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Gaming

Papers, Please – A Review

September 3, 2013 by Nick 1 Comment

Lucas Pope wrote and coded Papers, Please. In this position of supremacy he calls his creation a Dystopian Document Thriller. In the game, the player assumes the role of immigration inspector in the soviet-like postwar state of Arstotzka. Under the direction (and watchful eye) of the Ministry of Admissions the player determines which individuals from neighboring states can and cannot enter. This assessment is accomplished by cross-referencing the information on passports with those of work permits, diplomatic seals, identification cards, entry permits, admission tickets, or any other documentation that the MOA demands, often changing the requirements on a daily basis. Do well, and you are paid well. Do poorly, and you may soon find yourself on the other side of that counter… or worse.

Intrinsically, I should hate Papers, Please. Every fiber of my body should convulse against a game whose mechanics operate solely on examining and shuffling papers in a cramped booth. Paperwork is the bane of my existence (along with parking garages and stepping in dog shit). Any paperwork pushed in my direction is completed (maybe) with a snarl on my face. But, I don’t hate Papers, Please. The game is a bittersweet table-turner for anyone who has ever been jerked around at the BMV or, heaven for bid, a border station. Armed with a green APPROVED stamp and a red DENIED stamp, you are a decider of fates. I may or may not derive tremendous satisfaction when I deny a hopeful entrant and see him sulk away into the shadows and walk out of my booth through the same door in which he entered.

I stamp wherever I want, son!

 

 

 

 

 

 

 

 

 

But, this is only the surface appeal; the game would otherwise flounder and perish. Papers, Please moves on deep currents of political intrigue. In the storymode, your stamps create narrative ripples (be sure to read the headlines!). During the course of the 30-day storyline, you can experience as many as twenty different endings. Your existence is layered. You may become entangled and associated with a group of radicals without even knowing it – but when you discover this it’s too late to back out. So you must manage your own lucrative intrigue under the nose of MOA, who may very well be involved in its own shady deals, in which you, as worker, are a pawn. As the days press on, other government agencies start stepping on your toes, thereby increasing the difficulty of your juggling act. The Ministry of Information is always sniffing around, rooting out bribe-takers; the Ministry of Justice posts their international ‘Most Wanted’ list on a daily basis, expecting you to cross-check mugshots; higher level MOA directors are monitoring your citation count; the checkpoint guards are getting on your case about the lack of detainees you send their way; political extremists are plopping bombs on your counter instead of paper work. And on top of all of this: you’ve still got crotchety old women trying to muzzle their through with expired passports.

In order to progress you need to develop a methodology and adapt it to the ever-changing daily rigors of working in an Arstotzkian immigration checkpoint. With all of the narrative entanglements, you need to walk a razors edge if you want to keep ahead. And this is all done under a constant time crunch; that clock in the lower left is always ticking. The more individuals that approach your bench, the more you get paid – and, by golly, money is tight enough as it is. Oh, and you’ve got a family to feed, keep warm and healthy.

Bomb disarmed. Jolted immigration inspector is jolted. Uncaring security officer does not care.

Papers, Please itself successfully walks its own razors edge. It creates a claustrophobic, time-crunched workspace but doesn’t recreate your mundane cubicle. The antiquated graphics are stylish yet functional (you try discerning the intricacies of 8-bit fingerprints with 10 seconds left of the work day). The game doesn’t take itself too seriously but isn’t gimmicky. It is tremendously challenging but fair. Indeed. Time is short – Act fast. Glory to Arstotzka!

 

Filed Under: Gaming

September Releases

September 3, 2013 by Tony Leave a Comment

September is already here, and this is a big month as it’s Grand Theft Auto V month. I have conflicted feelings about GTA V. I loved GTA IV and had some of the most memorable gaming moments of all time. It’s also pretty violent and there were times I was honestly uncomfortable doing things the game was asking me to do. I have no problem separating violence in a video game from real life, but situations in GTA IV just didn’t sit well with me.

That being said, jumping in a car, creating havoc and destruction is one of the more enjoyable experiences. As is showing up in a hijacked city bus to pick up your date. Those are just moments you don’t get from any other game. So we’ll see if I end up playing that or not.

Week of September 3rd
Rayman Legends
Diablo III – I finally finished Diablo III on Hell difficulty the other day and still enjoying the PC version. As much as I love Diablo 3 and my Xbox 360, I think I’ll stick with my PC version.
Dead or Alive 5 Ultimate – “She kicks high”

Week of September 10th
NHL 14

Week of September 17th
Hot Wheels World’s Best Driver
Grand Theft Auto V – The creme de la creme.

Week of September 24th
Armored Core: Verdict Day
Young Justice: Legacy
FIFA 14
Pro Evolution Soccer 2014

Week of September 3rd
Rayman Legends

Week of September 10th
Young Justice: Legacy
The Wonderful 101 – This, along with HD Zelda Wind Waker next month have me SERIOUSLY considering a Wii-U. SERIOUSLY considering.

Week of September 17th
Hot Wheels World’s Best Driver

Week of September 24th
Scribblenauts Unmasked – A DC Comics Adventure

Week of September 17th
Hot Wheels World’s Best Driver

Week of September 24th
Hakuoki: Memories of the Shinsengumi
Scribblenauts Unmasked – A DC Comics Adventure

Week of September 3rd
Total War: Rome 2
Rayman Legends
Huntsman – The Orphanage

Week of September 10th
The Sims 3 Movie Stuff
The Elder Scrolls Anthology – You didn’t have anything to do for the next six months, did you?

Week of September 17th
Leisure Suit Larry: Reloaded

Week of September 24th
Two Brothers
FIFA 14

Week of September 3rd
Rayman Legends
Dead or Alive 5 Ultimate
Diablo III

Week of September 10th
Kingdom Hearts HD 1.5 Remix
Puppeteer
NHL 14

Week of September 17th
Grand Theft Auto V
Hot Wheels World’s Best Driver

Week of September 24th
FIFA 14
Armored Core: Verdict Day
Pro Evolution Soccer 2014 – PS3
Young Justice: Legacy

Week of September 3rd
Rayman Legends

Week of September 10th
Killzone Mercenary

Week of September 24th
Valhalla Knights 3

What are you picking up?

(Note: As always, all Amazon.com links have our affiliate code embedded in them. If you purchase something through our link, we get a little commission. It’s appreciated.)

Filed Under: Gaming

August Releases

August 8, 2013 by Tony 2 Comments

It snuck up on me once again! This is bad, over a week into the month. I’m going to blame it on being August — I sincerely thought this month was going to be pretty bereft of top-tier games, what with a new console generation almost upon us. Boy was I wrong!

Week of August 13th
Payday 2
DISNEY INFINITY Starter Pack
Phineas and Ferb: Quest for Cool Stuff

Week of August 20th
Saints Row IV
Tom Clancy’s Splinter Cell Blacklist – Splinter Cell was the first one that caught me off guard. I knew that there was one more SC game coming before we moved on to the Xbox One, but I completely forgot about this one. I have loved Splinter Cell since the first one (I played it on the Gamecube!) so I’ll definitely be checking out Blacklist.
The Bureau: XCOM Declassified – I still have XCOM sitting in my Steam library, patiently waiting for me to give it some attention.

Week of August 27th
Painkiller: Hell and Damnation
Madden NFL 25 – Usually August meant the newest Madden and not a whole lot more. I played the firt Madden on my PC (and it was a 486!)
Killer is Dead
Lost Planet 3 – After two previous games, it’s not really lost, is it?
ArcaniA: The Complete Collection

Week of August 6th
Pikmin 3 – This game is causing me the first real pangs of not having a Wii-U yet.

Week of August 13th
Angry Birds Trilogy
Phineas and Ferb: Quest for Cool Stuff

Week of August 20th
Tom Clancy’s Splinter Cell Blacklist – The gamepad screen could make this game AMAZING.
DISNEY INFINITY Starter Pack Wii U

Week of August 27th
New Super Luigi U – The second pangs of sorrow.

Week of August 13th
Phineas and Ferb: Quest for Cool Stuff
Mario and Luigi: Dream Team

Week of August 13th
PAYDAY 2
DuckTales: Remastered
Europa Universalis IV
Worms Clan Wars

Week of August 20th
Tom Clancy’s Splinter Cell Blacklist
Saints Row IV
The Bureau: XCOM Declassified

Week of August 27th
PixelJunk Monsters Ultimate – Wasn’t this a Facebook game at some point? I seemed to really have been into it for a week or two. I may have to check this out if it hits Steam.
Final Fantasy XIV: A Realm Reborn

Week of August 6th
Dragon’s Crown
Air Conflicts Pacific Carriers
Tales of Xillia

Week of August 13th
Payday 2

Week of August 20th
The Bureau: XCOM Declassified
Tom Clancy’s Splinter Cell Blacklist
Saints Row IV

Week of August 27th
Final Fantasy XIV: A Realm Reborn
Lost Planet 3
Killer is Dead
Madden NFL 25
Hatsune Miku: Project DIVA F
ArcaniA: The Complete Collection
Painkiller: Hell and Damnation

Week of August 6th
Dragon’s Crown

Week of August 20th
The Walking Dead

What are you picking up?

(Note: As always, all Amazon.com links have our affiliate code embedded in them. If you purchase something through our link, we get a little commission. It’s appreciated.)

Filed Under: Gaming

July Releases

July 3, 2013 by Tony Leave a Comment

July is like January for movie studios — release the dregs while no one’s looking! Normally, I’d be on board to grab the yearly NCAA drop, but no self-respecting Ohio State Buckeye fan is going to defile their gaming shelf with the likes of Denard Robinson. So I’ll pass on this year’s offering. Unfortunately, that doesn’t leave much else for the taking:

Week of July 9th
Dark
NCAA Football 14

Week of July 16th
Dynasty Warriors 8
The Serious Sam Collection

Week of July 30th
ArcaniA: The Complete Collection
Terraria: Collector’s Edition – I love Terraria, but I may pick up this collector’s edition just for that USB pick. That is awesome!

No July Releases for the Nintendo Wii-U

Week of July 2nd
Crash City Mayhem

Week of July 16thShin Megami Tensei IV

Week of July 30th
Hakuoki: Memories of the Shinsengumi

Week of July 2nd
Mortal Kombat Komplete Edition [Online Game Code]
Napoleon: Total War – Gold Edition
DARK

Week of July 9th
Sid Meier’s Civilization V: Brave New World

Week of July 23rd
The Raven – Legacy of a Master Thief

Week of July 9th
Metal Gear Solid: The Legacy Collection
NCAA Football 14

Week of July 16th
Dynasty Warriors 8
Time and Eternity

Week of July 30th
Terraria: Collector’s Edition
ArcaniA: The Complete Collection

No July Releases for the PS Vita.

What are you picking up?

(Note: As always, all Amazon.com links have our affiliate code embedded in them. If you purchase something through our link, we get a little commission. It’s appreciated.)

Filed Under: Gaming

June 27, 2013 by Nick 1 Comment

ButtonMashers, let us reflect on those games, be they recent or from the glory days, that perhaps defined our gaming personalities and tastes or otherwise standout in our memories as just a romping good time. List all the games in one post or dedicate a post per game per week. Whatevs. Give us some context. What merits does this game have to be your list? Let’s get personal ‘n stuff. Dig deep or just give a synopsis. I shall go first.

235837-myst_large (1)

 

 

 

 

 

 

 

 

 

Myst (1993)

My Dad and I played Myst on a Macintosh Quadra 950. In my 12 y/o eyes, this was the kind of computer that NASA uses to align the telemetry of satellites and design robots to perform open-heart surgeries or something… and we had one in the basement – and that’s really cool! I came to associate the windpipe note on bootup with the rustic, mystical aesthetics of Myst. Overtime, the computer and the game coalesced into one entity.

I had only gotten a brief experience with Myst before I had to ship off to 6th grade camp for a week. But that small dabble was enough to instill a longing all throughout camp; All I wanted to do was get through the week, get through all the lame-o kitsch craft projects and bonfire sing-a-longs so I could go home and click through Myst – a place that truly held my interest.

I was compelled that the game gives you nothing at the onset but a quick, cryptic movie. Then I was invited to touch a TV screen in a book and was transported through a swirling aviary cut scene and plopped down on a seaside dock. You learn from your surroundings. I remember comparing notes with my Dad. I remember getting so frustrated in the rocketship, and how pumped I got when I figured out how to get the small gear-bridge to rise out of the water so I can access the switch on the other side – what this switch does… ‘ellifiknow – But there are others like it, so it must be important.

I remember enjoying the game so much that I wanted to share it with my friend T.J. Methodically, I sat him down in front of the computer, loaded a new game, adjusted the volume, dimmed the lights, and then slowly, eagerly backed away, positive that he’d have as profound of an experience that I did. Five minutes later T.J. reappeared in my room, baffled and bored: “ I don’t know what it wants me to do.” I instructed that he has to click around, figure it out, take it all in. The concept went over his head. Why couldn’t other children think like me?

Myst helped me to appreciate environment and mood. I credit this game to the tendency I have to explore every nook and cranny of other games. I do so not with hopes of finding a hidden bonus but just to soak in the surroundings, to appreciate fictional spaces – Which is why it takes me for-freaking-ever to make any progress in so many games. I dawdle. And in Myst, there’s no rush.

https://buttonmashing.com/2013/06/27/9856/

Filed Under: Gaming

In My Digital Hands (and Weekend Gaming)

June 21, 2013 by Tony 2 Comments

state_of_decay

Recently it seems like the only thing that has turned my crank, video game-wise, has been zombies. It wasn’t supposed to be this way, but The Walking Dead had me going for a while (more on that soon) and then all I heard about was how engaging State of Decay was. Even though my Xbox 360 has started to accumulate a layer of dust, I decided to give it a try.

So this what I’ll be playing this weekend, along with Animal Crossing New Leaf on the 3DS. If there’s time, I’ll get in a game of Infinite Crisis or League of Legends, but right now I think I’d rather be scavenging an abandoned diner for something to eat before the “Zeds” arrive than just about anything else.

What will you be playing this weekend?

Filed Under: Gaming Tagged With: State of Decay, xbox 360, Xbox-Live-Arcade

In My Digital Hands

June 10, 2013 by Tony 2 Comments

Animal Crossing New Leaf

It’s actually been in my digital hands since yesterday afternoon, when I got a copy for myself and my daughter. We played it a bunch last night (she more than me, by far) and so far, so good.

It’s Animal Crossing, alright. From Tom Nook’s indentured servitude to Ressetti yelling at me for not saving properly, it’s all there.

Filed Under: Gaming Tagged With: Animal Crossing: New Leaf

In My (Portable) Digital Hands

June 6, 2013 by Tony 4 Comments

kingdom_rush_frontiers

iOS games don’t get a lot of play here, but my #1 iOS game of all time, far and away, is Kingdom Rush. I love Tower Defense games to begin with, but throw in the setting (fantasy) with some of the best “barks” in a game (“Say hello to my little friend!” “Yippe kai-yay mother-“BEEEEP!) and you’ve got quite the charming little game. Add on top of that some seriously challenging levels, and it turns into one of the best portable games available.

Here’s to hoping Frontiers is just as good.

Filed Under: Gaming Tagged With: iOS, iPhone, Kingdom Rush

June Releases

June 4, 2013 by Tony 7 Comments

A generation is coming to a close and this month hints strongly of that. Other than Animal Crossing (which is on a next-gen handheld anyway), there isn’t a whole lot to get excited about.

On to the releases:

Week of June 4th
The Elder Scrolls V: Skyrim Legendary Edition – Well, nothing great is coming out this month, why not release Skyrim again?
Minecraft
Remember Me

Week of June 25th
DeadPool – Well, nothing great is coming out this month, why not release a DeadPool game? (Actually, I hope this game is the kind of dumb fun that makes it the summer sleeper)
Ride to Hell Retribution

Week of June 18th
Game & Wario

Week of June 4th
Animal Crossing: New Leaf – I’m not a prepared as Brinstar is for Animal Crossing: New Leaf, but I am still really looking forward to picking this title up. Will probably be my only purchase this month.

Week of June 18th
Crash City Mayhem

Week of June 25th
LEGO Legends of Chima: Laval’s Journey
Project X Zone – Limited Edition

Week of June 4th
The Elder Scrolls V: Skyrim Legendary Edition

Week of June 11th
DARK

Week of June 25th
Company of Heroes 2
DeadPool
Leisure Suit Larry: Reloaded
The Sims 3 Island Paradise

Week of June 4th
The Elder Scrolls V: Skyrim Legendary Edition
Remember Me

Week of June 11th
The Last of Us

Week of June 18th
Week of June 25th
Best of PlayStation Network, Vol. 1
Air Conflicts Pacific Carriers
DeadPool
Ride to Hell Retribution

Week of June 18th
Jak and Daxter Collection

Week of June 25th
Muramasa Rebirth
LEGO Legends of Chima: Laval’s Journey

What are you picking up?

(Note: As always, all Amazon.com links have our affiliate code embedded in them. If you purchase something through our link, we get a little commission. It’s appreciated.)

Filed Under: Gaming

May Releases

May 7, 2013 by Tony Leave a Comment

With a HUGE E3 right around the corner, the releases for May are mostly lackluster. Metro Last Light has me the most interested this month, but I’m not too excited about May.

Week of May 14th
Metro Last Light Limited Edition – I loved Metro 2033, so I think I’ll be grabbing a copy of Last Light. Such a claustrophobic game that was!

Week of May 21st
Worms Collection
Resident Evil: Revelations
Fast & Furious: Showdown – As far as ridiculous game premises go, you can’t really go much more ridiculous than the Fast and Furious movie franchise.

Week of May 28th
Fuse
GRID 2

Week of May 21st
Resident Evil: Revelations
Lego Batman 2: DC Super Heroes
Sniper Elite V2
Fast & Furious: Showdown

Week of May 21st
Donkey Kong Country Returns 3D
Fast & Furious: Showdown

Week of May 21st
GRID 2
Call of Juarez: Gunslinger
Metro Last Light

Week of May 14th
Metro Last Light Limited Edition

Week of May 21st
Worms Collection
Resident Evil: Revelations
Fast & Furious: Showdown

Week of May 28th
Fuse
GRID 2

No releases for the Playstation Vita for the month of May.

What are you picking up?

(Note: As always, all Amazon.com links have our affiliate code embedded in them. If you purchase something through our link, we get a little commission. It’s appreciated.)

Filed Under: Gaming

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