picked up the gun gesture, but I’m not taking any chances. My only guess is that he may have overheard me playing after he was in bed. More likely, he saw it on TV or a movie. Video games aren’t the only thing we are cracking down on. My wife and I are currently working on TV and movies too. We already are restrictive in what they watch. Now, we are taking it a step further in really policing what we watch.

I believe it all to be for the better. There are so many things my family could be doing other than zoning out to a screen: reading together, drawing, walking, bike riding, just talking, fixing meals together, and playing. Of course, this all leads me to when I am going to play the games I own. That actually brings me to another Gamer Responsibility topic: time spent playing games. (I hope to address that soon.)

This also means that you probably won’t see many reviews or posts from me on violent games. If so, they will be rare. But you know what? I believe that to be ok. Life will go on and my family will be better for it. They (and many other things) come before personal entertainment.

Filed Under: Commentary Tagged With: Gamer Responsibility, Violence and Video Games

« Previous Page
Next Page »

Primary Sidebar

The Buttonmashing Podcast!

 

Loading Comments...