• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar

buttonmashing

Mashing buttons since 1984

  • News
  • Featured Articles
  • Game Reviews
  • Weekend Gaming
  • Archives
  • About Us
    • Contact

Gaming

GameCube is teh Do0m3d!!1!# : Kotaku

December 4, 2004 by Tony Leave a Comment

GameCube : Kotaku

Saw this on Kotaku and had to at least link to it before I went to bed. The Washington Post has it all wrong. Nintendo will have two of the Top Ten Christmas Games this year (MP2 and Viewtiful Joe 2). The GameCube isn’t dead. It’s alive and kicking very well, thank you. It’s easy to look at the video game section at Toys ‘R Us and see the smaller Cube library, but pound for pound, Nintendo’s got better games. At least fewer craptastic titles. I think I’m gonna look into the ratio of good to bad games on the three systems. I’m sure the GameCube would come out on top.

Come to think of it, I think someone has already done that. I’ll have to see if I can find it.

Filed Under: Gaming Tagged With: Gamecube

Six Questions to review a game

December 2, 2004 by Tony Leave a Comment

RedAssedBaboon.com:

“In the case of video games, if you really enjoy a particular genre of game, only a drastically bad review will convince you not to buy it. Many times, I find myself reading a game’s review, even after buying the game, to pat myself on the back for finding something that gave me a good time.”

I’ve done this on numerous occasions. But there are times when, caught up in the hype, I buy a crappy game (a-la Fable) and then go back and read the review to see what they got wrong. How could they miss such glaring problems. How they gloss over things like how the game was basically on rails with no exploration to talk of? This was supposed to be an open-ended game where you could do anything you wanted to. They alluded to this with statements along the lines of “it is not nearly as wide-open” but don’t really get into any details. Sometimes, they do mention something that could have swayed my decision, like how easy the game was when your pockets were full of potions. Things like that make a difference and sometimes they get it and sometimes they don’t. This is a piece on RAB about some of the pitfalls of the 10-point rating system. He’s got six questions a review should answer and a way to score them to give a final score. I think it works, for the most part. I want the reviewers experience and some of the questions effectively capture those feelings. I’ll have to check out some of RAB’s future reviews to see how this works.

Filed Under: Gaming

Back to the old grind.

November 30, 2004 by Tony Leave a Comment

Back to blogging. I haven’t had a great chance to play many video games the past few days. With the Turkey Day break and house hunting, I haven’t had much time. We’ve made an offer on a house, but we’re waiting to sell our condo. Fun stuff, but not really video game stuff. (Okay, maybe it is)

Anyway, I missed my last two round ups, so I wanted to comment on some things I’ve come across recently.

Mario 128 was confirmed, which I am extremely excited for. I loved Mario Sunshine, so a new Mario should be great. With a new Zelda and maybe Mario Baseball, it looks like the Gamecube has a lot of life left. This note (link from Kotaku) does dismay me a little. Shigeru is an amazing video game artist, but I think he’s a little off here. I would have backed him up on this, I used to think online console play was a gimmick, but after experiencing Halo 2 on Live I am a believer. I’d love to see some Gamecube games online, but I’ll wait.

I had a chance to play with the Nintendo DS the other night, and I’ve got to hand to Nintendo (yet again). I’m part of the skeptical masses who thought the DS would be swamped by the PSP and go the way of the Virtual Boy. I played the Metroid Demo which impressed me. It looks fabulous. After a few minutes getting used to the touchpad, the game moved pretty well. I doubt I’ll be an early adopter with this one but I’ll eventually end up with one. Nintendo has done it again. I’m not declaring it the winner in the PSP/DS grudge match but I will give it the leg up.

That’s it for now. I picked up ESPN NBA 2K5 tonight but didn’t get a chance to jam with it. I’ll let you know when I do. I think the last good basketball game I’ve owned was Bulls vs. Blazers. Man I loved that game.

Filed Under: Gaming

render – HL 2

November 18, 2004 by Tony 1 Comment

So I never experienced Half Life. It came out around the same time I was busy with Age of Empires I and II. I’ve always liked FPSs on the PC, but this one never tickled my fancy. I also skipped out on the whole Counterstrike thing. Again, I may have missed gaming nirvana but I’ll never know. So during this month of Video Gaming Mana from Heaven, another beauty in the form of Half Life 2 was dropped in the laps of rapid gamers everywhere. I’ve been reading a lot of stuff out there, praising HL2 as one of the best games, ever. Am I missing out on something? I don’t see myself picking up a copy anytime soon, but after I read this post on render gaming, I may have to rethink that:

“As I headed back to the hovercraft, I passed the bodies of the dead Combine soldiers I had fought. The overall feeling was one of loneliness and isolation, following a frantic battle. When I got to the hovercraft and continued, I felt that I was leaving the scene of a truly dramatic event.”

This is the kind of goodness I could get into. I really enjoyed reading his HL2 posts, but this passage caught my eye. This is what gaming (and game blogging, for me) is all about – taking an experience in a game and expressing it in not only words but also feelings. I felt the same things he describes here in Metroid Prime.

I’m still thinking about picking up a copy of Half Life 2, and if I do, it will be because of that little passage.

Filed Under: Gaming

Celebrities First to ‘Touch’ Nintendo DS at Exclusive Premiere Party

November 18, 2004 by Tony Leave a Comment

Celebrities First to ‘Touch’ Nintendo DS at Exclusive Premiere Party:

“‘Yo, this is the dopest thing I’ve seen in my life.’ — Donald Faison”

If Turk is down with the DS, count me in. Although, on second thought, I’d like to know what Ted thinks about it. What, he wasn’t invited to Nintendo’s party? That’s just not right.

Filed Under: Gaming Tagged With: Nintendo DS

Gold GBASP Competition

November 17, 2004 by Tony Leave a Comment

gamesTM.co.uk – Gold GBASP Competition:

“Win a gold Game Boy Advance

A gold GBASP could be yours, exclusively on gamesTM.co.uk”

These golden Gameboy SPs are pretty tasty.

Filed Under: Gaming

Halo 2’s AI

November 17, 2004 by Tony Leave a Comment

Stuffo: Movies. Games. Web. World Domination.:

“Are you tired of getting whipped by the Covenant? Learn how they think from the man who created the artificial intelligence for ‘Halo 2.’ In this exclusive Stuffo interview, Chris Butcher of Bungie Studios enlightens us.”

Interesting article but I’ll warn ya, there’s lots of ads and pop-up crap to try and ignore. Also, the article might seem to end abruptly but I think the end is the end.

Filed Under: Gaming Tagged With: Halo-2

Bungie.net : Halo 2 gets patched

November 17, 2004 by Tony Leave a Comment

On EvilAvatar there’s a post from Bungie preparing everyone for a patch for Halo 2 – Bungie.net : Top Story:

“The Autoupdate should be available by the time you read this, and getting it is as simple as logging into your Xbox Live account. Xbox Live gamers are probably already familiar with the concept of an autoupdate and this one behaves exactly the same way.”

I think this is a shame. I know Halo 2 shipped with free Live, that’s how I’m enjoying it, but for the thousands who don’t have Live won’t get the progessive scan fix, ruining(?) the Halo 2 experience for them. I don’t have an HDTV widescreen, so I don’t know if this cheapens the experience or not, but it seems like it’s proof of a rushed product nonetheless. I can understand PC games shipping with problems, there are millions of hardware combinations out there and there’s no way everyone of them could be tested. But with the Xbox, I would imagine there’s no more than a few thousand televisions out there. With Bungie and Microsofts money, they could have easily tested Halo 2 on a good sample of those TVs and easily found this problem. At least it seems simple to me.

I do find it funny to see all the Xbox/Halo 2 fanboys in full-force defending Bungie, praising them with their rapidity in releasing this bug fix. Some say it’s great that it was taken care of so fast, others rationalize it off by saying it’s no big deal. However you look at it, it is setting an extremely bad precedent. I am all for new downloadable content, new maps, levels, etc. but this is not the path I want to go down.

On a side note, I’ve already updated and Quickmatch has certainly received a nice boost setting up games. Kudos for that.

Filed Under: Gaming Tagged With: Halo-2

GameSpy Holiday Guide – 2004

November 16, 2004 by Tony Leave a Comment

GameSpy Holiday Guide – 2004: “This may go down as one of the best holiday seasons in gaming history.” – This is going to be a great holiday season. I’ve always like Gamespy’s Holiday Guides but mostly as solely as an affirmation to my astute previous judgements.

I do disagree that Fable is a good choice, it’s mediocre at best, there’s much better out there. Metroid Prime is at the top of my Christmas wishlist, along with Burnout 3 or Need For Speed Underground 2. I really liked NFSU 1 on the Gamecube, so I definitely want to pick up #2 although I’m not too keen on the whole Snoop Dogg thing. X-Men Legends looks solid, either Gamecube or Xbox style. Of course Viewtiful Joe 2 would be a no-brainer, even though I never finished the first one – got a little too hard there at the end. Paper Mario may just be a rental for me, but I may pick it up nonetheless. And Mario Tennis, too? Man this season looks great!

Filed Under: Gaming

A College Guide to EA

November 14, 2004 by Tony 1 Comment

Slashdot | A College Guide to EA This white paper (I love saying that) was done by a professor at Carnegie Mellon based on his experience at EA. While it deals mostly with tailoring a “video game” curriculum at CM it also points out some interesting insights into the world of video game production. It’s an interesting read for gamers, as I’m sure we’ve all dreamed about working at a gaming company at one point. A couple things stuck out –

1. I’ve always wondered why games cost 49 bucks. According to the paper, the break down is as follows: 17$ goes to the retailers, 8$ to the console maker (licensing fees I assume), 4$ marketing and distribution, and 20$ to the publisher and developer (sometimes the same people). I know brick and mortars have high overheads that would justify the 17 dollars a game, but it seems online retailers could be leveraging their lower overhead to offer cheaper prices. Maybe it’s some type of unwritten rule.

2. This was disconcerting. Quoting the article –

“Making an outstanding game, but delivering it late, is not as profitable as making an acceptable quality game on time.”

I understand the mighty dollar rules the day at EA ($3 billion in revenues a year can’t be wrong) but it’s still disappointing to hear promising games never make it and games are dumbed down (I call it the Lowest Common Denominator Effect) to make ship dates.

I thought it was a great read, I encourage anyone interested in the gaming industry to read it. And if you think you can be a game tester to “break in” to the industry and land a job as a designer, I’ll leave you with this sobering quote from the article:

Testing used to be a path by which a highly motivated individual could eventually gain access to a production job; while not officially impossible, it is now difficult to move from testing to production.

(Link from Slashdot)

Filed Under: Gaming Tagged With: Interesting

« Previous Page
Next Page »

Primary Sidebar

The Buttonmashing Podcast!