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Gaming

Gears of War, Day 2

November 10, 2006 by Tony 3 Comments

Gears of WarLast night I had a chance to put a little more time into Gears of War. Like I mentioned earlier, I definitely should have started with the “Casual” difficulty, as I’m enjoying the game a heck of a lot more now. Things are easier (duh) and move along a lot faster than before. I should note, though, that starting at a harder difficulty may actually be beneficial as I now have the skills to take the bad guys out with ease. At the “Hardcore” difficulty there was a lot of “blindfire” shoot-outs (blindfire meaning shooting at the badguys while staying completely covered. You don’t have much accuracy, but you stay safe from their gunfire). The enemies on the Casual level are easier to take down and don’t really coordinate themselves as well as they did on the harder level. I hardly ever have to resort to blindfire. I can’t begin to imagine how tough the Insane difficulty level will be. I imagine there will be a lot of blind shooting.

So the game has become a lot more fun. I can actually progress without having to do the same part over and over again. That definitely helps out in the “enjoyment” department. But I’m also seeing some flaws that I don’t like. If I catch a bad guy heading for cover and I start blasting him, he’ll zoom to safety at an unnatural speed. It looks like he’s warping through air to get to cover. I see it happening all the time and I don’t like it. If I catch him exposed, I should be able to put him down before he gets to cover. It’s cheap to see him safe behind a barricade when I could have easily dropped him before he got there.

The way the game handles your teammates survival is another thing I’m struggling with. I see why they did it (at least I think I do) but it’s still bothering me. If one your squad members is hurt, you can go over and “revive” him. It’s a good system. But if your mate goes down and you don’t get to him before you finish a set checkpoint, he’s immediately healed and waiting by your side. I assume they did that so you don’t have to backtrack and revive your comrade and then head back to the checkpoint. I get that. It’s just breaks the immersion a little bit.

Even still, GoW has a great single player game here, as I’ve not even touched the co-op or multiplayer parts yet. These flaws I point out are pretty minor, but still little thorns in the side of the game. I’m hoping to make some more progress this weekend and hopefully give the online portions of the game a go.

Filed Under: Gaming Tagged With: Gears-of-War, xbox 360

Gears of War First Impressions

November 9, 2006 by Tony 9 Comments

Image1.jpgI had a bit of a scare right off the bat — I started up my 360 to the red ring of death. I panicked because I ran the Dashboard update last week and hadn’t booted up the 360 since. Just last night I chatted with a buddy of mine whose 360 died on him shortly after updating, so I was certain mine was down for the count, too. But I turned it off, took a deep breath, restarted it and it booted right up. Phew. I thought I’d be GoW-less for a minute there.

So, what to say about my first impressions? I’ll be honest — for the first half hour, I was not digging GoW at all. I didn’t like the controls, they felt too sluggish for me and things didn’t feel right. The action was intense, almost too much so. At times, so many things were going on around me that I was completely disoriented and going crazy trying to figure out what the frack was going on. I couldn’t tell my teammates apart from the bad guys. As soon as I’d find something to shoot at, someone was blasting me in the face. I had no idea how he got around me, but there he was, punching my face in.

Then I realized that all the mayhem was exactly how the game was supposed to feel. The bad guys were actually using a little bit of strategy. One guy kept me occupied with the other one flanked me. I finally got comfortable with the duck-and-cover gameplay and how to watch my back and things started to click. I was using the environment to my advantage and I was curb stomping grubs in no time.

I think my first mistake was not starting off with the easy/normal difficulty. I jumped right in with the higher difficulty and I think that hindered my progress. When I go back to the game tomorrow, I’m starting over with the normal difficulty. Call me a sissy, but I’d rather get a better hang of the game before I tried to tackle the harder difficulties.

Aside from the control issues I have primarily, I can say that Gears of War is, so far, an excellent game. The visuals are stunning. The details, like heat coming off the barrel of the gun to the sweat and grime on the soldiers arms, are amazing. I still can’t get over how good things look, especially on my standard-def TV. It looks FANTASTIC. The sound is great and the voice acting is a treat as well. Gears of War is one polished game.

I will say that the learning curve is probably going to be steep for a lot of people. I think it may turn some people off, especially those who will be hoping for a run and gun shooter. GoW certainly isn’t that at all. But if you’re willing to get past the learning curve, GoW is extremely fun. I can’t wait to get back to it.

Filed Under: Gaming Tagged With: Gears-of-War, xbox 360

In my hands

November 8, 2006 by Tony Leave a Comment

Image1.jpgActually, the instruction booklet is in my hands, as Mrs. buttonMashing is watching the end of America’s Next Top Future Coke Addict and then it’s time for Lost. But after that, It’s Gears of War time, all the time.

I’ll be hitting up anyone that’s on Live after I finish the first couple of levels. See you on the Jacinto Plateau.

Filed Under: Gaming Tagged With: Gears-of-War, xbox 360

Gears of War

November 7, 2006 by Tony 9 Comments

Image1.jpgI just finished listening to the 1-Up Yours podcast where they were gushing about Gears of War. The said even in Standard Definition, the game looks absolutely amazing. (They gave it a 10/10, by the way) I try not to get caught up in the hype machine (Gears of War has quite the hype machine) but I’m completely caught up.

There’s been an embargo on reviews until today, and they’re starting to pour in. They all look extremely positive.

I initially thought I’d be picking up a copy this evening, but I was at Best Buy earlier today and was informed that the game won’t be in until tomorrow. So after Lost tomorrow, I should knee-deep in Gears of War.

Filed Under: Gaming Tagged With: Gears-of-War, xbox 360

Thank you sir, may I have another?

November 7, 2006 by Tony 1 Comment

butter_paddle.jpgThat’s basically what my wallet will be saying all month long. First and foremost, we’ve got the release of the Wii. It’s up in the air whether I’ll be able to secure a Wii at launch or not, but I’ll still try my best to grab one. That is the first whack on my wallet’s behind.

Then we’ve got Gears of War and Call of Duty 3 for the 360. While it’s doubtful I’ll grab CoD 3, Gears of War is already on the shopping list. Whack!

My current console of choice gets two games I’m particularly excited about, Elite Beat Agents and Final Fantasy III for the DS. Ouch, this is getting ugly.

And finally, the coup de grace for the Gamecube, The Legend of Zelda: Twilight Princess will be available for both the ‘Cube and the Wii.

It’s just not fair!

Filed Under: Gaming Tagged With: Nintendo DS, xbox 360

360 Demo Thursday (Wedding Edition)

November 3, 2006 by Tony Leave a Comment

There will be no 360 Demo Thursday this week for a number of reasons. My sister is getting married this weekend, so I have been occupied with wedding festivities all week long, reducing my gaming time. What little gaming time I’ve had has been spent with the DS playing Contact and Ouendan. Things will return to a relatively normal schedule next week.

I’m glad we had a successful Carnival, thanks to Jason for hosting another edition of the traveling freak show. Next month’s host is currently up in the air. I’ll be getting in touch with those that have volunteered to host a Carnival and I should have the schedule updated soon.

Now I need to go put my tux on.

Filed Under: Gaming

Carnival of Gamers #19

November 2, 2006 by Tony Leave a Comment

Jason has already posted the November Carnival. Go there now and check it out.

You can digg the Carnival here.

Filed Under: Gaming Tagged With: Carnival of Gamers

In my hands…

October 30, 2006 by Tony 2 Comments

OuendanI know I just mentioned I picked up Contact, but my copy of Osu! Tatakae! Ouendan showed up over the weekend and I’ve been able to get a chance to play a couple games and I’m already hooked. In fact, if I wasn’t watching Prison Break and Heroes right now, I’d be playing it right now. It’s consuming my thoughts. I hear rhythms in my brain and see targets converging. I can’t wait to get back to it.

Thing is, Contact is starting to get fun, too. So now I have to strike a balance with my DS time. Luckily it seems like Ouendan is definitely a pick-up-and-play kind of game, without much of a time commitment. I like that.

Detailed impressions of both games to come.

Filed Under: Gaming Tagged With: Ouendan

In my hands…

October 27, 2006 by Tony 5 Comments

B000035XQ6-01-_AA280_SCLZZZZZZZ_V59349705_.jpgAfter reading some mostly positive reviews I was intrigued by Contact. Then I started hearing some serious buzz on a couple video game forums and decided I’d give it a try.

As always, impressions to follow…

Filed Under: Gaming Tagged With: Contact, Nintendo DS

Halo 3 News

October 27, 2006 by Tony 5 Comments

This isn’t coming from Bungie, so no way of knowing how accurate it will end up being, but I know a lot of you are Halo 3 fans but might not have seen this.

A lot of new features it looks like, but nothing super suprising. I’m sad to see there’s no bots, but honestly who needs them? Everyone who owns a 360 will have this game, so finding other people to play with shouldn’t be a problem. Of course, playing with bots is probably more enjoyable than playing with 99% of the people on Live, so there’s that.

My only request – bring back Hang ‘Em High!

Filed Under: Gaming Tagged With: Halo 3

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